
The XCOM: Enemy Unknown - Slingshot Pack is Now Available!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game used to be a perfect turn based game. But lately the game is broken. When i purchase something trough engineering it will randomly take more money then it should have(some times a lot more). The next thing is the hit percentage is broken. When i have enemies close the alien skull will read a very low hit chance but when i go to attack it will show a higher percent. The issue is 80% of the time it will hit at the alien skull low percent. Sad this is a great game but these issues are game breakers.
Until XCOM: Enemy Unknown came along, the XCOM series used to be considered hardcore and extremely hard to get into. The games were mostly intimidating and unappealing (to me, at least). But XCOM: Enemy Unknown was love at first sight for me and I got hooked immediately. It's considerably more appealing, easy to get started with (as well as fun to master), cinematically pleasing, and highly replayable. Both the progression and the core game loop are loads of fun, and there's always enough thrown at you to keep you on your toes. Remember: Just because the aiming percentage is 80%, still means there's 20% chance for it to miss :). But that doesn't mean the game is annoying. It only means you need to think strategically and consider all possible outcomes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian*, Japanese, Polish*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quite possibly THE perfect game.
Classic of genre.
Eines der besten Runden basierte Strategiespiele überhaupt. Sehr zu empfehlen und hoher Wiederspiel-Faktor.
Semplicemente favoloso
打了几关XCOM2觉得不错决定先过来试试1,还是很好的。
Great sequel to UFO: Enemy Unknown!
игра классная раньше много раз перепроходил, захотелось пройти на стиме
I don't really like this type of game but seems okey
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $73.4K | 984 | 93% | $2.99 | |
| — | 985 | 47% | — | |
| $28.5M | 33.2K | 84% | $39.99 | |
| $6M | 23.5K | 71% | $9.99 | |
| $553.7K | 4K | 95% | $4.99 | |
| $351.4K | 424 | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 26.9K | 83% | $29.99 | |
| $21.8M | 37.4K | 87% | $39.99 | |
| $22M | 39.8K | 90% | $19.99 | |
| $22M | 39.9K | 88% | $19.99 | |
| $22.1M | 26.5K | 87% | $24.99 | |
| $21.3M | 23.1K | 83% | $39.99 |