
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
создание заводов в этой игре просто имба тем болие в соседнем секторе с парталом ксеносов без защитных станций союзников.............
Not a learning curve like climbing a strait up and down cliff, more like trying to climb a overhanging cliff, but once you manage that, it is a fun in depth game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like Space Sims, this is the all around best imo. There is so much to do and the hours you can spend in the game are almost limitless. You can play this game in so many ways, Fleet Commander RTS style, Ace Dogfighter / Solo Pilot style, The Industrial Tycoon, The Scavenger / Scrap Pirate, The Ship Collector, or a combination of any of the above. This is a slow-burn experience, reckless or impatient players need not apply. Very steep learning curve. Its is so worth it. I have played every X: game since the beginning. The first one came out in Jan 2000. They keep getting better and better. Thank you Egosoft for all the hard work and long hours you gave to create this wonderful franchise!
想到了当年玩自由枪骑兵的时候,满满的情怀
Unglaublich gut gemachtes Space Sandbox game mit genug Charm und aufgaben für 2 Ewigkeiten.
This game has complicated mechanics but once you start playing and know what your doing it can be very rewarding and fun!
Mega gut
This is a great game, even with the awkward UI and auto pilot still not 100%. Having reached 350 hours I have finally got into terraforming, which is a pain although worthwhile. I skipped the last 3 dlc's so maybe I don't have the full experience yet it has been really fun so far. I kinda dread trying to find all of the vaults without using a guide but I'm gonna give it a go. The ability to replay the game so you can change the outcome of some quests is nice. Adding mods to your ships can really make a difference too. The 9.0 update has definitely changed things for the better.
If Kenshi and Elite Dangerous had a baby, this would be it. A genuine slog for CoD attention span players, probably best to leave them on Elite to have their dog fights. Jokes aside, best game to scratch the itch of economy control, space exploration and building. I foresee my 400 hours on Eilte to boost my enjoyment of this game. Here's to 1000 hours.
I have played this game for a long time now. I feel like this either one of those games you put hundreds of hours in or just ten and be frustrated with it. I want to focus in this review on combat mechanics as the remaining mechanics kind of came to me easier or were more self-explanatory. First off: To really enjoy and progress in this game you must be willing to do research on your own. To find out how concepts work. To even look in to forums, wiki's or some in-game information that explain features of the game. And yes, even a non-relevant sounding sentence in the in-game encyclopedia can be vital information on how something works. Combat can seem challenging at first when you use your small ill-equipped fighter and even later when you attack larger stations with your destroyers. This is because the game heavily favors good and especially well suited equipment. AI is sometimes dumber then you think. With higher skill personell it gets better but it doesn't fix some core problems the game still has. My advice for the beginning is: Take small fights to learn how to avoid being shot at it in staying close to the target. "Hatikvah's Choice I" has a gate to xenon territory. Sometime small fighers come through. Perfect place to pratice and farm items and not piss off any faction. Take fighters with good weaponry (don't buy the most expensive guns, look at projectile speed and range as well), good manoeuvrability and boost speed instead of good shields, hull or travel speed. Don't be afraid to "run away" and attack again. This is a core concept in the beginning. When you get comfortable you can try attacking higher sized ships, especially miners and traders as they aren't protected well except for their turrets which you can avoid being shot at by circling the ship and staying on one side of the ship. Keep upgrading your ships components and if you start with a fighter first go to heavy fighter. You don't need m-sized corvettes or frigates for a long time and most aren't good to fly yourself anyways. If you really want a good fast m-sized ship you can go for the terran katana but again I would always chose manoeuvrability over anything. One advice I want to give for later in the game is, that you should equip your destroyer's large turrets with plasma throwers. They do the most damage and are the best against large, slow moving or static targets. Paranid plasma turrets work the best. This took me way too long to figure out and I want to spare you the research. It really pushes a destroyer's firepower immensly. AI sometimes is very dumb. If you set destroyers to attack a station, some of them may fly in turret range of the station and get literally anhilated in seconds. There is no real way around this but I advice saving the game before doing large scale attacks. To minimize these suicide runs of destroyers set the turret configuration of every destroyer so that large turrets only attack capital ships (stations are included) and the small turrets to defend. Also get higher skill pilots and use the "Coordinate Attack" option. This is more of a fun project for me but I've also found it can be fun to have a lot of s-sized "bombers" with torpedo launchers on a large carrier. They can take out stations very quickly and you avoid you loosing L-sized ships. In summary: Try. Research. Try again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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