
Dash, jump, and fly at full speed through Wunderling DX: a non-stop puzzle platformer and the world's first "goomba simulator"! Race against the clock, beat tricky puzzles to uncover shiny secrets, and stomp the odds to please your evil overlord!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Holy cow, this game is brilliantly composed! How has this not become an indie-hit already!? What sets it apart is the restriction put on the player: An ever moving character, always running ahead. But the wonderful design choice is how its left to the player how to use this momentum to their advantage, and navigate the obstacles to the best of their ability. Forget Geometry Dash, that game's only about constant timing and speed, and when things remain in motion they might as well be stationary. Wunderling DX tackles this weakness by introducing abilities that adapt the speed to the needs of the surroundings, and combined with the excellent level design and it all feels so natural and exhilarating!
"Wunderling DX" is a quite charming and sometimes challenging pixelated puzzle-/precision-platformer with a good amount of content, easy to learn / hard to master gameplay-mechanics and nice level design. You play the most basic enemy in the baddies roster of your run-of-the-mill platformer, getting revived and powered up by the main villian to chase after the hero. I found the comedic and carefree approach on the story more miss than hit (and some pop-cultural references even a bit jarring), but the depiction of the genre it is parodising is competent (plus towards the ending its tone got somewhat serious and quite dark, which was refreshing). Gameplaywise it delivers quite well: There is a good amount of worlds and levels and while the loop can get slightly repetitive and sometimes even frustrating, it is overall more forgiving than other entries in this genre and progression feels good. There is also a good sum of collectibles and secrets. Plus the health timer (you need to collect buds, otherwise you deteriorate) adds some challenge while secret hunting, for you have to reserve your pickups. Overall a good entry in the puzzle-/precision-platformer genre that definetly deserves a broader audience!
Um bom jogo de plataforma fazendo paródia de clássicos como Super Mario Bros. com uma dificuldade progressiva e muita diversão. Super recomendado em promoção. https://youtu.be/XaT-VmmOZc0
Had a good time with this game. Pretty easy to 100%. Fun story and humor. While there was some backtracking, I never felt it overstayed it's welcome. Would love a sequel!
What a silly and cute game. Played for the achievements and collectable hunting, but was left with a somewhat existential feeling of what it means to chase the goals in your life. Get out there and be the hero of your own story 🥕
还挺好玩的,就是有些地图的宝箱位置太阴间
Ideal für kurze Pausen hier und da. Sieht retro aus, aber spielt sich wie ein Handyspiel. Die Story und Übersetzung sind leider Mist.
Es una lastima que este juego no sea mas popular, es un gran plataformas con mecanicas simples, pero que entrentiene mucho
Sunk a lot of time into it before realizing I just don't enjoy this.
Good and quite original auto-platformer. you don´t have to press the directions, just a jump, a boost in later klevels andthat´s it. the graphcs and sound are charming. There is always new mechanics to discover in each world. i strongly recommend this game, specially considering is a genre that is almost stale
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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