
The show never stops in WWE 2K26! Step into CM Punk’s 2K Showcase, dominate with 400+ Superstars and Legends, and unleash chaos with all-new match types.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 5 → 9.29/day in the week after.
About

Run the world’s greatest show your way and live out your WWE fandom to the fullest. Experience the most expansive gameplay to date with rebellious Legends of the Attitude Era and Superstars of today.
Featuring the most stacked lineup in franchise history with 400+ playable WWE Superstars and Legends including The Rock, Triple H, John Cena, Rhea Ripley, and fan-favorites like Rey Fénix, Rusev, and Blake Monroe.
Rewrite wrestling history and relive CM Punk’s greatest rivalries in a world where The Voice of the Voiceless never left, including fantasy historical scenarios. Punk’s rise, rebellion, and return make this the most personal Showcase yet.
Bring the chaos to every corner of the ring with new match types, including I Quit, Inferno, and Dumpster. Plus, take the fight to The Island in the new Scrapyard Brawl arena, experience an updated progression system, and test your skills in MyFACTION with Quick Swap, a fast-paced, team-based mode. Enjoy interactive entrances, new crowd interactions, and fresh commentary from Booker T and Wade Barrett.
The WWE Draft finally arrives in WWE 2K’s sandbox mode Universe in WWE 2K26. Create your own WWE Universe where you control weekly shows and PLEs, Superstar rivalries, and outcomes. Other new introductions include Universe Creation Wizard, Watch Show mode, improved Money in the Bank cash-ins, and additional Promo types.
Double your creative power with 200 CAS save slots! Community Creations now features expanded image capacity, deeper body and face morphing tools, and 2-tone hair color blending, giving you unprecedented freedom to craft the Superstars, arenas, and other creations of your dreams.
Define your MySUPERSTAR’s journey through 2 new division-based storylines where heel or babyface decisions impact your MyPLAYER like never before as part of their comeback story. Keep playing even after the main stories are complete, with more unlockable content and achievements to earn for increased replayability.
Explore The Island, 2K’s WWE-themed world, now bigger and more social than ever. Choose one of three factions and battle for control alongside friends and family in co-op play, with a revamped progression system. Discover the new Scrapyard Brawl environment, tackle fresh Towers, and browse new shops and branded gear. Also featuring an expanded MySUPERSTAR builder with face-scan importing, plus upgraded quests complete with cutscenes and dialogue screens.
Level up your strategy in WWE 2K26 with MyGM. This year, intergender matches, 5, 6, and 8-man matches, plus support for more match types than ever before, will vastly increase the number of possible matches and outcomes. More shows per season will pose new management challenges.
Form your dream faction and compete with Superstars and legends in new intergender lineups and Quick Swap matches. Collect new card designs and boost your performance with the new Faction Chemistry with run-in support.
Certain features of the game, including online multiplayer, communication and other online features, may not be accessible by child accounts. A child means players under the age of 13, unless local laws specify differently.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $54.99−45% | 3.4Kreviews | 56% | — | $9.9M |
| $69.99 | 5.6Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stanowczo odradzam. Grafika, kombinacje, ruch, tu praktycznie wszystko jest złe. Ta gra dosłownie nawet podejścia nie ma do starych tytułów robionych na PS3. Albo zagrać kiedy można za darmo, albo kupno na Steam żeby nie było problemu ze zwrotem.
Sen bu kadar sistem gereksinimi eder misin?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.83/day in the week to Jul 21 → 8.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It turned out really stupid—it's total crap; I didn't like it at all.
muy chido ver a hombres en trusa agarrandose a golpes y volando, lo recomiendo al 1000 mil millones y que NJPW y AEW vengan a mi rancho
Lo estoy jugando y me esta gustando sus mejoras, a diferencia del 2K25 la IA si mejoro, los luchadores reaccionan mas rapido y pueden hacer movimientos en cadena con otros, por ejemplo, si un luchador avienta a otro y otro luchador esta en su camino le aplica un castigo, eso es bueno. Lo MALO es que aunque compres el pase mas caro tienes que jugar muchisimas horas para desbloquear todo, deberia de desbloquearse todo ya que se paga por eso, otra cosa mala es que para jugar con los dlc es necesario internet, y cuando desaparezcan los servidores del 2K26 entonces ya no podras usar los dlc si 2K no soluciona eso.
Probably the first WWE game I've enjoyed in years. Pros: - Much more stability - Mostly smooth gameplay - Feature-heavy and roster-heavy - TONS of moves in CAW - CAW has a lot of new/old body morph options - 60fps is very consistent (excepting many cutscenes) - FUN to play, for a change. - Hidden gameplay elements - Graphics are pretty farking good. Sweat, blood, muscles, jiggles, and all the stuff. Cons: - CAW outfits and hairs limited - Most good outfits/personas for superstars are hidden behind grind in FACTION mode :...( - Creating movesets is more tedious than ever - Create an entrance is glitchy and unpredictable - Stupid, stupid cameo wrestlers - Universe mode needs to be less dumb, somehow. Isn't this what the glorious LLMs are for? Unless... - Legend mode is still too hard and Hard is still too easy Summary: It's really, really good. I think 2K's best effort so far since 2016. It isn't Smackdown 2 and it isn't HCtP or Smackdown v Raw 06 but it is worth playing if you like wrestling. -MW
Fun game, get it while on sale.
peak game
Fazia bastante tempo que eu não jogava um WWE 2K. Se não me engano, o último jogo de luta livre que tinha jogado foi SmackDown vs. Raw 2011, então estou um pouco por fora das críticas da comunidade e dos pedidos recorrentes de melhorias para a franquia. Falando do jogo em si, WWE 2K26 é muito divertido. Como jogador mais casual, passo a maior parte do tempo no Showcase e no MyRise, e esses modos me prenderam bastante. A gameplay está fluida, os combates são gostosos de jogar e algumas mecânicas novas deixaram as lutas mais dinâmicas. Antes de comprar o 2K26, cheguei a testar num amigo o 2K25 e a sensação é que esta edição é uma evolução daquela, refinando várias mecânicas em vez de reinventar a fórmula. Ainda existem alguns bugs e problemas pontuais, mas, para quem joga casualmente, nada que estrague a experiência. O maior problema, na minha opinião, não é a jogabilidade, e sim o modelo de monetização. O jogo já é vendido por um preço alto e, ainda assim, existe uma grande quantidade de conteúdo bloqueado por passes e DLCs. Muitos personagens exigem horas de grind ou compras adicionais para serem desbloqueados. Considerando o valor do jogo base, isso acaba passando uma sensação de excesso de monetização. Outro ponto é que a franquia recebe um novo jogo todos os anos. Você compra um passe de temporada, desbloqueia conteúdo e, no ano seguinte, precisa começar tudo de novo. Falta um sistema que recompense mais a fidelidade dos jogadores entre uma edição e outra. Na minha visão, a 2K também sofre pela falta de concorrência. Enquanto continuar praticamente sozinha no mercado de jogos de luta livre, dificilmente terá motivos para rever algumas dessas práticas. Um bom exemplo é o que aconteceu entre Call of Duty e Battlefield: quando existe uma concorrência forte, as empresas acabam sendo pressionadas a melhorar seus produtos. No caso da WWE, ainda não existe um concorrente que realmente faça a 2K sair da zona de conforto. No geral, recomendo o WWE 2K26, principalmente para quem gosta de jogar casualmente. A jogabilidade é divertida, os modos de jogo são bons e o pacote é sólido. Porém, eu também entendo perfeitamente as críticas da comunidade em relação à monetização e ao modelo anual da franquia. Minha recomendação é esperar uma promoção. É um bom jogo, mas, pelo preço cheio e pela quantidade de conteúdo pago à parte, acredito que ele oferece um custo-benefício bem melhor quando está com desconto.
game is fun to me because i really love wwe its my childhood been rocking since 2k15 and finally decided to buy 2k26 cause of ragdoll physics i hope they continue adding stuff instead of removing :) this is my favourite wwe 2k purely cause of gameplay, story wise and stuff 2k14 is unbeatable wwe games do not need dlcs though
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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