
The show never stops in WWE 2K26! Step into CM Punk’s 2K Showcase, dominate with 400+ Superstars and Legends, and unleash chaos with all-new match types.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 5 → 9.29/day in the week after.
About

Run the world’s greatest show your way and live out your WWE fandom to the fullest. Experience the most expansive gameplay to date with rebellious Legends of the Attitude Era and Superstars of today.
Featuring the most stacked lineup in franchise history with 400+ playable WWE Superstars and Legends including The Rock, Triple H, John Cena, Rhea Ripley, and fan-favorites like Rey Fénix, Rusev, and Blake Monroe.
Rewrite wrestling history and relive CM Punk’s greatest rivalries in a world where The Voice of the Voiceless never left, including fantasy historical scenarios. Punk’s rise, rebellion, and return make this the most personal Showcase yet.
Bring the chaos to every corner of the ring with new match types, including I Quit, Inferno, and Dumpster. Plus, take the fight to The Island in the new Scrapyard Brawl arena, experience an updated progression system, and test your skills in MyFACTION with Quick Swap, a fast-paced, team-based mode. Enjoy interactive entrances, new crowd interactions, and fresh commentary from Booker T and Wade Barrett.
The WWE Draft finally arrives in WWE 2K’s sandbox mode Universe in WWE 2K26. Create your own WWE Universe where you control weekly shows and PLEs, Superstar rivalries, and outcomes. Other new introductions include Universe Creation Wizard, Watch Show mode, improved Money in the Bank cash-ins, and additional Promo types.
Double your creative power with 200 CAS save slots! Community Creations now features expanded image capacity, deeper body and face morphing tools, and 2-tone hair color blending, giving you unprecedented freedom to craft the Superstars, arenas, and other creations of your dreams.
Define your MySUPERSTAR’s journey through 2 new division-based storylines where heel or babyface decisions impact your MyPLAYER like never before as part of their comeback story. Keep playing even after the main stories are complete, with more unlockable content and achievements to earn for increased replayability.
Explore The Island, 2K’s WWE-themed world, now bigger and more social than ever. Choose one of three factions and battle for control alongside friends and family in co-op play, with a revamped progression system. Discover the new Scrapyard Brawl environment, tackle fresh Towers, and browse new shops and branded gear. Also featuring an expanded MySUPERSTAR builder with face-scan importing, plus upgraded quests complete with cutscenes and dialogue screens.
Level up your strategy in WWE 2K26 with MyGM. This year, intergender matches, 5, 6, and 8-man matches, plus support for more match types than ever before, will vastly increase the number of possible matches and outcomes. More shows per season will pose new management challenges.
Form your dream faction and compete with Superstars and legends in new intergender lineups and Quick Swap matches. Collect new card designs and boost your performance with the new Faction Chemistry with run-in support.
Certain features of the game, including online multiplayer, communication and other online features, may not be accessible by child accounts. A child means players under the age of 13, unless local laws specify differently.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $54.99−45% | 3.3Kreviews | 55% | — | $9.8M |
| $69.99 | 5.6Kratings | 74% | #30 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1081 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok on va commencer par les points positifs : la physique du jeu rends les combats et les bumps vraiment jouissifs, même comparés à ceux de 2k25, la qualité graphique s'est encore amélioré depuis le dernier épisode (même si ça reste cringe as f dans le mode The Island ou MyRise), la petite sélection de musique du menu est ENFIN disponible lors de la création d'entrées des superstars personnalisées, on a plus d'options pour créer des matchs avec notamment le 3 stages of Hell et SURTOUT le retour (enfin !) du match Inferno qu'on avait plus vu depuis plus de 10 ans. Bref, globalement, si on le compare au jeu précédent, 2k26 est plus beau, plus fun, plus cool. Qu'est-ce qui pourrait bien justifier un avis négatif, puisque toutes les cases semblent cochées ? Ca tiens en 2 mots : macro-transactions. Oui, parce que si beaucoup de jeux ont optés pour la microtransaction comme modèle économique, avec des skins à 3€, des pass de combats ou autres joyeusetés destinées à plonger bien profond la main dans le portefeuille des joueurs pour en retirer régulièrement de petites sommes, WWE2K26 a trouvé intéressant de faire l'inverse. A savoir, proposer une quantité phénoménale de contenu cosmétique, déblocable gratuitement. Le problème ? Le problème est que ces cosmétiques (masques, peintures faciales, tatouages, tenues...bref, tout ce qu'il vous faut pour créer vos propres superstars) doivent êtres débloquées avec des "VC", qui sont la monnaie virtuelle du jeu, farmable uniquement dans le mode de jeu "The Island", a raison d'environs 1000 VC par heure (en jouant normalement), voir jusqu'à 8 ou 10000 pour des méthodes de farm optimisées (et absolument pas fun). Problème, le moindre élément cosmetique coute dans les 6000 VC la plupart du temps (et jusqu'à 12000 pour certains). Autrement dit, comptez plusieurs heures de farm sur The Island pour débloquer UN SEUL tatouage, ou UN SEUL t-shirt. Multipliez cette opération par la grosse centaine d'éléments cosmétiques déblocables, et comprenez que pour débloquer l'ensemble du contenu du jeu que vous avez payé, il vous faudra passer près de 300 heures sur The Island. Pour vous éviter cette dinguerie, 2K vous offre gracieusement la possibilité d'ACHETER des VC contre de l'argent réel. Environ 80€ contre 400000 VC (offre la plus avantageuse qui vous permettre d'unlock environ la moitié du contenu additionnel). Et si vous ne voulez pas farm pendant 300 heures ou mettre la main au pot pour débloquer l'entièreté du contenu du jeu, vous devrez vous contenter des outils cosmétiques de base, à savoir les mêmes tatouages, éléments de tenues, peintures faciales, accessoires ou masques qu'on avais dans les 5 derniers jeux. Parce que les vrais nouveautés, elles, elles sont là, mais elles sont payantes. Oui, parce que quand The Island te récompense de 150 VC par match gagné, et que même les quetes HEBDOMADAIRES ne te lachent pas plus de 1000 VC, la meilleur methode pour farm consiste à faire en boucle les quetes du premier chapitre de The Island, ou a enchainer les Tables matchs qui peuvent se finir en quelques secondes. Personne ne peut trouver ça "fun", et devoir faire ça pendant des HEURES pour débloquer 2 tatouages, 1 casquette et un masque, c'est très vite décourageant, et l'option de se faire pigeonner en achetant des VC deviens rapidement envisageable (jusqu'à ce que vous vous rendiez compte que pour débloquer tout le contenu The Island, vous allez devoir raquer près de 160 balles en VC). Comprenez que pour un joueur pour qui l'essence d'un jeu WWE2K, c'est de passer des heures à créer des catcheurs/catcheuses, leurs styles visuel, leurs move set, leurs gimmicks, leurs entrées etc.. et de les catapulter dans le mode Univers ou My GM, voir la moitié du contenu (et la meilleur moitié, de surcroit) conditionnée à des heures de farm ou a un colossal passage en caisse, c'est très TRES limite. Un petit mot rapide sur le pass Ringside. 10 balles à lacher à chaque saison. Je suis un habitué de Dead by Daylight. Je connait le pass à 10 balles. Sauf que là bas, une fois que tu as claqué tes 10 balles pour débloquer ton pass, si tu va au bout, on te rends la monnaie virtuelle que tu as investi et si tu la garde, tu pourras débloquer gratuitement le prochain pass. Donc c'est peut être une methode très répandue dans les jeux AAA modernes, j'en sais rien. Il n'empêche que ça me semble encore abusif de ne pas permettre au joueurs ayant payé un pass de pouvoir débloquer les prochains sans repasser à la caisse. C'est long, mais voilà : ça me casse les pieds de voir des jeux prendre les fans pour des vaches à lait.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.83/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The truth about Dolores, that's it. They put one of the MOST FRUSTRATING things I've ever played behind one of the most popular faction paths. The order of shadows, with rhea ripley that many people want to play wont be finished because a garabage stun lock, interupt, and highly aggressive (IN THE 3rd PART OF THE OPENER) makes me never want to play the island. If people are saying just pick another faction as the answer, you failed as a game dev to program that fight. Everything else is fun EXCEPT THAT FIGHT. Do not play order of shadows, do not waste money on this unless its heavily on sale, EA needs to patch that fight because it makes me not want to try anything else in the game because if I'm going to hit random walls like that for no reason, I'm going to go elsewhere with my time and money. I've played so much more of the game, I'm not new at this, and I'm still having this much trouble. It's such a disappointment
This has been the best game since WWE 2k14. Solid game and anyone not in the game can be found on CC.
controls not good
jey uso
матадора
As much as I love this game and it's different story routes, it will without a doubt shaft you with your counters and absolutely disintegrate your health at a moments notice. It's better with friends.
Season pass unlocks are extremely grindy, other than that, the physics in this one is great. Nothing like landing a powerbomb from the top of a hell in a cell cage, onto a stack of 20 tables.
horrible game from 2k25 to this its like they have gone backwards its like reverse simulator cant even do more than two moves without it keeping reversed 25 is way better than this crap
比上一代强
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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