
Samurai Hack and slash game made for Virtual reality.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1]Experienced on the Oculus Rift with Touch Controllers[/h1] [i]Please note: I received a free Steam key through the Steam Curator Connect program.[/i] I highly recommend just watching the video review & gameplay here: https://youtu.be/TpLBDwzT0xU You don't really need me telling you how bad this game is. You can just see the video above. However, if you choose to take my word for it, let me explain why it's bad in my humble opinion. This is a very basic arena-style hack n slash action game for VR. There is no story other than a text blurb at the very start. The combat mechanic is basic. You can wiggle your motion controller and be able to cheese enemies behind any hallway or door. You'll want to commit Seppuku after about 30 minutes of playing this game ... if you're a very patient person with a high self-esteem otherwise it'll be much sooner. You have three weapons: a sword, bow & arrow, & shooting stars. Unsheathing the sword is the best part of this game. Seriously. There's no physics or feedback upon swinging your sword. The only difficulty is the sheer amount of enemies all around you and the boredom you'll feel after looping around the game arena. The bow & arrow mechanic is substandard compared to any decent bow & arrow game in VR. The shooting star is point & click. Most enemies will just walk right up to you. Some will shoot at you from sniper spots, but those are rare. There's this lady ninja and she's pretty cool, but you can cheese her too so it's no big deal. I believe there are only 5-6 different skinned enemies, but again, very little actual variety in how they behave. Either way, no strategy is required. There's also an arena mode. It's basically just the wave shooter form of this game. You have full locomotion, but it's head gaze based. There's also no smooth or snap turning. There are few options in the settings including turning the music on or off or setting the grip to toggle on or off. [b]Rate 4/10. I think I'm being generous with my score. Have I gone soft?[/b]
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Concurrent players on Steam, sampled daily since tracking started.
Honestly overpriced for what you're getting right now, needs a fair bit of work as it's a bit of a bug fest atm. ideas there just released to early IMO and should have had a rather better testing stage before release. See full review in link: https://youtu.be/v7C09Oz6xEA Drop the price to under ten dollars and improve the general game play and you will have a half decent game. Right now it's just to expensive and to buggy to recommend.
This game reminded me heavily of the old school days of Dynasty Warriors (Or for those more well versed in the series Samurai Warriors) You get hoards of enemies to cut your way through and gates to stop them from spawning. To this end I think the game accomplishes exactly what it set out to do. I personally am uncomfortable with highly realistic VR games where you kill other people as I find it sickening. Not in the " I find killing people in video games morally reprehensible" way but more actually feeling sick as my brain watches me stab someone. This does a good job of letting you hack and slash in VR without feeling like a sadist as your blade gets stuck in the flesh of your enemy that you do not even know why you want them dead. I have so fare been able to find replayability by giving myself different challenges and I look forward to future options allowing more such challenges. I would say if you wanna play a game where you can fight for high scores with your friends and you want to try it in early access. This one fits the bill. If you want a hyper realistic and fully completed game try something outside of early access. This game will likely never be a hyper realistic VR experience and I consider this a good thing. I have a couple criticisms of this game but it is in early access. So more a reaching out to the dev to look into. 1.) There is no story I would like this to change 2.) The movement needs some more options. It will be hard for players that get motion sick to play the game. either with smooth motion or with the lunge motion. I personally have some complaints with the player collision being dictated by the center point (represented by the red wire frame ball) I like to see if I am going to hit a wall based on where I am standing. But I also see that this is to prevent players going through walls. All in all I look forward to the further development of this IP and will continue to follow it. Thanks for bringing me back to playing games in my buddies basement. Its been fun so far.
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