
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 642 reviews with recorded playtime.
Reviews
Themes across 641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
refunded extremely difficult to control amongst other things - such a shame
Fantastic space sim, X4 has a wide array of available paths to take. Exploration, Dogfighting, Trading, Fleet Warfare, and Empire Building are all aspects that X4 does very well. Highly recommend if you enjoy more simulation focused games. It "suffers" from the "One More Turn" aspect of 4x style games. There is always things to do & tasks to handle, and your most precious resource is your time management. It is a game you play for the long term goals and achievements, rather than short form entertainment. Main drawbacks are the occasional bug, nothing game breaking but minor ones. Also some mechanics are a bit obtuse and take some getting used to, especially some of the odd missions you find occasionally.
It's been awhile since I've attempted to play X, and I want to say the introduction has become much better, and the graphics, the player, the NPC's have all been updated. It's is absolutely fascinating. Just amazed. I'll be getting back on soon. I want to take this for a ride!
not sure if even the developers know how to interact with this thing. its definitely not a playable game.
Absolutely phenomenal game, start off small, grow big. Fly around or manage from the map. It's totally up to you.
factorio in space but you actually get to play a game instead of sitting afk watching a factory for 9 years
> Join the Terrans, support their economy, find out you are their economy. > Baby sit Hatvika, receive no thanks because the closest station that wasn't deleted by an I is 30.1km away, obviously. > Set up your own basic resources production, slowly ramp up to have your own shipyard and make a run ending amount of cash. By the time you get there you have so many Khaak up your mining ships' thrusters, you forget about selling anything and build each miner his own death ball fleet instead. > Start a quick game to play the HOP storyline, it's been 50hours, progress 0%, you have yet to get to a HOP gate. > When you're through with the gate network there's always SWI. + See that thing you don't, like, someone made a mod for it. + Edit a bunch of XML after seeing a guide, you've made a mod for it. The Bad. + The AI is absolutely retarded sometimes - As time goes on more and more of the AI is yours + There are mods for this - Mods can only do so much, there is no AI to fix, just a pile of scripts. > Eventually you get to a point where your PC can't handle the 100.000 entities moving around anymore. + Your own expansion is probably to blame (What's the hour count like on that save, be honest.). - Sometimes you get a strong incentive to let the game run during the night + There are mods for that (You were doing it to yourself anyway).
Travel around in a small ship and let the universe evolve around you or build a great galactic empire. It’s perfect!
coming back to this game in 2026 was like shooting myself in the head
What a wonderful game! You can easily sink hundreds of hours into it. However, it's not for everyone, and performance becomes an issue in the endgame.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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