
(Single player RPG) Rising from the much enjoyed Ashes of the Night, Wormskull unveils itself with Duncan and Maduin finding themselves constantly running. They dodge at every turn, ever evading the grotesque hand of doom that reaches for them and the rest of the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the prequel to Ashes of the Night and the second game by Wolf Moons Studio. It’s a nice step up from the first game, and features many of the same characters. The turn-based battle system is pretty much the same, but some of the other aspects have improved in small but appreciated ways. You can see these games are ramping up and I’m stoked to play the later games in the series. One addition is a crafting system. It’s a nice idea but needs a little polish; the actual mining/fishing, etc. is a little slow, and overall it’s not super important to the rest of the game. I’m not personally much into crafting but it was pretty fun and I did spend a bit of time on it. I’m curious if it’s in more games and if it gets refined as well. It still has some of the same issues as its predecessor such as really long dungeons (that you can’t dash in), pacing, and no map of any kind. The menu is a little frustrating because all your items besides weapons and armor are on one tab, and with the crafting that page gets really really long. There are no filtering or sorting options available, so sometimes it’s hard to even find what you’re looking for. I played this game entirely on Steam Deck and had no issues with it. But those are small nitpicks, overall I really liked this game and got through it very quickly. Can’t wait to play more from this developer! 4/5
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un tres bon jeux
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $402 | 8 | 100% | $2.99 | |
| $5.3K | 1 | 100% | $199.99 | |
| $490 | 5 | 80% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 67 | 90% | $0.99 | |
| $1.3K | 51 | 61% | $0.99 | |
| $1.3K | 53 | 21% | $0.79 | |
| $1.3K | 61 | 84% | $0.99 | |
| $1.3K | 90 | 56% | $0.49 | |
| $1.3K | 52 | 88% | $0.99 |