
Celebrate The Bloodline in Showcase. Compete online in MyGM. Expanded gameplay includes intergender wrestling, chain wrestling, barricade diving, the return of Promos + much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

WWE 2K25 brings you an unparalleled lineup of current Superstars, Legends and Hall of Famers. The 300+ stacked roster spans multiple generations and features Seth "Freakin" Rollins, Undertaker, "The American Nightmare" Cody Rhodes, CM Punk, Jade Cargill, and more.
The all-new Showcase, hosted by “The Wiseman” Paul Heyman, celebrates one of the most historic family dynasties in wrestling. Relive legendary showdowns or dream matches between The Bloodline and WWE Superstars and Legends.
Take control of your Superstar from the women’s or men’s divisions in a singular multi-gender MyRISE storyline where Bayley, Kevin Owens, and other Superstars infiltrate NXT in an attempt to take control of the entire WWE universe. Featuring new brawl environments, unlockable arenas, characters, and more—plus new ally storylines involving Jey Uso, Bianca Belair, and other WWE Superstars.
Take your show on the road with MyGM, now featuring online multiplayer. Draft WWE Superstars and Legends to your show’s roster and lead your brand through multi-week seasons.
New upgrades give greater control over your Universe experience featuring commentary-driven promos with new cutscenes, branching choices, and multiple outcomes.
Intergender wrestling makes its long-awaited debut in the WWE 2K franchise! Additional features include the return of chain wrestling, Underground and Bloodline Rules match types, barricade diving, and more.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.6Kreviews | 69% | — | $11.3M |
| $69.99 | 16.8Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perfect
es sind viele verschiedene game modes und characktere verfugbar und wenn sie wwe lieben ist das das beste spiel
this game STILL deletes your save data like the past 2 games making it unplayable since you never know when you have to start over from scratch
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic*languages with full audio support
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
123456
good wwe 2k25 is the best game fr
3:16
WWE2K25 answers many critiques of the last MyRise campaigns and solves them outright, but in the same breath, it creates a lot of new complaints that I hope are address in 26. I pretty much exclusively play these games, for the most ironic thing in the world, their story. The MyRise series is a legendary romp through WWE non-canon storylines that at times, really do rival the hype of the actual show. The 2K series never breaks kayfabe, even when it breaks the fourth wall. Overall, the gameplay is mostly the same and the new additions feel minimal or outright unnecessary and not-engaging. But truthfully, they have such little impact on the matches, that the new mechanics are pretty much irrelevant and not worth mentioning. As always, this game is full of hundreds of hours of content in just single player alone and still has the greatest character creator in gaming. But MyRise this time around is a main event finisher with a lot of botches on the way. My critique of the last MyRise, despite it being arguably the best in 2K's history, was that it was too long and extremely poor in its pacing. And a lot of its dynamic elements were simply not there, the side content being practically absolutely mandatory. 25's 2K is very aware of the critiques, going so far into metahumour that it makes fun of the last game's male protagonist's hideous shirt. In fact, there is an entire fourth wall breaking moment where the player can recruit their own past 2K custom character cast. It is honestly pretty incredible and the humour is spot on. It is so rare to have a game where the devs talk to you directly and indirectly at the same time. 2K really pleads its case and thesis of them simply doing their best, but always being willing to get better, do better and deliver more. They heard the critiques of the hideous casual ware of the last games and gave us the blessing to wear our own clothes. At the same time, 2K uses its previous protagonist characters to answer critique truthfully and honestly, it is hard not to agree with the devs. The games provide a lot of modes and customization options to play the game exactly as you want it, and MyRise was always tailored to its storylines. The game itself even suggests that players are at times, very unsure of what they are asking for and that is entirely right. So I am frankly glad the developers knew what to listen to and what to discard as merely baseless criticism or just effortless complaining about a mostly linear storymode. That being said, this MyRise absolved itself of many past sins, but indulged in some new ones. It feels like you only play as your protagonists for 60% of the game. Now, there are multiple routes, some very dynamic choices and entirely new lanes of content to explore, but its still frustrating when you spend hours hand crafting two wrestlers for this campaign and then you end up doing 4-5 to sometimes 6! 6! Consecutive cameo matches as an established, existing superstar. If these mini arcs only gave us one match, it would be fine. In retrospect, I think people were complaining there was too many original character-focused gameplay in the last MyRise and I sort of get that. The MyRise of 24, for both campaigns, is oppressively, overly long at 30 some hours for a single playthrough of each. Both those campaigns overstayed their welcome by about 40% of their content. But above all, people seemed to loathe the persona focus (which this game rightfully states that its more realistic that wrestlers experiment with personas and I agree), but what made that work was the fact it was still our character at the end of the day we were playing. Some people have residual trauma from 23's THE LOCK, who, yes, is in the game. 2K is aware that despite everything, there is a tremendous amount of nostalgia around their characters and even their mistakes. And honestly, this MyRise's sins are very forgivable. The last game had us playing a lot as Psycho Sally, who is either absolutely loved by the fanbase or hated beyond all reason to the point she didn't even cameo here. But I think the solution was not to replace such circumstantial character arcs with establish superstar dramas, even though the nostalgia is surely there for some, they simply overstay their welcome. It genuinely feels like the entire middle third of this game is nostalgic fan fiction instead of the self insert empowerment fan fic drama we play MyRise for. In the last MyRise, I desperately wanted to be able to betray our player character in favour of redeeming her via switching to Psycho Sally. Thankfully, the entire concept of 25 is this. Creating two allied characters for the Men's Division and Women's Division and then seeing how they come together and eventually come apart. The first third starts off so strong and damn near perfect, but it concludes the Mutiny arc too quickly in the final third. And yes, the concept of this year's MyRise is not just the inter-gender competitions (although it is really great they brought this into the games and its a fundamental asset of the MyRise campaign and overall gameplay) but a Mutiny from NXT, leading to an Invasion arc, forcing Raw and Smackdown into a United Front. Its actually really engaging stuff with a lot less BLOAT from the past MyRises, but its sadly sidelined by so much filler in the middle part. And by the very end, the main arc concludes often on a weekday show and Wrestlemania's conclusion feels like a squash match against yourself and its not too satisfying. I know that replaying the game two more times brings us to a more proper conclusion but it is a terrible way of encouraging replayability. So, overall, is any of it bad? Nope, it is not even a step back as much as it is just a mid-match botch and a less than stellar main event. Overall, these games are ridiculously fun and I had some genuine laughs with the meta humour, the many, many 2K game original wrestler cameos and the comedic character-route is genuinely hilarious. Also, 24 had the worst menu soundtrack in the entire series. 25 is a tremendous front flip forward and has nothing but great song choices. Huge kudos on that. All in all, its definitely worth playing if you happen to have it already. And the gimmick of the MyRise is certainly worth a playthrough, just maybe not three.
py thil it prtty goo
If any other sports games adopted the WWE2K model and locked half the teams and stadiums, forcing you to complete a superstar/franchise mode first, it'd really screw over the pick up and play people that want access to everything they paid for right?
even my testys can beat roman 5/5 IGN
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 13.9K | 60% | $39.99 | |
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.4M | 28.9K | 94% | $19.99 | |
| $11.4M | 14.7K | 84% | $29.99 | |
| $11.4M | 18.6K | 91% | $29.99 | |
| $11.2M | 11.9K | 91% | $24.99 |