
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.8Kreviews | 81% | — | $7.1M |
| $19.99−50% | 211ratings | 86% | #157 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Appeasing whiny fanbase[/h1] [hr][/hr][i]This is what this game is. Rather uninspered, but technically the best version of XCOM. It tries to appease to a game which was amazing back in its day. However, its fanbase is small and incredibly whiny. It doesn't know what it wants and remembers old game with incredible nostalgia. It's a good example why companies shouldn't appeal to original fans and original formulas.[/i][hr][/hr] [h1]☠️Uninspired Game☠️[/h1] This phrase best describes Xenonauts. Nothing in this game is bad, but developers are unique individuals and they are most unique in their exceptional lack of ambition. They made most unambitious by the numbers sequel to their previous game which was most unambitious, by the numbers remake of an old XCOM. Talk about your favorite color being grey! At the same time, I can't say that game is bad. At this date, it's the best example of XCOM formula. No other game, not even original game came close to this level of quality. Game also vastly improved from its predecesor. Even if it's same remade game, it had managed to signficiantly improve its sprite work. While still not perfect, it's at least it's not an insult to my eyesight as it has been before. https://steamcommunity.com/sharedfiles/filedetails/?id=3739657353 Game mechanics are also very well refined. Everything has purpose. You won't find completely useless or disbalanced weapons. Tech tree and production of items is competent. Enemies and missions are fair even if RNG can really make some missions hell. Even shooting is the best it has ever been in any game with least amounts of missing 99% at point blank range. It has great distance system which prevents worst issues of such games. [h1]🦀Entitled and whiny gen x/millennials🦀[/h1] What I noticed about this game is that it receives a lot of criticism and disatisfaction. Often comparing this game to an old one. All these comparisions are erroneous and wrong. Most common critique is that your troosps are constantly missing. Yet, this game is where veterancy and base accuracy is the highest out of XCOM games. They show original XCOM and ignore that most shots in that game were 30%. They complain that RNG can screw them, but ignore that in original game you can lose your entire squad due to one bad turn. They say that game is unrealistic in how soldiers perform and yet in original game soldier could panic, turn around and open fire on its allies. People complain that rookies here are not professional enough, but it was far worse in every other XCOM game. This is the problem with the community. You try to appease a certain niche. In the end, it turns out that niche remains very small. People who come here are whiny and impossible to please. Then they talk how there aren't any good games and how amazing original was. Same thing was with Spellforce 3. It received rather mixed reception from fans for a game which was good. With these obscure, niche, specialzied games you often get the worst people to appease to. Neckbeards who think that they are in the right, always looking to take offence and having rose tinted memory of times when they weren't so completely devoid of happiness and enthusiasm, so aimless in life. Yet, developers have these people to create game to. They often succeed, but in the process they expose just how limited of a success their game was in terms of reception and interest. Thus proving that total remake of a formula like Firaxis did with their XCOM is the only right way to move forward. Even checking all negative reviews now, they are filled with people complaining. Often without any substance or argument. If you happen to stumble on one, they are genuinely wrong. Anything they are complaining about, other games have it worse. Even if we ignore them, those complaints are not really applicable to this game. How a turn based game will work without accuracy? Do they want all shots to be hits? They certainly don't think before writing... [h1]The Good and the Bad[/h1] Game isn't ideal. Though, it's bad in the most boring way possible. It's just mildly bad. Look here, such amateurish writing. Then story goes instead of alien invasion, it makes them into interdimensional travel. This is supposed to be some sort of twist? https://steamcommunity.com/sharedfiles/filedetails/?id=3739661466 Then game goes incoherently from one plot hole to the next. In one, we are dimensions furthest from all dimensions somehow with biggest threat ever encountered - advanced civilization. I don't know. If all those alien invaders come from advanced civilizations, how didn't they ended up creating their own civilizations. Some of those aliens seem pretty damn intelligent in their own right. Then the ending is just as an afterthought. Eternals wanted to subjugate us in order for us to join their interdimensional empire as one of their worlds. Like state in USA. Instead, we invaded their homeworld, shattered their beacon through which they sent reinforcements and we subjugated aliens in their stead. Eternals bowed down to us and we forced THEM into OUR multidimensional empire. MUAHAHAHA! The good guys win again against the EEEVIL! What I liked about the game? Well, the fact that it works from start to finish. It's fun to have ironman challenge and early skirmishes were intense and engaging. Later game turns more into stat check with difficulty only increasing with increasing enemy stats, but if you do your research correctly, your stats increase too. If you lose your veteran, it's not a big problem as they auto train in your bases. It's just that entire game is rather simplistic. You only need one base in the world. Combine bonuses with adjacent buildings. Slowly clean the air as UFO's wandering into your airzone. Combat is rather unforgiving and you have to approach every situation correctly. This becomes rather bothersome, especially at the end with three floor alien ships. The only thing which this game has innovated upon is air combat. While it's simplistic, it's at least a lot better than generic 'PEW PEW PEW' combat which some games has or just autoresolving all day long. https://steamcommunity.com/sharedfiles/filedetails/?id=3739661941 [h1]Fast food of XCOM games[/h1] [hr][/hr][i]It's competent, cheap, calorie dense. It has a great taste initially, but in the long term it doesn't taste good nor it's any good for you. This game is like that. It's best take on original XCOM formula, improving it in nearly every way. However, it's as generic and bland as it can be. In the end, I did had fun with this game and I will take boring, but competent any day over whatever mess gaming industry is doing these days.[/i][hr][/hr] [url=https://steamcommunity.com/groups/Calicifer/discussions/0/562532756309191785/][i]Calicifer's Reviews[/i][/url] [quote]If you are interested reading full review or want to discuss something with me, please follow the provided link. I don't allow endless discussions under my reviews. You will be warned and then your comment will be deleted with my final say on the matter.[/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's nothing like thinking you've got this "breaching ufo business" handled and getting absolutely trashed because you blew up a wall with face eating monsters behind it.
No, but. If you really need an XCOM fix and this game is on sale for less than 10 bucks, then go ahead. It is an almost copy/past of the older XCOM games, though you'd be better off with XCOM2. I was hoping for more and it really is just a very basic bare bone game, no voice acting apart from the intro and extro, graphics are OK I guess. I can't get exited over anything in this game, I can't even think of anything funny to write about it. Got extra money you really want to spend, here you go, waste away. OH YEAH! I almost forgot one cool thing. I never have to play this game again and all I will remember is -- don't play this again.
I bought this game because I loved to play XCOM Terror from the Deep when I was a teenager. I only play tested it for an hour but it looks promising!
This game has so much depth! Very immersive. Can't wait to replay on ironman.
别买,快跑!这游戏和战术一点关系都没有,纯坐牢游戏,受虐狂可以试试看
Feels like the original xcom but made in a modern engine. There are some differences, but it is essentially the same game, just cleaned up a bit and improved engine/interface. Stable smooth performance and tasteful asthetics. No neon, no clashing colors, or mock 8-bit pixelation. Just good art that fits in seamlessly without trying to take focus away from the game itself. Clean ui, an interface design that understands less is more. A good ui blends in and is not the center of attention.
This game is a true spirtual successor to classic X-COM, it updates the mechanics and story in a fun and intresting way while still providing a rewardingly difficult experience
The addition of the operational points made the game just that little bit harder for me as a casual gamer. I want to ve challenged but not so much as make the game more difficult than it needs to be. Realistically if such a world existed I wouldn’t be sitting on a pile of money not knowing how to spend it because I have no operational pts it’s super annoying on normal difficulty.
Ended up spending over 70 hours in this one (across nearly two months, so that’s not too bad), but the experience was enjoyable all the way through. That said, I think the game was strongest and most nuanced in its opening act, and that the climax was good but a bit rushed. Storytelling was not this game’s strong part – it was serviceable but derivative and did nothing special. There aren’t really any characters to speak of either (those we get function more like archetypes and don’t have much personality), but the general quality of the game’s expositional writing was good and I actually really enjoyed reading about the technologies you unlock and the aliens you encounter – the game takes itself very seriously and I can tell a lot of effort was put into making these things seem plausible. Where this game really excels, however, is in its turn-based tactical battles, which were really very fun and engaging and comfortably challenging on the standard difficulty. The enemy AI was very impressive did a lot of surprising things: it will flank, it will run out from cover, shoot, then run back in, it will mince grouped-up soldiers with grenades and machinegun fire; hell, it will even keep its units hunkered down in cover if they’re pinned and can’t shoot back. On top of this, there is good escalation in enemy strength, technology and equipment that keeps things challenging until right at the end when you finally turn the tables on them. In short, this was a great tactical experience with a mediocre story, which I think somewhat hurts its staying power in memory despite its other virtues. That’s a shame, but I’d still wholeheartedly recommend this to anyone interested in playing a TBS with a nastier, more challenging edge to its combat than the modern XCOM games and their imitators.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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