
World War Z is a heart-pounding coop third-person shooter for up to 4 players featuring massive swarms of hundreds of zombies, focused on fast-paced, gruesomely spectacular action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Aug 10 → 38.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
World War Z is a heart-pounding co-op third-person shooter for up to 4 players featuring swarms of hundreds of zombies that has now captivated over 25 million players. Based on the Paramount Pictures film, World War Z focuses on fast-paced gameplay while exploring new storylines from around the world.
Humanity is on the brink of extinction. From New York to Moscow to Japan and Jerusalem, the undead apocalypse continues to spread. As the end looms, a hardened few band together to defeat the horde and outlive the dead.
Battle swarms of hundreds of zombies
The Swarm Engine™ seamlessly renders hordes of zombies in incredible firefights. Advanced gore systems offer gruesomely satisfying action. In-game Zombie Hordes behave like real crowds, getting stuck in narrow corridors and climbing on top of each other to reach players on higher levels. Hordes become increasingly more difficult to defeat and behave like single entity bosses as players progress through the game.
Coop story-driven campaigns
Survive around the world, as unique groups tell their stories of perseverance.
Choose Your Class
Level up to 8 unique classes – Gunslinger, Hellraiser, Slasher, Medic, Fixer, Exterminator, Dronemaster and the new Vanguard class in WWZ: Aftermath – each with their own unique perks and play styles.
Deep Progression
Grow stronger – unlock powerful weapon upgrades and level your character class to take on greater challenges.
PVPVZ
Fight other players for survival – several intense Player vs Player vs Zombies game modes complement the coop campaigns.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 32.8Kreviews | 82% | — | $13.7M |
| $29.99 | 23.1Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1716 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall: i'm really on the fence with this game, The general gameplay loop is OKAY. But, there's quite a lot of un-fun or annoying elements that get in the way, most of which are a day-one problem that will probably never be changed. -There's always a small, noticeable level of desync, gunplay & enemy movements are the easiest to notice with this. Obviously the main aspect of the game is the horde-shooter factor, & you WILL get massive hordes, but gunning them down always feels a little unfulfilling. I think this is because the enemies don't SEEM to knock each other over when they collide or when a dead one falls onto them. The horde climbers are a bit wierd about this too, they don't NEED to climb on top of each other, but massive groups of them sell the illusion of them doing just that. Shooting the "supporting base" of the climbers, WILL knock down [i]most[/i] of the infected, but noticeably, not ALL of them, which looks stupid when it's a flat wall or surface they shouldn't be climbing. [u]The special infected:[/u] I don't mind being pinned down by enemies, i'm very familiar with L4D, but the specials here feel REALLY unfun, a lot of their mechanical directions are just counter-fun. -Chargers are notoriously hard to avoid damage from & VERY tanky from the front -Screamers don't need Line of Sight, NOR do they need to be anywhere close to the players, they're well known for hiding behind walls, at the other side of the current zone, or straight up out of bounds, if you pass a point of no return. -Infectors are crazy tanky, i don't get why you would make an enemy that can kill you instantly if you don't 'cure' their sickness, but simultaneously, make them require a full magazine & then some. -Gas bags & Booster zombies are alright. [u]Crouching:[/u] This is supposed to be a way to avoid friendly fire, but if you aim your gun, your character will poke their head up into the gun-level of your teammates. Completely invalidating the purpose. [u]The level up System:[/u] I have no qualms with the existence of this mechanic, but by god is it poorly implemented. -Character classes AND guns must each be equipped to gain XP. -Guns MUST be upgraded each level up & no XP is banked for their use until you do so. -Gun perk SLOTS are unlocked with the higher gun levels, but to add insult to injury, you NOW NEED TO UNLOCK THE PERKS THEMSELVES TOO. [u]Communication wheel:[/u] Games like this highly benefit from communication, the game DOES have 4 callout options, but they're all bound to individual buttons, a single button prompt for a wheel selection would be more ideal IMO. -Player character voices & enemy warning sounds NEED to be rebalanced, most of the time, both of these things completely fade into general background noise. [u]Hidden Information:[/u] -Perk activation Visibility -Cooldown Visibility -Teammate Perk Activation Visibility -Mid-Match Class Visibility
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English*, Spanish - Spain, Traditional Chinese, French, Italian, German, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Japanese*languages with full audio support
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
夯
Defend the position simulator
I won't say too much detail about WWZ game. Left 4 Dead 2 still a win for me.
excelente game dificil achar soporte pra controle mai tem sim
游戏是好游戏,尸潮机制是丧尸游戏独有的,仅此而已 一年也不一定能出一张图的更新频率实在没有什么长期玩的动力,还有人机是一坨大便,单人模式低难度是能分担点压力的人肉沙包,高难度就完全是累赘,不会带包不会躲不会扔道具不会重武器只会走路三连发,输出DPS还不如哨戒机枪的废物,还有优化,动不动就卡一下真的影响游玩
Прикольная игра
線性就給讚
а
Fun Game, Highly if you're into zombie shooters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.7M | 39.6K | 96% | $19.99 | |
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| $13.6M | 8.9K | 79% | $49.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.6M | 37.9K | 93% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $687 | 3 | 0% | $9.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $69.2M | 129.5K | 88% | $29.99 | |
| $41.1M | 66.9K | 84% | $39.99 |