
A sandbox MMORPG that has pushed the boundaries on what it means to be open world and stood the test of time. Dig, mine, shape the world around you and make your lasting mark!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About







Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was the most awesome sandbox MMO I have ever played, until today! I just found out, as did so many other Wurm players, that they will be reworking one of the best aspects of the game. The sleep powder. This in game Item, found by chasing the treasure maps to the treasures at the end, getting 1 with every month of premium game time bought, as well as buying in game from other players, will no longer be available from the maps or with paid premium time and will become non tradable. this will undoubtedly bring the slow leveling of skills nearly to a full stop. The new Sleep candy they will be introducing will have a decay feature added and it will all be available to buy with IRL money. This is truly a switch to a pay to win system. This will most likely cause this game to loose its current player base and prevent others from wanting to play. Here is a like to the forum post that announced the upcoming changes... https://forum.wurmonline.com/index.php?/topic/211978-upcoming-changes-to-sleep-powder/&tab=comments#comment-2073952
Wurm used to be a good game. You may not know me but if your a NFI account you'll likely have hear of me. I have well over 1k hours in game and have been playing off and on for 15 years (started on pristine) across more than 1 account, and have downloaded the steam client so my voice will be heard. The suggested change to the sleep powder system is a mistake, I say this on behalf of myself, my customers, and all wurmians. I don't believe you truly understand exactly what you've done, nor the effect it will have on the economy as a whole. For those outside of NFI or are contemplating downloading who don't know me, I run a Moonshine shop on NFI, and knowing that while My sales will likely increase as well as other associates in the affinity food/beverage markets (with the changes coming) I feel I can't stay silent. Removing all access to SP in game will likely destroy the entire Brazilian player base, a group of players numbering over 200 on NFI, not to mention countless other "f2p" accounts across all servers, and fundamentally change every aspect of the current economy. Do you care? I find this unlikely as if you did this change never would have been considered. Your retraction has done little to placate the players these changes will affect, as even after restructuring the changes within 24 hours you haven't given an answer for what a f2p player is supposed to do to secure the funds for their sub and deed after destroying the primary income source for these players, You have given only vague promises of a solution to keep the mechanics you've fundamentally removed relevant. What about a solution for increasing skill gain to offset the lack of SB? No, I highly doubt you'll do that. I want to know what the opus for this decision is, You have not given any insight into what the intended use of the funds would be by increasing revenue. Will you pay a artist to finally make art for items that have no model in inventory? Will you pay someone to help with implementation of the auction system J2 has had ready for over a year? Fix the combat system? Unwind the spaghetti code and fix underlying issues that break most major updates? Are we bringing servers to par so sfi nfi and test all run on the same version so that updates will actual work when applied? Develop new content for us to interact with? Or are you just trying to line your own pockets. I find it difficult if not impossible to recommend the game to a new player when the dev team cant implement systems in a timely manner, communicate effectively with the player-base, make good on deliverables or timelines, or be bothered to care in any perceivable way shape or form about the community the product they represent caters to. I HOPE you are ready for the wake-up call that's headed your way, but if I have learned anything throughout the years I know your not. If you are a new player seeing this, I am sad to say that while I have spent thousands of hours of my life in this game, I can't in good conscience recommend you waste your time here, as all your efforts will be a waste. You are years too late and the one and only way for you to catch up has officially been removed. If this is to be the end, its been a good 20 years.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really wanted to like this, I love in depth crafting systems and old graphics/UI/controls don't bother me any. and I do love a lot about this game, but sadly it hit a level of tedium that made me too hyper aware of how many hours of my life I'd waste on it, only for whatever I build to probably decay anyways, because I just don't like feeling pressured to log into a game frequently enough to tend to things "or else you'll lose it!" especially if said things take a lifetime to build in the first place. also its not a true f2p
pros: - free (or you can buy premium to level up faster) - you get tons of starter items in the beginning - starter island too crowded? theres a teleporter to send you to other place. - stats increase by doing activities. - most people around are nice (except if you dont lock your storage). so far i never met with the kind who destroy your house to robbed you off or for no reason cons: - you need alot of patience. this is grinding game ofc - see those horses around? forget it if you are not gonna be premium user. - ores WEIGHT ALOT. also it tooks alot of time to mine a block of stone - most area near newbie town are occupied and they dont allow you to cut even a tree to do that starting quest, therefore you need to walk alot to find suitable place to build your home
Great game for crafters. Instant gratification seekers need not apply!!! Very Addictive
This game was good when Notch was still around.
Too complicated. Too boring.
logged in didn't know what do walked past the tutorial loaded on to guidance right clicked the first person I saw and gave them a kiss. Now I kiss everyone I walk past or see. finally read a steam guide on the game and having fun riding a donkey setting up my first base.
Wish I could start a fresh singleplayer world, or a multiplayer world with friends.
Grind is real. Chill is Real.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.