
The XCOM: Enemy Unknown - Slingshot Pack is Now Available!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My 3rd-year University project drew heavy inspiration from the XCOM series, but, up until recently, I'd only ever touched the game to check how the grid system worked. Now that I'm finished with University, with a 2:1 (yippee!), I thought it'd be nice to actually give the game a shot. Despite working on a TBS/RTS for over a year straight, I'm historically not their biggest fan. My only true exposure to them is Halo Wars. This meant I had a huge learning curve ahead of me, but again, I was willing to give it a shot. And I'm glad I stuck with it! As expected, the learning curve was steep. Managing even a small number of units proved a challenge. Dealing with the horrible RNG system was an even bigger one. But after a few missions, a few deaths, I started to get the hang of it. That's when I finally began to understand why people spend 100s, even 1000s, of hours in this genre. It's addictive. I didn't do everything there was to do, but I did reach the end, and considering how tough a time I was having at the start, I'm proud of that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian*, Japanese, Polish*, Traditional Chinese*languages with full audio support
Hours played at review time, across 985 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a masterpiece. It combines the logic of chess with the creativity and risk of DnD. It feels like two games in one, a deep management system and a precise turn based combat experience. Missions may seem impossible at first, yet with the right approach you can often win without taking any damage. The learning curve is excellent. It is very challenging, but always fair, and absolutely worth the effort.
I keep trying to get into this and can't, even though I have liked others of the same genre
Excelente jogo apra quem gosta de estratégia, política, administração de recursos e combate tático/estratégico como eu. recomendo de olhos fechados Nunca canso de jogar.
One of my all time top 10 games.
Still a great game and in my opinion better than the sequel. This is a more straight-forward, no-frills experience and just flows far better. Kinda buggy, which is unfortunate, but not enough to be unplayable.
The best turn based game ever made.
The game starts off as a standard but fun, turn-based, tactical game with randomly generated soldiers who you can customize and some simple base building/management. It quickly makes you feel that the alien threat is real and that, XCOM, your experimental anti-alien defense force has a big impact in the fight against them. The management aspect of XCOM becomes rewarding as you research, upgrade your base and develop weapons for your soldiers from alien corpses and items you pick up in the field. The randomly generated soldiers that you can customize become dear to you, as you assign them names, you watch them rank up, you award them medals etc. So when you are out on a mission with them and one of them is killed you will feel it in the depths of your soul. I am pleasantly surprised about how much I began to love this game. 10/10.
[h1]XCOM: Enemy Unknown — Лучшая пошаговая стратегия[/h1] [b]XCOM: Enemy Unknown[/b] — это не просто перезапуск культовой серии, а настоящий подарок для меня как для фаната пошаговых стратегий. Разработчики из Firaxis Games смогли идеально осовременить классику, сохранив то самое гнетущее чувство ответственности за судьбу человечества и страх потерять прокачанных бойцов. [h2]Что изменилось и почему это шедевр?[/h2] [list] [*] [b]Геймплей и тактика:[/b] Каждый бой для меня — это напряженная шахматная партия. Система двух действий за ход заставляет просчитывать каждый шаг, а механика укрытий и тумана войны держит в постоянном тонусе. [*] [b]Менеджмент базы:[/b] Развитие подземного комплекса, распределение спутников, исследования и производство — экономический пласт игры глубок и невероятно затягивает. [*] [b]Атмосфера:[/b] Игра идеально передает дух глобальной инопланетной угрозы. Каждая вылазка ощущается мной как билет в один конец. [/list] [h2]Маленький нюанс[/h2] [i]Та самая механика промахов при 99% вероятности попадания в упор до сих пор способна сжечь немало моих нервных клеток.[/i] Но именно этот элемент случайности делает каждую победу такой ценной. [hr][/hr] [b]Итог:[/b] Для меня это однозначно лучшая игра в своем жанре. Если любите хорошие пошаговые стратегии, то проходить нужно обязательно. [b]Моя оценка: 9 из 10.[/b]
muito divertido e estrategico
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $21.7M | 37.4K | 87% | $39.99 | |
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| $21.7M | 109.6K | 97% | $9.99 | |
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