
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 670 reviews with recorded playtime.
Reviews
Themes across 669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
X4 Foundations is the SciFi combat sim we've been waiting for since Freelancer. But then it turns into a 4x RTS. It has some quirks and a steep learning curve, but definitely worth getting - and a no brainer during a sale. If you've wanted to play Wing Commander or X-wing v Tie Fighter again, this is your game. With or without mods it's a solid 9/10, with lots of 10/10 moments.
门槛有点高,但学会了是真的很好玩。
As a beginner I can't even controls properly, because they are all over the place on keyboard. I have to reach all over my keyboard to the "next target" button? Rly? Why would one do that?
Games like this are seldom made anymore. X4 is a space sandbox with long term and committed support from both the developers and community. Despite its shortfalls, I’ve enjoyed it for many hundred hours, and in all likelihood, will enjoy it for many hundred hours to come.
good game
Eines der besten Spiele die ich je gespielt habe. Hinzu kommt ein Entwicklerstudio, welches sich ernsthaft um das Spiel bemüht und regelmäßige gute Updates rausbringt. Wer das Genre mag und sich nicht vor ein paar wenigen Stunden Gewöhnung in das Menü/UI drückt, der hat das beste Sci-Fi Spiel vor sich das ich kenne. Ganz klare Empfehlung und Sucht Potenzial. (Ich empfehle mit dem Terraner Start "Terran Cadet" anzufangen aufgrund der vereinfachten Economy)
Классно!!!!
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재밌당
My first in depth touch to a space sim was Elite Dangerous. That was followed by Star Citizen and eventually X4. These are the reference points that I will be mainly using while reviewing this game. Don't want to read the whole text? In summary: X4 is vast, deep and fun; Egosoft respects you as a player/customer; learning curve is steep; It is not perfect. [h3]So what is X4?[/h3] It is an economic sandbox like no other. Galaxy, our playground, is divided into a multiple sectors, there are different types of gates that are used for travelling from sector to sector. Sectors contain resources, raw materials for military production, mainly. These sectors are held and contested by factions. Each faction has an opinion about other factions. This opinion has an effect on the price of goods, procurement of ships and active hostilities. Games economy revolves around production of military equipment. Economy is galaxy wide, real time, constantly ebbing and flowing. If I buy a large number of ships from a shipyard, it affects the prices on the whole production chain. For example: I buy 10 L sized ships with all the best bells and whistles. Because these ships need various components to be manufactured, like weapon parts, this order will increase the price of weapon parts in the nearby sectors, since the sudden demand has created a deficit of said parts. Now, when components cost more, the revenue generated by these 10 ships is actually lower in the long run. Well, we have created a shortage of weapon parts. Factories that produce these parts, will rub their hands together and make a stellar profit from selling them; when they are manufactured that is. Weapon parts too have to be manufactured from something. And so the demand for parts that are used to make the other parts increases. In my opinion, compared to ED and SC, this is by far the most interesting way to create an economy. The player can participate in this by mining, building a factory, trading for goods or just blowing up a bunch of stuff. If somebody has a lot of stuff and they get blown up, that stuff has to be replaced. I wish there would be more consumer goods as well and the population of sectors would impact on the consumption of the goods, but you can't have everything... A quick word about trading and mining. These activities are there, but they become stale pretty quickly if done manually. At least that's what I think. Automation is the way, hire a miner and you are set. if you are looking for a mining game with depth, I recommend ΔV: Rings of Saturn. In Elite Dangerous the manual labour of mining is done pretty neatly too, but the game itself is a rabbit hole whose developers don't respect your time. In Star Citizen, mining is also more engaging, but that one on the other hand, is a fantasy concept, like fusion energy, always just a few years away. (I really think we get fusion energy before a functioning SC). [h3]What about piloting ships and quests and the fun stuff?[/h3] Piloting is done like any other space sim. You get in the cockpit and start flying. I like to use HOTAS, and X4 fully supports it. There are ship interiors, which is a selling point for some people, I personally don't have a strong opinion about them. Don't really use my time in the ships mess hall. The flight mechanics have been improved over the years and it is pretty fun to fly anything in this game. From the smallest of fighters to the colossal carriers. Dog fighting and space battles are fun. Taking on a large ship with a small fighter is possible with a proper loadout. Since it is possible to break individual components like engines and turrets it is a viable tactic. One thing that disappointed me in the beginning was; that it is not possible to land on any of the planets. Those are just a backdrop and make the sand box feel ever so slightly smaller. There are a bunch of campaigns that have a narrative. However, these stories can be accessed through DLC, which I highly recommend. Not because of the quests, but because of the ships and sectors, which in my opinion are the bread and butter of X4. When it comes to the campaigns, they are, okay, at best. I think the monotonous voice acting and stale looking NPC's rob a lot from the experience. Plot twists can happen and you as a player have a say in some of the outcomes of these stories. If you are interested in the lore of the X4, there is a 300 pages of written encyclopedia (with pictures), to be downloaded from Egosoft's official website. It goes to the deep end of the universe. Doing quests for various factions is an activity that can be done. There is a decent variety of different kind of jobs. It's just, when you have seen one mine clearing quest, you have seen them all. I think the escort missions are the most fun, since it includes some proper dog fighting and the payout is ok as well. For me, the arch of activities in X4 are: [b]the early game[/b], where you accumulate little bit of wealth, do quests for the factions and, if playing for the first time, learn the ropes; [b]mid game[/b], where you acquire blueprints, start building factories, start making real money and take the first steps towards becoming a state, not just an enterprise; [b]late game[/b], where your corporation can't be defined as a mere business anymore and most of the game is now played by sitting in the office chair, looking at map and sending fleets across the galaxy; [b]time sink[/b], terraforming, not fun, just a time sink, made me feel like playing ED and wasting my time. Maybe it could be worth it, if the planets that you terraformed could be visited, see the work come to fruition and different industries rise in it's wake. Sitting behind a map may sound the opposite of fun, but it doesn't bother me at all. Everything can be automated, I just like to micro manage. And if I get bored at guarding the map, I can teleport to a ship and start a war against pirates if I feel like it. However, it is possible to start a custom game, where it is possible to tweak the settings so that you can skip the early game and go straight to the mid game. I prefer this way, since I like the mid to late game best. [h3]About those maps[/h3] The learning curve is real. I don't mean to scare people away, there is a lot to take in. Menus and submenus are, at first glance, endless. There is a basic tutorial system which covers, well, the basics. I highly recommend playing those first. And don't try to learn everything all at once. Learn to fly a bit at first, do a quest, then learn to do commerce or mining. Step by step learn all the mechanics and where are the things you need in the menus. It took me about 60 hours to fully understand the majority of the mechanics. I'm not even the most autistic person I know and learned it, so you can too. In that 60 h I had fun however, which is a factor that should be taken into account. But I have to say in X4's defence. The abundance of options is one of the reasons it feels so deep. It has been said about Elite Dangerous, that it is ocean wide and a puddle deep. Compared to ED, X4 is the opposite of that, it is puddle wide and ocean deep. I'd rather have the puddle... Continued in the comments; where is a part about Egosoft, a mod called Star Wars Interworlds and Linux.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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