
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.5M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最高的山,也是最长的河。2K在策略游戏方面总是这么令人放心(数值方面来说)。每一个喜欢策略游戏的玩家都应该来体验一次XCOM2,剩下的就是寻早XCOM2的代餐。
多个层级的进度条环环相套 而且都赋予了一系列突出的能效价值和意义感 比如有的事儿是明确提升生产效率的,这种复利动机很直接 还有的事儿是专注人类价值的,还经常上来给你杀几个看看,刺激你,激起你保护欲和胜负心 还有趋利避害动机驱动的一些事项,干了会有特工式快感和交锋的感觉 总的看,很多事儿你似乎可以不干,但实际是你又很自然的不得不去干(笑死) 那种紧迫感的塑造也特鸡贼,很好的强化了时间作为一种稀缺资源的价值了,自然也为前面的生产效率上上分量了 见过的游戏,在合理化上努力的不少见 搞自由控制和经营的当然也不少见 但把合理化和紧迫度有机结合,然后在这上面做经营操作的意义感,同时又“连哄带骗”推着你去干各种事情这一块,感觉这游戏是达到了一定的独特性的,或者说有标杆的程度? 反正大概就是动不动就会感觉你似乎被人一脚给踢进战况,飞船发动机都迫不及待升空UI甚至不给你多想多犹豫的机会的感觉哈哈,反正一帮弟兄架着你就给你抬地面战场去了333 --- 玩一代的时候就听说过二代很牛很成熟 之前看Zack的文章,在他讨论4X话题的时候也总爱用这个游戏来举例子 记得有个同事几年前玩了这个游戏还跟我讲过,说里面开着小飞机四处扫描做任务啥的 当时听着也是挺有画面感,一直留下些印象 或许前阵子在Quasimorph里也是开个小飞船飞来飞去的,加上可能社区里有人发过Xcom2的东西? 反正不知不觉就想起来这个游戏了,就有点想玩玩看了(又是一次游戏之间的链式反应影响) ---- 这游戏一大特点,我觉得是总时不时插入的不可避开或者非常让你没有理由避开的突发任务 这块也是前期容易觉得不对劲,需要适应的部分 因为本来你可能会觉得噢我的小飞机,我大概可以想去哪里去哪里,应该很自由?或许可以运筹帷幄享受经营的快乐了吧? 但上来就是一连套必须出马的作战任务小连招 起初觉得或许是教学考虑 但玩着玩着10H之后慢慢整明白了似乎就是周期性的,就没停过(是被精心设计来控制注意力和收束选择的) 也因此一旦发现大概的节奏模式,就意识到每个月能自由干点事情的时间也似乎真不多 于是也不由得更在意每个选择了 这对于紧迫感的塑造,以及从游戏设计的功能价值上无疑都是蛮有效的呢 缺点就是大概得适应适应?或者需要你调动注意力来感受这些事情之间的关系,对玩家的系统理解有点隐性考察 要么非常有时不时被事情推着走又来不及思考的感觉,突然卷入一场一场的遭遇战 毕竟这个节奏模式被隐蔽的包装起来了,裹在了一些义不容辞的任务中、突然发生的情况中、缺资源跳到脸上你不可能不要的时刻中.... 而且不知道是DLC带来的任务,还是主线本来就有的一些线性剧情,也都就以这种方式给缝进去了 或许你死我活的战争可能本来也是这个这样的,互相出招都是突然的吧 --- 反正具体体验上大概就是: 你这刚落下扫描这个补给呢,那边坏蛋来突突你村民了,你抬屁股就得回防 然后刚搞定,这块又有个高价值目标(科学家/工程师)要加入你,你看看自己拉跨的科研效率,不可能不去营救 然后敌人还一堆强化项,不管的话以后可就难打了, 你就又得进入一场战斗,为了阻止敌人强化 ... 反正一进入战场一局不打上一会儿是出不去的(笑) 而总Save/Load 大概也是一个导致不利索的因素吧 (其实前期还算坦荡,后来就又开始有点死不起好伙伴了,就比如小帽凯莉作为游戏开始就在的角色我可绝对舍不得她死了) 不过这些外部系统的运作确实让这个战棋游戏的这些仗打得师出有名,打得收获具体了 逐步的积累,以及各种特工行动,也会自然导向两个看起来比较重要的阶段大目标 一个是拔掉平时给你不规律添乱的特殊敌人英雄(天选者) 一个是压制似乎跟主线总进度有关的敌人邪恶计划的进度条 这两块的表现方式和内核也挺有桌游的气味的 [隐秘行动] 这个不用手操战场细节也能派兵实现各种特工任务的这种策略玩法也让我额外很惊喜很爱,因为成功的活化了主力之外的角色池,也提供了额外的第二梯队成长的机会,是带有系统连通性的妙笔 --- 至于战棋玩法的局内部分 最觉得值得一提的大概是 [与敌人遭遇后的接战触发规则] 以及 [潜行时候靠太近时会吸引敌人朝自己移动] 这两个稍微有点隐形的机制 大概是玩了好多小时左右才逐渐明确的,但觉得也是这游戏很有意思的两个地方,是可以合理利用,用来完成分批击破以及有效渗透的有趣东西 (而且可见这一代非常的强调潜行,从序章的CG到死神阵营作为接引性质的第一阵营的安排上都可以强烈的体会到)(另外圣殿骑士和所在大陆的安排也很有趣,包括不同大洲的特性BUFF设定) QoL方面唯独感觉再有个战史和对话记录就好了,个别文字不小心少看了就回放不了了,总的来说UI稍微有点太克制了, 一些中毒燃烧之类的BUFF如果更明确一点的可速查标记就更好了。 --- 暂时进度是刚经历了一个极难任务,阻止敌人强化 然后卡着敌方英雄即将使坏的时机,一股脑给惦记已久的刺客天选者终于干掉了,突入要塞打了超级漫长的一场仗 临最后了死了一个榴弹中尉帽子哥(不太熟悉执政官的攻击模式,被它直接一下给戳死了),也是终于认了,S/L 也不好救回来了,也觉得这个气氛下也该有点牺牲了,就这么地了 至此也算终于释放掉了一个阶段性大目标 正好感觉也酸是一个出坑好时机了 圣殿骑士则是这关讨伐战才第一次登场使用,才发现这么好用,好喜欢,砍人好酷,跑来跑去也真好使,也算培养一下了,打算之后紧接着一鼓作气拔除第二个敌方英雄时让她好好发光发热来着(感觉这游戏的天选者似乎遵第一个强第二个弱的模式?反正我觉得刺客更难搞一些) --- 总的来说战斗还是享受的,就是有时候连着一局一局的打容易挺感觉累的 是一个适合慢慢玩的游戏,也感觉是个适合果敢一点实现主线目标的游戏吧(这个角度上和《极暗地牢》也是有点像的) 大概也可以说是一个能让你在玩的时候看到一些其他游戏的影子,或者时常发现其他游戏可能被它影响到的痕迹的扎实作品 对于理解4X确实具有良好范例的意义,尤其是鸡贼的推力方式这块(笑)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 781ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hate this game. Loved the first one. This one is infuriating. The Chosen show up way too early, overwatch means nothing you never land a shot. I stopped playing when I got into a mission that was completely broken. Patrols would go to my position no matter where I went in concealment. If I was behind the tower, they'd go there, if I was in the tower, they went inside. When I was on concealed overwatch, not only did my guy not shoot, but it earned a shot at him? Which never happened before when he was seen. The snakes have stupid long tongues, what are they made of? Fruit roll up? Sectoids should have a concentration roll for their mind control when they get hit. There is practically no build up just immediate struggle while you're trying desperately to get any good science out. I've never understood the mechanic of if you shoot first, you can't move after, doesn't make any sense at all.
Extremely fun engine but the never ending pop ups giving you information, missions, and timers are overwhelming and annoying.
One of the best games I have ever played. Bought it on sale for seven euros after seeing it in a video. Consumed my life for a week straight. I don't even like strategy games.
Я искренне хотел перепройти игру, купив все дополнения, но мне сказали "низзя". И я забрал нахаляву все на зеленом сайте. Спасибо за то что стреляете себе в ногу и экономите мои деньги. Игры ведь вне политики, правда? Правда-правда??
各位玩家,不要信这个游戏的战术策略深度,这TM就是个读档赌博赌命中率的游戏,什么狗屁战术,在命中率前什么都不是。尤其是铁人模式下,你妈的,这帮傻逼干员要是打不中。你战术策略做的再好有什么用嘛?我真是操了!!玩铁人模式,有个狙击手,敌人掩体给我都用榴弹炸没了,它图标都变成侧击黄标了,我把你部署在高地你本身有高地加成,98%命中率,你个B狙击手连这都给老子MISS了?!!妈的就你这个失误导致老子死了1个游侠,1个榴弹!!但凡你们这帮人命中率能靠普点,外星人会这么嚣张?这B命中率加铁人模式加裁决者真的纯畜生设计!!!
Having played it with and without the War of the Chosen dlc, I can say that on its own, XCOM 2 is on equal terms with XCOM Enemy Unknown when talking about the size and depth of its contents. You have new enemies, somewhat different classes and most importantly new mechanics. Where XCOM 2 goes way beyond its predecessor is with the War of the Chosen dlc. After playing with it I felt the base game lacking depth, it felt like a very surface level strategy game. But with War of the Chosen, there isn't just more content added to the game, but the existing one is built upon and fleshed out. Of course XCOM 2 is still a fun game on its own, but if you do want to enjoy it to the fullest, check out the WOTC expansion.
I don't know what's worse. Streaming the game for your friends while playing an ironman run with a squad of custom characters named after yourself and said friends, only to see them slowly and heroically get wiped out one by one across the game Or being forced to make a second 'suicide squad' made up of Israeli tech-specialist Jeffrey Epstein, American shotgun patriot Charlie Kirk, heavy gunner P Diddy, and psyionic super-soldier George Floyd, only for them to fail upwards, hitting every >20% shot, clearing every mission with ease, and single-handedly stopping the (((alien))) world order Easily worth the sale pricetag of 3€ though.
XCOM 2 to jedna z najlepszych turowych gier taktycznych, w której każda decyzja może oznaczać różnicę między perfekcyjnie przeprowadzoną operacją a kompletną katastrofą. Tym razem obcy wygrali wojnę, a XCOM działa jako organizacja ruchu oporu. Rekrutujemy żołnierzy, rozwijamy bazę Avenger, prowadzimy badania, zdobywamy nowe technologie i próbujemy stopniowo odzyskać kontrolę nad Ziemią. Najważniejsze są oczywiście misje. Osłony, flankowanie, umiejętności poszczególnych klas i odpowiednie ustawienie drużyny mają ogromne znaczenie. Jeden źle wykonany ruch może kosztować życie żołnierza rozwijanego przez kilkanaście godzin. Świetnie działa właśnie przywiązanie do własnej drużyny. Żołnierze zdobywają doświadczenie, awansują i stają się coraz skuteczniejsi, więc ich permanentna śmierć potrafi naprawdę zaboleć. Gra momentami potrafi frustrować, szczególnie kiedy strzał z 95% szansą trafienia kończy się pociskiem wysłanym gdzieś w okolice Marsa. Technicznie również zdarzają się drobne problemy. Mimo tego połączenie strategii, zarządzania bazą i świetnej walki taktycznej działa znakomicie. Absolutna klasyka współczesnych strategii turowych. Zdecydowanie polecam.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | 54% | Free |
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