
Experience hardcore, sci-fi dungeon crawling in this dark, atmospheric roguelike. Xenomarine offers tactical turn-based combat with hundreds of unique items and upgradable weapons and armor, as well as massive replayability thanks to its randomly generated content.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love roguelikes. I hate huge levels, super-complex mechanics, extreme crafting and identification systems that force you to waste half your equipment. This simple roguelike doesn't bore you with all these mechanics. The levels are small and fast, the crafting is simple and without recipes, the objects you find are exactly what they say they are. Many effects will afflict your marine but there is no hunger or sleep to constantly keep an eye on. To make a comparison with a great science fiction roguelike, this can be interpreted as a lightweight version of Sword of the pit star which is an advantage for busy older players like me. I definitely recommend it.
A fun science fiction roguelike with a graphical representation. While this game does not appear to have a "classic" sort of end-game, like ZAPM, NetHack, or Pixel Dungeon, it is very fun to play. There are interactions between the player character and the game that are not immediately apparent, which adds to the replay value, not to mention random map generation in spirit of most classic roguelikes. The movement system might come off as slightly awkward, however, I find it refreshing and adds another depth of challenge when dealing with hordes of aliens. My biggest complaints about this game is the map panning is a bit awkward, with subsequent middle-mouse panning resetting the viewport, requiring the user to pan from the player-centered view every time. I also wasn't able to customize the keys, which could use some hjkl or esdf goodness (not to mention I don't use qwerty, so the built in keys require me to change keyboard layouts). Otherwise it's a pretty fun game. There are some slight balance issues, with ramblers almost always appearing far before the player has any sort of effective weaponry, but that's more of a design concern than a definite negative. In some ways I wonder if this is like a Jupiter Hell but not overly basic and streamlined. (Yes games shouldn't be designed for impatient children to pick up, they won't play a hard roguelike anyway.)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun little rogue-like with an "Aliens" / "Space Hulk" theme. The feel during play is a bit old school, but it's overall a really great effort from a one-man show. The developer thought of a lot of stuff and Xenomarine has that nice mix of action, crafting, and RPG that keeps you wanting to play. It is tough and you'll die a lot, but there's also an adventure mode that lets you save a level at a time and pick up at the start of the most recent level progress you made. I do wish in the rogue mode your character could offer more to the next attempt, but it's still a good time. There's some dependency on the RNG to treat you right, but I think that's par for the course in many rogue-likes. A good, affordable diversion that you can run on a machine that you bought ten years ago.
Having lots of fun playing in the more relaxed "Adventure Mode". Still difficult at times, but being able to keep retrying the level (and eventually learning how to overcome it!) is quite fun!
Simple but solid turn based roguelike, with nice small touches with sound and light designs to give just enough atmosphere for the claustrophobic alien scifi setting. Imo worth the price to scratch that roguelike itch you have neglected for years.
Одобрямс. Годная игрушка, не жалею о покупке.
긴장감은 있습니다만 시작하고 나서 보게 되는 컨텐츠의 양적인 면에서 Sword of the Stars : The Pit 에 너무 못미칩니다. 그런데 조작에서 게다리를 중시하는 스타일인 것도 몰입방해(Immersion break) 하는 경향이 있습니다.
Niezły zabijacz czasu. Można przysiąść niezobowiązująco na kilka minut, a można klepać i kilka godzin bez wytchnienia. Klimat spoko. Dźwięk i grafika ujdą, zważywszy że jest to niskobudżetowy projekt (chyba nawet autorstwa jednego gościa). Ma drobne bugi w mechanice, które można wykorzystać do ułatwienia sobie gry, ale znajdźcie je sami ;) Największa wada: tylko jeden zapis gry, niezależnie od wybranego trybu rozgrywki. Druga, drobniejsza: nie trzyma tego zapisu w chmurze, więc nie przeniesie go automatycznie między różnymi kompami.
It's like after sex. Chill and agony. 4/10
Xenomarines is an interesting game, but its complexity falls short past learning (and memorizing) the controls. While it isn't anywhere near as complicated as a game such as Dwarf Fortress is, what with the convoluted UI, it can still take some getting used to. Learning the game's mechanics in Xenomarine are absolutely essential, because playing on the normal (Roguelike) mode is quite a task. There isn't much to manage asides from health and status effects, and enemies tend to be the "similar-yet-differently-coloured" sort. Remembering what each enemy type is is essential, because some have very nasty effects. I've played maybe ten runs in the time I have on it (Around an hour and a half as of writing this review), and none of them have gone very well. Still, its fun, and it wasn't particularly expensive. I can recommend this game if you get it for a few bucks and enjoy rogue-like games (Though note its not really like Rogue.)
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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