
The XCOM: Enemy Unknown - Slingshot Pack is Now Available!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito divertido e estrategico
My 3rd-year University project drew heavy inspiration from the XCOM series, but, up until recently, I'd only ever touched the game to check how the grid system worked. Now that I'm finished with University, with a 2:1 (yippee!), I thought it'd be nice to actually give the game a shot. Despite working on a TBS/RTS for over a year straight, I'm historically not their biggest fan. My only true exposure to them is Halo Wars. This meant I had a huge learning curve ahead of me, but again, I was willing to give it a shot. And I'm glad I stuck with it! As expected, the learning curve was steep. Managing even a small number of units proved a challenge. Dealing with the horrible RNG system was an even bigger one. But after a few missions, a few deaths, I started to get the hang of it. That's when I finally began to understand why people spend 100s, even 1000s, of hours in this genre. It's addictive. I didn't do everything there was to do, but I did reach the end, and considering how tough a time I was having at the start, I'm proud of that.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian*, Japanese, Polish*, Traditional Chinese*languages with full audio support
Hours played at review time, across 606 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
애들 명중률 보니깐 왜 위원회가 조금만 잘해도 감명받는지 알것같다.
The game starts off as a standard but fun, turn-based, tactical game with randomly generated soldiers who you can customize and some simple base building/management. It quickly makes you feel that the alien threat is real and that, XCOM, your experimental anti-alien defense force has a big impact in the fight against them. The management aspect of XCOM becomes rewarding as you research, upgrade your base and develop weapons for your soldiers from alien corpses and items you pick up in the field. The randomly generated soldiers that you can customize become dear to you, as you assign them names, you watch them rank up, you award them medals etc. So when you are out on a mission with them and one of them is killed you will feel it in the depths of your soul. I am pleasantly surprised about how much I began to love this game. 10/10.
I loved the hell out of this game when it first released in 2012, and the Enemy Within expansion added a lot of cool stuff, although the human enemy faction in that was very half-baked. For someone new to the genre I'm sure it'd still work as a great entrypoint with its simplified mechanics and fairly slick presentation. But it has some flaws holding it back compared to other games in the series, such as the lack of procedural levels. The ones that are in the game look great, but even in a single playthrough you might run into the same levels multiple times and that's not so great. The simplified mechanics that make it a good entrypoint into the genre are however a bit too simplified to someone more familiar with it. The biggest sin being the hit chance only calculating on the targetted enemy/tile and not actually having missed bullets able to hit things that are behind the target and such. If you want something simple to get into, give it a try, for someone that wants a little more substance I'd recommend the original 1993 game or XCOM 2, the sequel to this one, which improved on this ones formula in almost every way.
I keep trying to get into this and can't, even though I have liked others of the same genre
XCOM — единственная игра, где 95% означает "иди HaXyЙ", а 20% — "тебе TTи3дa, ты труп, убью УБЬЮ!!!!". Спасибо разработчикам за очередной удар по моей самооценке и регулярные сеансы психологического насилия! Хотя это ещё не бочка с напалмом как во второй части... 12/10, поиграл с огоньком!
Game is great, HOWEVER, turn V-Sync off and turn framerate smoothing off, the game GIGA crashes if you don't leave it on. Final mission is also ass However, the rest of the game is very good so I still recommend :)
Playing in 2026 and loving it. Definitely holds up. The sound of aliens getting blasted never gets old.
The best turn based game ever made.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Street Fighter™ 6 | $23.3M | 77.2K | 83% | $19.99 |
| Far Cry® New Dawn | $23.1M | 31.9K | 75% | $39.99 |
| Pacific Drive | $23.1M | 21.1K | 83% | $14.99 |
| Half Sword | $23.1M | 27.4K | 71% | $24.99 |
| Thief Simulator | $23.4M | 39.5K | 88% | $19.99 |
| Need for Speed™ Payback | $23.5M | 31.7K | 85% | $29.99 |
Related
| Templar Battleforce | $271.9K | 982 | 93% | $9.99 |
| RAM Pressure | — | 0 | 47% | — |
| BATTLETECH | $28.4M | 33K | 84% | $39.99 |
| XCOM®: Chimera Squad | $4.5M | 23.4K | 71% | $9.99 |
| X-COM: UFO Defense | $708K | 4K | 95% | $4.99 |
| Warhammer 40,000: Space Wolf | — | 1.4K | 66% | — |