
It's hard to be a god! Worshipper is a fast-paced strategy combined with collectible card game. Explore and conquer the land, face dreadful creatures, lead your people to glory! With every victory you will unlock new units, spells and buildings, use them to develop your own unique strategies!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes, it is rough around the edges. It is also a challenging game. However winning feels ... really-really good. The artstyle is fitting, and has an eerie feel. For me this is an outstanding gem - I'm happy that I've found it.
Very interesting strategy game. But also very unforgiving. Unlike games like Heroes of Might and Magic, where you can freely roam the map without any time limits and choose who to fight, here the combat and the whole game in general is more like chess, and the computer always makes the best moves that are difficult to beat.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tl:dr; Bugged, imbalanced, on the clock and confusing menus, little lore to explore. Review: 5/10 in current state Sound & Graphics: average. Nice hand drawn images, but very small and uneventful maps, with little variety. Every map in campaign feels the same. Problems: - Confusing menu: if the game can't explain basic functionality on the first glance, you know there will be issues. For example, you cannot rearrange cards in you hand or in units in your army (Wth?) - On the clock: missions are very short, growth takes a lot of time, suddenly you loose because you failed some objective in 30 days - Bugged: some items don't work as expected, army does not gain per battle exp (only unit gains per unit kill) which can lead to some serious issues if you want to level a unit but can't score a kill because it is weak - Imbalanced: overall game mechanics is just bad. Simple, yet unnecessarily complicated. Deck building feels very awkward due to very serious card limit (can I increase that or what?) card unlocking feels weird and cards themselves - are extremely unrewarding. Example - Talisman of life, +1 health per level. Remember my previous remark about difficulty with levelling? Units are weird - I like the lore, but they are limited to 3 lvls (why not have 9 and change graphics every 3 levels instead??) which ends up in further levelling problems (usually your strongest units will end up getting the kills, and thus - experience). Battles feel were awkward as well. Action limit. Somehow I always have fewer than the enemy. Unit shuffling in and out of combat. Trolls for example do not regenerate until levelled up and shuffled out and into combat. Why? Things like that are everywhere. Strategy is problematic as it seems like 2 or 3 valid combinations otherwise you enemies will reap you like a harvest (they seem to have more actions, remember?) No in battle magic, no in battle consumables, no activated items (some are auto-activating, but fail on the occasion). Very little room to navigate. Add to that - low spawn of low level enemies to level up units, weird cost increase for cards, building limits, resources not carrying to the next day (I can understand food, but tools and gold? What happens to my gold overnight?) List is long and I won't bother you - game is simply badly designed and underlying mechanics is very simple, but gets overcomplicated conditions just to hide its simplicity. Greatest offence of this game is no lore to explore. Monster have no Monsteropedia entry (there isn't one). Completing the mission does not unlock any new lore or information from your god or whatever. Not even a clearly visible shine on the star (weird menu - campaign is starry sky and every star is a map you can replay few times?!). Also, I was not able to start a new campaign with a different god after resigning from previous one without game restart.
It's a decent game once you know how the game mechanics work. If you like challenge and card base strategy game, you can give it a try when it's on sale. To me, this game is too hard, it requires very precise planning and luck. 4 hours in, I couldn't win once other than tutorial. I'm going to put this game aside and revisit in the future. Recommend only to player that like this genre of game, have tons of patience and like challenge. But not the rest.
The only thing preventing this game from being recommended is the user iterface, It's unfortunately obtuse, unintuitive and prevented me from enjoying or wanting to continue playing the game.
Yo humildemente digo que tiene muchísimo potencial y que sería estupendo si no fuera por su mala optimización. LO MALO: - gráficos mal optimizados, resolución de pantalla no ajustable - tipografía ininteligible en los tutoriales, tamaño irrisorio - falta de información en el propio tutorial, no es nada dinámico ni crea interés por aprender LO BUENO: - la música es estupenda Yo no lo recomiendo para gastarte 10€ y que no lo disfrutes, pero si corrigen los errores sí que vale la pena.
Not a bad little game for the price. The graphics can be off putting at first but grow on you; there are some deliberately wall-eyed characters, for example. More card synergies and better difficulty scaling would improve the game. The last campaign level is a massive jump in difficulty and damn nearly impossible, if you haven't had a perfect campaign run. More opportunities to explore the late game would also be fun. Typically by the time you start you playing your t3 cards, you'll need to fight the boss army immediately.
Wie man an meinen bereits mit diesem Spiel verbrachten Stunden sehen kann, hat mir dieses sehr viel Spaß gemacht. Ja- am Anfang war ich sehr frustriert, immer verloren. Aber gerade das machte für mich den besonderen Reiz aus. In den ersten Stunden versteht man noch nicht alle die Möglichkeiten und Kombinationen, die das Spiel bietet. Mittlerweile ist es mein regelmäßiger Begleiter ins Wochenende und ich liebe es. Es bietet unendlich viele Möglichkeiten eine schlagkräftige Armee aufzubauen. Mit der Zeit lernt man die verschiedenen Gebäude, Items und Zaubersprüche kennen. Ich kann es jedem Strategie begeisterten Spieler sehr empfehlen. Ja,- natürlich ist viel Zufall, welche Gebäude sich in der Nähe des ersten Dorfes befinden. Es erfordert durchaus Nachdenken. Aus heutiger Sicht, nachdem ich alle vier Möglichkeiten erfolgreich gegen den Endgegner durch habe, kann ich sagen, wenn man etwas Übersicht hat, ist es durchaus machbar. Ich weis, wann welche Gegner kommen und kann mich vorbereiten. Es ist immer wieder spannend. Mein Tip: nutzt die Gebäude und Spelles, mit denen man mehr Züge hat. An dieser Stelle: Vielen Dank für die Entwickler des Spiels, es wäre super, wenn ihr eine Erweiterung veröffentlichen könntet, oder ein Spiel mit ähnlicher Struktur.
Worshippers has the potential to be a great game but in it's current state of design and balance it's not worth buying if you are a gamer who expects skill to net you success instead of RNG. This game is structured with 4 playable gods who each have 3 build paths, totally 12 fairly unique playstyles that can be slightly mixed and matched. You select your god and build out your deck based on 1 or 2 of these play styles and need to focus on synergistic decks as much as possible to find success. The various playstyles and builds often have a very rock/paper/scissors design to them and you have to pick a build and stick to it to have a chance to make it to the final boss battle with a reasonably upgraded deck. Here comes the mind boggling part of this game that completely ruins it for gamers looking for skill-based gameplay. The final boss army might just spawn as a "rock" archetype and you spend the last 5 hrs building the strongest "scissors" deck in the game which is now completely invalidated by the RNG of what the final boss army is comprised of. There's no telling what the final fight will be so winning this game is just a matter of playing over and over and over again until the deck you spend ages on ISN'T massively cucked by RNG. I'm 30 hrs in and i've reached the final fight with a strong deck 4 times, and only once was I able to defeat it because the other 3 times the boss army completely -completely- countered my decks. It feels like absolute ♥♥♥♥ to spend several hours on a deck only to see it get obliterated by RNG and until there's a way to determine what the final boss fight will be at the start of a run, you're wasting your time playing this game.
Great idea and lots of combo's! My only problem is the difficulty curve of this game. If you are not willing to put the time in then it's a big turn off. I don't mind hard games but I like the option to do what I want to complete it, and not be railroaded into playing it a certain way! Combo's are great but if they are all useless bar 1 because they are too weak then I find it silly. Some combos are just useless and can not be used at all! The game has potential and then some.
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