
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.5M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and challenging game, and I reccomend the dlc's. Do be warned: you will reach points of absolute suffering, so just remember there is no shame in reloading a save over and over to find the perfect scenario in which nobody dies.
Astoundingly sloppy. I considered this a well-regarded series, but I'm a bit surprised that people are willing to settle for this. The writing is utilitarian genre drivel, though that's typically what you might expect for a tactical game like this. The gameplay is the real focus. Unfortunately, XCOM 2 really ♥♥♥♥♥ the bed in this regard as well. Depending on who you ask about it, you will hear both that XCOM 2 is brutally difficult and laughably easy. The latter is probably more true given enough experience with the thing. Because the game is dependent on a random number generator (RNG) to determine the outcomes of actions, the combat is incredibly swingy. Whether an attack hits or misses has a huge impact on the rest of the encounter (and the overarching campaign by extension). Therefore, it is paramount to mitigate the RNG whenever possible, generally resulting in one specific course of action being optimal. This won't prevent extremely frustrating outcomes, but "That's XCOM, baby!" The gameplay is actually pretty fun (for a time) once you get past the initial hurdle of the game doing an incredibly poor job of communicating things to the player. There are a lot of factors to keep track of, and Firaxis' methods of tutorializing are at once egregiously tedious and yet somehow insufficient. The real issues arise as you become more and more aware of how badly implemented most of the gameplay is. AI behavior is extremely predictable given even the blandest of circumstances. Enemies really only pay attention to whether you're in cover and whether they can hit more than one target with an AoE (area of effect) ability. As a result the game quickly becomes aggressively boring once you're familiar with each enemy type, and no amount of arbitrary difficulty can fix that. Additionally, Firaxis puts their thumb on the scale in order to offset behavioral programming limitations. For example, when you are in concealment, the AI will gradually "patrol" over to you and simply stand there, locking down one or more of your squadmates as they wait for you to break stealth. The AI knows where you are (as if there isn't a more elegant way to balance a mechanic that the devs opted for), and this completely breaks immersion. Honestly, the whole "pod" system for enemy distribution feels horribly "gamey." I'm sure there are plenty of people that this won't bother, but when I become too aware of an artist's/creator's deliberate machinations, my suspension of disbelief falls apart. Did I mention the game is really buggy? Like... inexcusably buggy (on top of having a generally clunky interface). I am constantly waiting for bugged animations to time out, surprised by a teammate or enemy having X-Ray vision, or loading a save because a squad member moves somewhere that I emphatically did not tell them to move. Rather than create a holistic system for intuitive gameplay and engaging encounters based on enemy behaviors (which is an opportunity for storytelling), Firaxis is really just curating a set of narrativizable experiences that follow predictable prescribed courses. It's a toybox. Sure, novel things do happen. Sure, you can exercise some creativity to great effect, but the possibility space for both of those aspects is severely limited by the devs' utter lack of ambition. It's like all they could think to do was add more mechanical impositions (and tiresome cinematic animations). They shot for mediocre and by god they succeeded. I remember liking Enemy Unknown more, but I couldn't say how well it's aged. Not everyone is going to share my objections, and there is a good amount of fun to be had here. I just can't recommend it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 781ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best round based strategy game
傻逼教程又臭又长还不给,跳过我看你嘛的傻逼对话,是我在玩还是你在玩,摁着头一步一步来有意思吗,♥♥
抄袭少女前线
Play on ironman or don't save scum, and the experience you get is irreplaceable. Very very few games allow the player to take punches and keep going in the same way that XCOM-2 does. There are very few game-over conditions, most failed runs will only end from the player giving up rather than an outright game over.
伪随机
♥♥♥♥ NO I WOULDNT RECOMEND TS GAME MY SOLDIERS CANT HIT SHI EVEN IF THE ODDS ARE 90 ♥♥♥♥♥♥♥ PERCENT
is good.
♥♥♥♥♥♥♥♥ overlapping confusing mechanics. Constant interruptions. Enemies shooting through walls. Artificial difficulty. There are far better xcom experiences than this nonsense
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.2K | 94% | $19.79 | |
| $62.3M | 20.4K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 13 | 54% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.4M | 66.9K | 88% | $39.99 | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $46.2M | 72.7K | 93% | $19.99 | |
| $44.6M | 55.4K | 91% | $49.99 |