
Arcade, Arcade! Arcade!! back to the Eighties and the wild west. Stop the Lawmen getting past by shooting them, if they get past they will make arrests. you get three lives to get the highest score you can. and a ww2 card game
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About
Before you play, this is a Retro game Keyboard only! there are only 3 keys Left/Right and Fire. In the good old days of the 80s we played the games we were given quirks and all. they had quirks but were addictive. I hope you like Retro,
The game is Themed on the Wild West. Its an arcade game, where the Lawmen try to get past and make arrests, you get to shoot your six shooters at them, but it may make them angry or destroy them, the angry Lawmen are worth many more points. you get three Lives. a stage coach blocks shots from both sides so can be used as a shield.
The Score board shows past games, and a high score is displayed while playing to compete against, its truly addictive to try and beat the high score. The game has other themes like frogs crossing a road, and invading aliens, as well as Mars. so get ready for a keyboard only shoot'em up
A WW2 card game is included!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Wyatt Earp and the Cowboys Wargame ssp is an old-school arcade-like game that uses many ideas from random games like Space Invaders and Poker. The goal is to create a high-score and that's basically it. Such games can be very effective when executed well; take a look at Space Invaders for an example of a successful game that I'd recommend trying instead of this one. It's just the cheap knock-off of good old-school games. This game failed not because of its depth or theme, but because of its preposterously lazy technical implementation, which would have looked awful in 1994 and looks even worse today. The graphics are particularly bad: an extremely primitive, text-heavy UI and game visuals. This is a major reason why the game failed to attract gamers, despite having nearly no up-front cost. Gaming is a primarily visual medium, and developers must understand that this is not an area for compromise if they want to succeed. The last thing I want is to play a cheap knock-off of arcade games from 30 years ago that are already quite "meh", just to add even more "meh" flavor.
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