
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 638 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
десять палаючих срак з десяти
Recomendo mas com ressalvas, XCOM Enemy Unknown é bem melhor que esse, nas missões, temáticas das armaduras e armas, inimigos, missões de interceptação OVNI e com poucas missões com temporizadores...terminei ele com vontade de continuar jogando. Esse daqui abusa de temporizadores na maioria das missões, você não tem a mesma liberdade que do primeiro pra completar uma partida. Esse ganha apenas nas novas facções que foram inseridas, no entanto ainda é um bom jogo de estratégia, porém injusto muitas vezes com inimigos poderosos logo no começo do jogo.
great turn based game
The game is absolutely awesome even for its age. I'm still quite surprised at how good the game is even after all this time and no games could even mimic it.
战旗游戏的巅峰
Muito bom
은신 엄폐 선제타격 정찰이 매우 중요한 게임
Ta bien!
One of my favorite games of all time. This is the "balanced middle ground" option between XCOM Chimera Squad (more accessible/streamline, less nuanced layered strategy) and Phoenix Point (the masterclass version with epic strategic depth, but steeper learning curve). I've played them all, but I've played this the most. Arguably the best in class turn based squad combat with meta-strategy between matches including RPG-style "leveling up" pathways for soldiers, and lightweight base building elements as well. Strongly recommend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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