
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 625 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's been 10 years, why did we get civ 7 instead of of XCOM 3?
Шанс попасть на кнопку одобрения был 93%
The serpents were hot
第二部比第一部除了增加的一些外包内容,画面引擎,其他都比第一部差的不少; 首先你的按键依旧时灵时不灵; 第二设计者我建议你最好玩你做的游戏,二层楼三层楼在这个游戏里真的有必要吗?我拉到一楼,移动的时候不知道会去二楼还是一楼,甚至作战回合会被强行拉回到总视角,再配合上按键不灵,你知道有多脑溢血吗? 第三,设计个什么解锁门,导致在你上面两点的基础上开始疯狂乱寻路,走别人脸上了都无法预测。 第四,打不中就打不中,别告诉我50上下的概率4个人还能空枪。
Every time I come back, I'm immediately reminded why I left it. The pacing and structure is obnoxious. It feels like browsing the internet without adblock. Having to move the entire base to a small remote area just to wait for some kind of supply, only to have a critical mission show up and force me to abandon it is just poor design. Soldiers panic at a gentle breeze. An enemy can shoot at someone, miss, and a completely different soldier runs away screaming. I like the idea of the stealth system, but having a turn timer on almost every mission makes it utterly pointless. I can't take it slow and outmaneuver the enemy because they're still magnetized towards my squad not matter how irregular my own movements are. On top of all, the soldier's starting stats are far too low for the sheer volume of enemies encountered.
ネタバレ全開で遊びましょう。さもないと言われるままにミッションをこなすうちに意味不明な強さの敵が大挙してきて死にます
Great game. Sometimes get way too attached to my soldiers just for them to die mid mission.
Good game, one of the best, still in 2026.
ненавижу эту игру, лайк UPD: саунд-дизайн просто наилючейший
SB玩意 怪全堆一个地方
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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