
The show never stops in WWE 2K26! Step into CM Punk’s 2K Showcase, dominate with 400+ Superstars and Legends, and unleash chaos with all-new match types.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 5 → 9.29/day in the week after.
About

Run the world’s greatest show your way and live out your WWE fandom to the fullest. Experience the most expansive gameplay to date with rebellious Legends of the Attitude Era and Superstars of today.
Featuring the most stacked lineup in franchise history with 400+ playable WWE Superstars and Legends including The Rock, Triple H, John Cena, Rhea Ripley, and fan-favorites like Rey Fénix, Rusev, and Blake Monroe.
Rewrite wrestling history and relive CM Punk’s greatest rivalries in a world where The Voice of the Voiceless never left, including fantasy historical scenarios. Punk’s rise, rebellion, and return make this the most personal Showcase yet.
Bring the chaos to every corner of the ring with new match types, including I Quit, Inferno, and Dumpster. Plus, take the fight to The Island in the new Scrapyard Brawl arena, experience an updated progression system, and test your skills in MyFACTION with Quick Swap, a fast-paced, team-based mode. Enjoy interactive entrances, new crowd interactions, and fresh commentary from Booker T and Wade Barrett.
The WWE Draft finally arrives in WWE 2K’s sandbox mode Universe in WWE 2K26. Create your own WWE Universe where you control weekly shows and PLEs, Superstar rivalries, and outcomes. Other new introductions include Universe Creation Wizard, Watch Show mode, improved Money in the Bank cash-ins, and additional Promo types.
Double your creative power with 200 CAS save slots! Community Creations now features expanded image capacity, deeper body and face morphing tools, and 2-tone hair color blending, giving you unprecedented freedom to craft the Superstars, arenas, and other creations of your dreams.
Define your MySUPERSTAR’s journey through 2 new division-based storylines where heel or babyface decisions impact your MyPLAYER like never before as part of their comeback story. Keep playing even after the main stories are complete, with more unlockable content and achievements to earn for increased replayability.
Explore The Island, 2K’s WWE-themed world, now bigger and more social than ever. Choose one of three factions and battle for control alongside friends and family in co-op play, with a revamped progression system. Discover the new Scrapyard Brawl environment, tackle fresh Towers, and browse new shops and branded gear. Also featuring an expanded MySUPERSTAR builder with face-scan importing, plus upgraded quests complete with cutscenes and dialogue screens.
Level up your strategy in WWE 2K26 with MyGM. This year, intergender matches, 5, 6, and 8-man matches, plus support for more match types than ever before, will vastly increase the number of possible matches and outcomes. More shows per season will pose new management challenges.
Form your dream faction and compete with Superstars and legends in new intergender lineups and Quick Swap matches. Collect new card designs and boost your performance with the new Faction Chemistry with run-in support.
Certain features of the game, including online multiplayer, communication and other online features, may not be accessible by child accounts. A child means players under the age of 13, unless local laws specify differently.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $54.99−45% | 3.4Kreviews | 56% | — | $9.8M |
| $69.99 | 5.6Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
meowwwwwwwwwwwwwwwwww
ok
it is agoood game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.83/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wwe2k26werig
Game is not worth full price. I don't know years ago i used buy wwe games but nowdays i wont. Season passes, dlc etc every wrestler what i wanna play are closed in paywalls.
g
funny
juegazo lo amo regalenme por fa :(
Played for 19 hours. Was bombarded from the start to all the monetization. Buy the pass. Buy this, buy that. Play this MyFaction lootbox mode, all about luck, grind and monetization. Play this Island mode that is all about grind and monetization. To unlock stuff you must grind or pay. I didn't like it at all, and didn't have a good impression. After this bombardment of stuff that didn't help at all the case of the game, i was still willing to play and give it a go. It has new physics, new gameplay options, cool moves. Spent lots of time customizing my character, making his entrance, making his moveset. Started to play universe mode. Felt a bit barebones, but let's do this. I was very excited. Played against ai at normal at first. Won all the matches, but enemies reverse like hell all the signatures, all the cool moves you spent hours making for corner moves, for finishers, for springboard.. The fights became a reverse fest. Not fun at all, and don't even look like real fights on WWE, where you have moments of swing. Is reverse, reverse, reverse, 5 times, 9 times in sequence. Absurd amount, made the game unfun to play. Probably geared towards "Not making it that easy" to do some kind of grind on the online modes and unlock stuff without paying. Ok, i'm playing the offline mode - so no problem, i can change sliders and settings to make reversal less common. Started making some few adjustments - saw no difference at all after lots of fights. "I must have been too conservative, lets test it" - i put all AI reverses the lowest it can go, 0 to everything. No changes at all in gameplay, AI still reverses all the signatures and finishers. You still need to use mostly combo punches to get some moves on, and mostly it works on stunned enemies, and still they reverse sometimes. This made the gameplay repetitive and unfun. I went to play online, since the bot is already master of reversals, online could not be worse than that. Extremely high ping (200ms+) in all servers, still the reversefest gameplay, but now against people. And the lag gave me a clear disadvantage on reversals. At least against the cpu i can reverse too. Ok, let's try the story mode, MyRise. Discover is not about the story, is about grinding. The choices don't matter, are not fun, and the missions and objectives take away from the sandbox experience. If you want some freedom on creating a character and roleplaying him, the game could no go further away from this. It's always been like this in 2k games, you play a specific guy, you can only choose in some cases "face or heel" and this changes some of the fights, but they're not truly choices. You just do what the game wants, it don't matter if you win or loose, you must follow objectives and then cutscene decides the result of the scenes. Most of the dialogue and exposition comes from social media messages that you can't even interact most of the time, just read some irre levant text. No sandbox, no freedom, just a list of "different" bad stories that you need to play all the options to unlock stuff. And "side" fights to add to the grind. Sadly, even with cool cutomization options, fun moves and mechanics, the gameplay is just not fun for someone that likes to make cool moves, try to do fun spots and to play alone in this wrestling sandbox. Even with the 50% discount, i still didn't feel it was worth to buy. Make the next game more fun, dial way down this greed, the price is too damn high, everything comes locked behind a paywall or hours of unfun grind, and the gameplay is really suffering because the game is geared towards the grind instead of fun. At least make the sliders to adjust the game work. I can't recommend this game, even being a HUGE wrestling fan, and a huge fan of wrestling games since the really old ones. I still had some fun playing some of the 2k games, but this year even with the "better physics", the gameplay became just not fun for me. I rather have a game more "arcade" and over the top where the fun is the priority, than have a "simulation" of getting tired and making infinite reversals forever that don't look at all like the good wrestling matches we love to watch, and instead look like some nightmare fight where nothing happens. Is not about being "hard", because you can win easily even in legend, is just that the style of the game is not fun focusing on reversals and managing stamina and punishing fun moves and being creative, and not having lots of options to have fun with your own sandbox. In my opinion, game should just kill MyRise and The Island, focus on creating a decent Season Mode with way less restraining objectives. MyRise just feel like Showcase but for a unfun character. Do something more similar to Superstar mode for Universe, but have more story elements, more dynamic and procedural content. Focus moreon the sandbox aspect, stop greeding and just let people have fun with wrestling. I think that's what everybody wants when playing a wrestling game.
Потрясающая, прикольная игра. Спасибо разработчикам что дали поиграть в игру за бесплатно! Я поиграл, мне игра понравилась и я её купил!!! Поддержал разработчиков. Давно я правда не играл в реслинг, но подраться и ощутить множество режимов, самое то. И в онлайне поиграл я. Меня как всегда сделали в онлайне 😂. Мне не удалось победить, режим был 4 бойца на ринге. Рекомендую!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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