
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.8Kreviews | 81% | — | $7.1M |
| $19.99−50% | 211ratings | 86% | #157 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
THIS is the true successor to the original XCOM UFO defense. This game is amazing. I really, really love what they've done in finishing it; the pacing is fantastic, the tension is real, the CHOICES are real (which is the biggest way it's way better than the AAA title that sucks and stole the name), and it's just magical. I'm also super excited to see what folks start doing with mods on this when we get there. Definitely try this if you haven't!
"Xenonauts 2" шикарны. Предлагают удобную и интересную смесь, тактики и стратегии здесь они сочетаются гармонично. Разные уровни сложности, а также тонкая настройка поможет каждому, ознакомится с ней в мере своих предпочтений трудностей. Думаю это отличная платформа для осуществления модов, благодаря чему игры живут. Если бы кто-нибудь осуществи лбы на эту игру перенос мода "The X-Com Files" для "Open XCOM" или создание чего-нибудь подобного, это ста лоб шедевром.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
基本还原了老X-COM系列(不是XCOM) 把老版的优点跟缺钱都保留了,战场自由度超高! 感觉基地建造, 拦截这块系统放现在依然好玩 但过高的随机性, 永久死亡这个带来乐趣的同时也极其摧残玩家的意志, 如果开发组能学火纹那样现代化一下就好了 另外我记得X-COM里是能捡外星人武器直接用的, 这作里没法用外星人武器(还是时间太久我记错了?) 总之这游戏基本是作为老玩家怀旧用的, 完全不适合新玩家(抖M除外)
Have been a long time enjoyer of x-com and the like and this spirtual successor is one of the best! Cheers!
Feels like the original xcom but made in a modern engine. There are some differences, but it is essentially the same game, just cleaned up a bit and improved engine/interface. Stable smooth performance and tasteful asthetics. No neon, no clashing colors, or mock 8-bit pixelation. Just good art that fits in seamlessly without trying to take focus away from the game itself. Clean ui, an interface design that understands less is more. A good ui blends in and is not the center of attention.
一般,前期挺好玩的,后面就有些重复了,不打铁人难度也就那样,反正可以sl,铁人就有些坐牢了,新招的废废带着练级很容易被一枪秒了(骗你的,练好的也会被秒^^)
Slightly drawn out for my taste, but really good. Kept me on the edge, caucious and engaged. Loved the slow methodical progression from cold war era weapons and tech towards the warhammer 40k at the end.
Xenonauts 2 hat mich positiv überrascht. Das alte X-Com Feeling kommt gut auf. Einige sagen, es sei sehr schwer, ich finde bisher das balancing gut. Ich spiele derzeit auf einer einfachen Stufe und zumindest bisher habe ich den Eindruck, dass die Balance passt für Leute wie mich die eher die Story und das Gameplay wollen als Frust durch notwendige Optimierung.
Seit der Crowfounding-Finanzierung für Xenonauts 2 und den ganzen Vorarbeiten der Entwickler ist 1 Jahrzehnt vergangen. In dieser Zeit habe ich als Finanzier sowie Tester alleine 1.741 Stunden mit diesem Spiel verbracht. Mit den weiteren Crowfounding-Finanziers und gleichzeitig Alpha-, Beta- und Milestonetestern, welche weiterhin die Betas für die Full-Release-Upgrades auf größere Fehler testen (Crashes, nicht funktionierende Bereiche, Übersetzungen usw.) entwickelt sich das Spiel natürlich weiter. Über einen DLC mit Storyerweiterungen, mehr Content / Features etc. wird von den Entwicklern sowie Finanziers bereits nachgedacht, denn nicht alle Contents / Features konnten in das Basisspiel eingebaut werden. Die Entwickler und Crowfounding-Finanziers machen mit der ganzen Vorarbeit über die letzten Jahre sowie der weiteren Beta-Arbeit für den Full-Release das Spiel zu dem, was es heute ist. Klar, es wird nie ganz perfekt sein, aber welches Spiel ist das schon (Computerspiele, Gesellschaftsspiele, Kartenspiele etc.). Dennoch es gibt immer noch einige, die meinen, das Spiel sollte keine außerirdische Überlegenheit haben und die wichtigen Crowfounding-Finanziers sowie gleichzeitig Tester / Ideengeber mit Füßen treten zu müssen. Und das ist nicht akzeptabel, weshalb man mindestens einen der Finanziers / Tester hier nicht mehr ins Forum schreiben lässt und die Inakzeptablen hier immer noch ihr Unwesen treiben. Was Xenonauts 2 betrifft, so ist das Spiel ein richtig guter Hit, welcher eine sehr interessante Storyline mit mehreren Gegnern kombiniert. Zu Anfang denkt man, ist das einfach, aber das ist es nicht. Denn die Phasenweise auftretende technologische Überlegenheit der Feinde macht es schwierig, den Planeten zu schützen. Diese Phasenweise Überlegenheit gibt es auch in der UFO ET-Reihe, welche entweder nach einer gewissen Zeit oder bei bestimmten Forschungen ausgelöst werden. Denn im Unterschied zur UFO ET-Reihe können wie beim alten X-COM / neuen XCOM nicht alle Bereiche der Erde mit Minimalbasen abgedeckt werden. Aber dafür haben sich die Entwickler und Finanziers etwas einfallen lassen, denn man hat Unterstützer, welche bei voller Unterstützung einen Kontinent-Bonus geben. Diese Unterstützer sowie der Kontinent-Bonus bleiben dann bis zum Kampagnenende erhalten, wenn man sie nutzt und ausbaut. Was etwas schwierig zu handeln ist, ist die Zeit, welche man hat. Je nach Spiel hat man 1, 2 oder 3 Jahre Zeit, die Menschheit zu retten. Im alten X-COM ist das sogar noch an einige versteckte Bedingungen gebunden, die man gar nicht merkt, egal wie gut oder schlecht man spielt. Wie in jedem guten Spiel dieses Gerne kann man zwar auf einen ähnlichen Stand wie die Feinde in Sachen Schutzausrüstung, Technologie, Waffen etc. kommen, aber nie vollständig erreichen. Denn die Aliens sind ja nicht blöd (die Anführer sind uns auch geistig überlegen) und entwickeln ihre Sachen so, daß nur ein Teil der Beute für die Gegner nutzbar gemacht werden kann. Dies zeigt die gute alte X-COM-Spielereihe / neue XCOM-Spielereihe / UFO ET-Spielereihe und ebenfalls auch alle andere Spielereihen dieses Gerne. Auch die feindliche Station, welche in Xenonauts 2 aus dem nichts auftaucht und ganze Städte in Schutt sowie Asche legen kann, ist nicht neu. Etwas Ähnliches gibt es in UFO ET und in beiden XCOMs (das Alien Mutterschiff; sowie im alten X-COM bei Interceptor eine ähnliche Station, welche die Erde wie der Todesstern in Star Wars pulverisiert, wenn man das Wurrmloch zu dieser Alienwaffe nicht findet). Ob die Entwickler diese Superwaffe wie im alten X-COM einsetzen oder nicht, entscheiden nicht wir Spieler sondern nur die Entwickler, welche die Storyline sowie die entsprechenden Endausgänge kennen. Xenonauts 2 nutzt diese Superwaffe ab einem gewissen Zeitpunkt, welche jedoch auch Storyrelevant ist. Ich finde das Spiel schon richtig gut und freue mich auf die weiteren Contents / Features des geplanten DLCs.
I bought this game because I loved to play XCOM Terror from the Deep when I was a teenager. I only play tested it for an hour but it looks promising!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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