
A Wargame for Grognards, its a little bit complicated for the average user. it is chits representing the units . the combat is decided by dice rolls and modifiers. It is 2D topdown. with a fantastic A.I.
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I have played about 30 minutes of this game and I feel like I've seen everything. Even so, it's all here, you just need to let the developer cook and you'll have a fun game. The graphics are simple yet elegant, although there are certain items in the environment that are difficult to discern. On the first mission, in the Southern portion of the screen, there are pixelated blobs that may or may not be dead or living livestock. The unit markers are nice and as a whole, the environments are pleasant if sometimes confusing to look at. The UI is a mess of numbers and words with little explanation. There doesn't appear to be enough info. Terrain effects seem abstracted or barely present, there needs to be better line of sight and height indicators. Stuff is bare bones, for now. As for the gameplay, I think there is only a single move command (no "sneak" "slow" etc. that you see elsewhere), which is fine. I find that playing with the animations both on and off can be a pleasant experience. How can I tell if I'm in cover? This game FEELS good. The bones are there, but it needs some work. It was free, and I'll be checking it out more in the future. Don't let my negativity frighten you, I had fun despite my pragmatism. The thumbs up comes with the hope for more updates. I'm pumped!
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Concurrent players on Steam, sampled daily since tracking started.
Very promising little game here. The mechanics are solid. A free-floating LOS/cover indicator would be nice. Also, I was unsure if I could rush and melee units or not. I will like to see where this software goes. As it is... it isn't half bad if you like this kind of thing! And it's free!
I honestly can see the potential of this game, for all the fans of hardcore turn based games and of board table games. But to be honest it is not my cup of tea. In any case I enjoy supporting this type of stuff and small indie developers so thumbs up for the developer (Mark Ainsworth) and it's hard work.
Grognards için bir Savaş Oyunu, ortalama bir kullanıcı için biraz karmaşık. birimleri temsil eden chit'lerdir. Dövüşe zar atışları ve değiştiriciler karar verir. Yukarıdan aşağıya 2 boyutludur. muhteşem bir yapay zeka ile.
"WWII Squad Level Land Battles ssp" is an old school tabletop turn based strategy game that uses little "cardboard" chits to represent military units in a strategic simulation covering World War 2 battles. These games can work very well when implemented well... take a look at HOI4 if you want an example that was both successful and a game I'd recommend you try instead of this. This game failed, not because of the welcome level of depth or theme, but the preposterously lazy technical implementation that would look awful in 1994, and looks even worse today. The graphics here are particularly awful, extremely primitive text heavy UI and game visuals and units that look like they were done with MS-Paint, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now on to pricing and value for gamers. Most "free" games on Steam aren't really free. There's usually some kind of monetisation, from nasty mobile app cash shops, or content locked behind DLC, or donations being requested, to any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
Yes.
It is what it is. It is a squad based tactical combat game. If you like that kind of game then this is a good fun game. It's not great and it's not big but seems to be pretty solid little game. Well worth a try. I'm hoping it continue to grow, I think it could turn into something really good.
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