
Worms™ Crazy Golf is a hilarious mixture of the explosive action of Worms™ and the puzzle-based challenges of crazy golf! All of the trademark Worms™ humour, comic violence, and cartoon visuals are present, combined with addictive yet accessible golf gameplay.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it's not THAT crazy
Skvela oddechovka s tematem Worms, na kazde mape je nekolik referenci ktere lze trefovat a vyuzivat, jako jsou ovecky, stare babky, kanony nebo ostatni cervici. Kariera: 4 kampane po 18 levelech Moznost dohrat na pocet zasahu, sebrani mince, bedynek nebo skore. V prubehu kampane lze postupne odemkout 5 typu vyzev (dovednostni odpal, casovka, doklep, cil a odpaly) Vyzvy si lze porovnavat s friendlistem. Behem hrani lze vyuzivat perky: zpomaleny cas, poradna prda, padak, obracena gravitace, tezky micek, skakavy micek Multiplayer lze hrat lokalne, hraci se stridaji a neovlivnuji se.
Recently gone back to 100% this game - quite an enjoyable little casual puzzle game - a little bit of skill and thinking but once you get one of the unlocks it does start to flow ... Would be fun with friends (if I had any, wheeeey) :D - but probably if you've seen this game you're aware of the franchise and they're in the same ballpark for fun 80% off at the moment, so £1.39 - is that worth 20 hours of fun? I reckon it is
Worms Crazy Golf is a wonderfully odd hybrid that blends the irreverent humor of Team17’s long-running Worms franchise with the calmer, more methodical structure of miniature golf. Developed and published by Team17 Digital Ltd, it stands as one of the series’ more unusual spin-offs—one that abandons artillery duels and explosive warfare in favor of a sport that, on paper, seems worlds apart from the usual Worms chaos. Yet the fusion works far better than one might expect. Beneath the silliness lies a surprisingly well-constructed physics-based puzzle game wrapped in the franchise’s signature charm. Instead of controlling teams of worms volleying grenades across destructible terrain, the player guides a single worm golfer across a variety of themed courses. Each hole is presented as a compact puzzle box filled with ramps, springs, teleporters, explosives, moving obstacles, and all the bizarre contraptions one associates with the Worms universe. The basic structure resembles traditional mini golf—you choose an angle, set your power, and sink the ball in as few strokes as possible—but the level design pushes you to experiment with trick shots, chain reactions, and unconventional routes. Many holes have obvious paths, but the best scores come from using hazards creatively: detonating sheep for a bounce, triggering mines to launch the ball across chasms, or ricocheting through tunnels that serve as shortcuts. This emphasis on lateral thinking gives the game much of its identity. The courses themselves are separated into several themed worlds, such as pirate coves, graveyards, and carnival grounds. Each theme introduces its own visual style, ambient tone, and course gimmicks, making the campaign feel varied despite its modest size. The art direction stays true to the Worms formula—bright, cartoonish, and full of visual jokes—but the perspective shift to a 2D golfing layout allows Team17 to play with clarity and tight composition. Every hazard, coin, crate, and environmental object is cleanly readable, and the animations are as exaggerated and expressive as longtime fans would expect. This visual polish is supported by the familiar comedic soundscape: silly voice clips, whimsical music, and explosive sound effects that turn every success or failure into a moment of slapstick. Progression is driven not only by completing holes but by earning coins, unlocking customization items, and replaying stages for better scores. The game includes hats, ball styles, clubs, and voice packs to personalize your worm golfer, which adds a small but enjoyable sense of personality. Challenge modes and additional objectives further extend playtime by pushing players to revisit earlier levels with new goals or restrictions. The hot-seat local multiplayer option is an especially welcome inclusion, encouraging casual competition and letting friends share the simple joy of watching each other’s shots take hilariously unexpected turns. However, Worms Crazy Golf does have limitations that come into focus during longer play sessions. The underlying mechanics are intentionally light and accessible, which means players looking for a deeply technical or precision-based golf game may find the physics unpredictable or overly reliant on environmental gimmicks. Likewise, the game’s level variety, while charming, is not extensive; once you’ve played through each themed world, repetition begins to set in, particularly if you’re aiming for perfect scores. Some holes require multiple attempts due to their dependence on timing or trial-and-error shortcuts, which can frustrate players who prefer steady, deterministic progression. The game’s scope reflects its original design as a smaller, arcade-style spin-off rather than a full-scale sports title. Despite these constraints, Worms Crazy Golf remains an endearing and entertaining experience because it fully embraces what makes the Worms series memorable: humor, unpredictability, and clever physics-driven design. It manages to capture the fun of discovering outrageous shot possibilities while wrapping it all in a structure that is easy to pick up, pleasant to replay, and consistently amusing. The blend of sport and chaos creates an approachable game that appeals both to Worms veterans who want a fresh twist on the franchise and to casual players simply looking for a creative, cartoon-style mini golf title. In the end, Worms Crazy Golf stands out as a charming and well-crafted experiment—one that trades explosions between worms for explosions that help you sink a golf ball. While it may not offer deep mechanics or an expansive campaign, it delivers a fun, upbeat, and memorable take on mini golf that thrives on creativity and good humor. For players in search of a light, colorful, and comically chaotic diversion, it remains one of Team17’s more delightful side projects. Rating: 8/10
Very fun and surprisingly good idea of mixing worms and crazy golf. It still feels like Worms though which is good. 8/10
Why not? It's mini golf with explosions, special abilities and worms. Play 3 18 hole golf courses with an additional DLC 18 hole course. Collect all of the coins, boxes, beat par and get a hole in one. Easy to play, not super easy to master, and a fun time if you have local coop players to play with. Get it cheap, have fun, and pay it forward with a recommendation for others.
百战天虫里比较令人失望的一作,由于目标固定,所以自由度比较低,难度也因此比较高,玩着不爽。
i go crazy for worms crazy golf.
👍
Good in concept. Ends up feeling a little like playing a normal Worms game, but where every shot is a dud mine. And there's just something unsatisfying about the look/feel of it.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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