
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great sandbox game that allows you to go about things at your own pace, Main strength X4 offers is the simulation of the logistics chain. Every good is simulated and has a purpose. I.e if you are a pirate and case a hauler to see what goods hes carrying - those goods were actually mined by npc miner ship at some point, brough to refining and possibly hauled to some other station to aid in one of many productions chains this game has to offer. Every npc ship pilot in this game is doing some assignment for some npc station that belongs and follows order for some npc faction, none of what you see is just for show. Before long, you end up building your own stations and production chains, competing against npc markets. Eventually you end up running your own military industrial complex, you can try and conquer everything, you can profit by supplying goods to both factions that are at was with each other, or focus on eliminating rogue AI threat that are slowly building up their forced in the corners of gate network (gamemap), Or you can just ignore all of that and mine some rocks, be a merc or a pirate and do some generic quests or poorly written and voice acted story missions,
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если у вас нет бэкграунда с предыдущими частями, вас ожидает высокий порог вхождения. Всё ок, только не хватает секси инопланетянок, уж больно все уродливые.
Mostly impossible
Relaksująca i bardzo dynamiczna rozgrywka, może w porównaniu do poprzednich części poprzeczka trudności jest niższa to wciąż człowiek może robić wiele błędów moim zdaniem. Ogólnie polecam i życzę by gra dalej się rozwijała
One of my favorite games of all time, and it just keeps getting better.
Top 3 all time ever games
This is the space sim I have been wanting, but didn't know it. Great Game.
This game is horrifically obtuse. It does not have a learning curve. It has a ten mile high learning cliff without any hand or foot holds whatsoever. I have never been so frustrated. Here's hoping it's worth it.
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I like it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.8M | 2.9K | 86% | $15.99 | |
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| $228.6K | 743 | 72% | $9.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.6M | 128K | 84% | $19.99 | |
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| $45.6M | 109.6K | 85% | $19.99 | |
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 |