
In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.2Kreviews | 42% | — | $6.1M |
| $8.99−70% | 175ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels like an upgraded version of Freelancer... which is mostly what I actually want from Star Citizen, not including multiplayer. Walking around space bases feels like an awkward First person mode... as if I'm a hovering drone pretending to be a human, rather than a human. It's that real old style stuff. You can sprint, jump, and duck, but it's all that classic gaming feel to it, which, for what it is, is perfectly acceptable. It's kinda fun looking for stuff to loot, which is addressed by the main character asking his wacky co-pilot what her problem is. The "Small Talk" Mini game is poorly explained in game, on forums, and in most tutorials... but you want to look at the frequency signal and pick the darkest pink/purple bar when the audio bar moves. The more accurate you are, the more refined your responses.... but this doesn't promise success. What you choose to say can really annoy the person anyway... despite them being apparently open to such a thing in the first place. It's a neat feature, but it's implementation is so nonsensical and already getting repetitive 4 hours in. Boarding my Trade Freighter- a bit tricky, this was also poorly explained, but I figured it out eventually. It's hard to target docking nodes sometimes because you might be locked onto another target and you need to cycle out of combat targeting. The big problem comes when launching from my ship. For some reason, my ship is drifting upwards before I've even managed to sit down in my chair to pilot... and it can be catastrophic for my gaming experience... because I turn into an absurd physics pinball, bouncing back and forth in my ship, gaining momentum with each hit, no matter how I try to slow down.... until finally, the game can't take it anymore and my Albion Skunk is launched out of the Trade Freighter at a speed that exceeds anything I can normally achieve while spinning and jittering at a rate that's sure to inspire seizures. Trading is way improved from Freelancer, if you figure out how to read all the charts, how to work the deals, how to arrange trade deals from comm systems, and when to deliver the product yourself. It requires the player to be absolutely rational. This game is just under a decade old as the time of this review, but it's still got more accessible content than Star Citizen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Italian, Russian, Simplified Chinese, Traditional Chinese, French*, Korean*languages with full audio support
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have been trying to play this game for about 5 months now and I can only play 20 minutes at a time every few days. Still it has me captivated. Pretty good sound and graphics. Variety of play modes and things to do keeps me coming back again and again. Highly recommend for casual 4x / rpg type where you can play as much or as little as you wish and still get a feeling of accomplishment when you walk away. One of my favorite games.
Garbage compared to the X3 games that came before it. Really awkward 'highways' .. I liked the jump gates better. Storyline and 'characters' are weak. Running around in stations is just.. awkward and embarassingly repetitive. You get on your 'empty trade vessel' that you have to 'hire' grouchy buggers for who have 1 line of complaining dialog. However, on the 'empty trader', there are piles of 'people' you can't interact with. So weird.
I loved this jolly romp. Game got a lot of hate, but Rebirth was a daring attempt to do something new considering where games were going back in 2013. With the patches and dlc which Bernd and Co delivered in the face of what must have been overwhelming negativity, well done, they kept the faith with their vision. Lots of really good mods for the game but I switched to X4 to get down to the trading and empire building and was slightly disappointed the systems weren't included in X4. Yisha was a blast.
画面相当优秀。相比X4的渣优化。玩的第一款宇宙模拟游戏,有一种与骑马与砍杀类似的粗糙但是内容及其扎实的感觉。至于很多人吐槽的宇宙高速问题,我感觉目前4.3版本没啥问题,上高速后空格关闭鼠标操作或者直接自动驾驶就好了。BUG也修复的七七八八了。还是很适合入手的。
it was the worst of the series, nice graphics though
It's like mix of Outerworlds and X4: Foundations
Итак, стоит высказаться. За плечами X2, X3 во всех их видах, включая, альбион, но без модов (не в курсе есть они к ним или нет). Игру долго не покупал, потому что было много негатива, по новогодним скидкам решился, взял сразу с домом света и аутпостом Телади. Комп у меня не фонтан, поэтому Х4 уже может лагать, а эта идет на ультре. Версия на данный момент 4.30. Игра имеет баги - факт, иногда можно пристыковаться и понять, что идти ты не можешь. Такая же фигня с беседами. Глюки есть, и лучше сохраняться чаще. Мешает играть? Да. Влияет на прохождение кампании? Да, жрет время и нервы. Что касается багов, глюков и прочего, то это на данный момент уровень всех игр серии. Внезапно может произойти неведомое и тут уж понять и простить. На момент написания, я не прошел полностью, я бы даже сказал, не прошел и четверть. Жалующихся на "мала прастранства", понять не могу, летать придется много, хотя да, не двести секторов. Были опасения, что всё вообще переиначили, но нет, за полчаса разобрался. Видимо для привлечения новой аудитории, сделали немного проще геймплей, но он очень похож на серию в целом, мне было не скучно. Бои понравились. Захват кораблей всё ещё гемор, но быстро привыкаешь. Слышал про жалобы на быстрый лут и соответственно быстрое обогащение, но тут вот хер, денег стабильно не хватает, просто задачи меняются, сюжетно отстроить станцию стоит около 10 млн кредитов, а их нет, ибо корабль тут единственный и улучшаешь в первую очередь его. Минусы: - Баги, лаги в туманностях, тупой зависающий АИ подчиненных, немного непривычное меню. - Однообразие окружения станций при высадке, даже музыка одинакова, тупые повторяющиеся диалоги, мини-игры в процессе завоевания репутации. Отвратительная анимация персонажей присущая всей серии игр. - Опять же миссии по защите станций, когда враг вписался между текстур, и тебя записывает во враги сторона которую обороняешь. Это уже мы видели и печально, что повторяется от выпуска к выпуску. Плюсы: - Графика и визуальщина, в целом норм, взрывы, пострелушки, выглядят симпатично. Космос шикарен. Далекое сканирование, и вскрытие контейнеров с замками, удивили и порадовали. - Сканирование станций в поисках скидки, одновременно и шикарно и уныло, смотря с каким настроем к этому подходить. Вообще, летать рядом со станциями приятно, чувствуется масштаб и величие построек. - Выбиваемость модулей кораблей врага, одновременно и дрочка и кайф, когда впервые начинаешь долбить крупный корабль и он внезапно исчезает, думаешь WTF!?, а потом осознаешь, что да, важна последовательность. P.S. Всё не рассказать, как и во всей серии Х: Торгуй, воюй, строй, исследуй. На мой взгляд, традиции сохранены, скучно не будет. Если один корабль в пользовании и унылые анимации всего, не пугают - то стоит попробовать.
The voice acting isn't great, all npcs look like the last, the fact that i need to leave the game to find a tutorial isn't great.
обучения ниxyя нет ничерта бLяь не понятно ты 90% времени "игры" сидишь в интернете и ищешь че да как.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.1K | 85% | $15.99 | |
| — | 0 | — | — | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $6M | 8.4K | 85% | $19.99 | |
| $70.8K | 398 | 75% | $4.99 | |
| $423.6K | 1.2K | 48% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 15.1K | 88% | $24.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 24.2K | 79% | $13.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 15.5K | 87% | $19.99 | |
| $6.1M | 24.5K | 91% | $11.99 |