
WorldCreator is a professional stand-alone terrain creation tool used to create most realistic terrain data for 3D environments used in games, movies and artworks. It empowers the user with the most advanced procedural techniques available nowadays.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
As a beginner to landscape art, I am going to share a few thoughts on World Creator after having used it for some time now. Hopefully this will be useful for beginner/enthusiasts as well as some more professional developers looking into whether this is worth buying or not. At first glance, this software appears quite daunting compared to the other node-based alternative (Which I have spent 100s of hours in - if not 1000s). But it isn't quite as complex as it first appears. Personally, I started with the presets and after using them I cannot emphasize enough the value of the preset library. The competitor does not supply anywhere near such a vast amount of preset landscapes or previews of what the different filters do. I found myself scrolling through the vast library of presents to find something similar to my landscape, then loaded it and looked into the filters/settings and built my own based on it. I imagine most beginner/enthusists will only need the presets to make fantastic terrain. Another aspect of this software which really stands out is the erosion. After using the node-based alternative for all my projects, I found that the erosion was "realistic" but too predictable. World Creator's erosion is HIGHLY advanced in comparison. In contrast to a couple erosion methods, World Creator has over a dozen (and probably 2 or 3 dozen) erosion methods with not only material loss but material gain (deposition). The results are phenominal! Just check out the demo and prepared to be impressed. Although I could go into many other great filters and selectors, the other part of this software that I found invaluble is the isolines. The alternative has a custom drawing environment, but this is far easier to work with. If you have a general landscape design, all you need to do is draw it. It's so simple and yet you get exactly what you want. This really makes designing any landscape you want (or your employer wants) as easy as drawing a few lines. Now of course there are some drawbacks... Unfortunately, World Creator does not have an overview view and the ability to shift the fractal plain. Unlike the alternative, it appears that the landscape is generated in one shot. You can't see what the fractal would create outside your area of interest. This was something I really liked about the alternative software. I can literally pan around the "world" looking for the perfect mountain. Unfortunately, not so in World Creator. The other serious drawback I find is the single core processing. This is huge... I have a machine that has 8 cores and I can only use one of them. It makes processing times much longer. Its definitely not a deal-breaker but I really hope the devs change that. I don't believe any other 3D modeling/design software is single core. ;) Overall, World Creator is excellent at what it does. It is a fantastic tool for realistic terrains. While the Steam version's 4096x4096 max resolution restriction is a bit coarse, it is definitely good enough for background terrains and can be used cleaverly for foreground. You also can't beat the price!
WorldCreator is an okay tool. It has some issues which make it very difficult to use. The biggest problem is it's quite crash-prone. For seemingly no reason, the program will crash, and your work is lost. The image overlay also cannot be made transparent. You can't see your isolines through the overlay image. There is no shortcut for toggling overlay image visibility; you are forced to move your mouse to the menus and select "hide" or "show." WorldCreator is quite clunky. It's often difficult to tell if the render is even working. When you click generate, the progress bar may remain blank and it will appear as though nothing is happening for varying periods of time dependent upon the map size, isolines, post-processing operations, etc. Generally speaking, I don't recommend WorldCreator. There is a better alternative - WorldMachine. It is not on Steam, but it is a superior product overall. I have never had it crash, even when working with a lot of different operators and a large resolution heightmap.
I need world Creator2 .not 1.
I personally think that this terrain generator is the best one available currently. OK, it has an old-school looking UI but the generated terrain is really fantastic. I cannot admit to one of the previous negative thread saying it would be difficult to export stuff to game engines. The heightmaps and colormaps that you can export can be imported to any game engine I know, without any problems. So far, I tried Unity, Unreal and Cry-Engine - no problems - works perfect. Also, World Machine is nice but the results are not comparable to the ones created by WorldCreator. WorldCreator terrains look much more realistic - my opinion! Also, the Steam version may not be updated regularly - that is true - but as I know from their forums, they are working hard on version 2 which will be a plugin for Unity, Unreal and Cry-Engine - they say, that the stand-alone version will follow right after the plugins have been finished. Oh, and do not forget the customers they list on their site - major game companies and film companies use WorldCreator for terrain generation - pretty awesome! Hope that helps - I love this pretty piece of software!
This software has some problem the isolines height settings are broken and you can't apply filters to imported height maps.
The program crashes!
I was impressed by the preview screenshots, and looked forward to creating similar landscapes for use in my projects. Sadly, I was to be disappointed. The end results within the program are rather dull and uninspiring, so I wondered if the solution lay in exporting the files to other software for further processing. Following this theory led me to the export files option in the menu, where I learned that files could be exported in a range of formats (some helpfully tagged with the name of the required program (e.g. WorldMachine). After numerous failed attempts, the best I could get was a grayscale rendering of a landscape as .obj file in 3ds Max. Actually, that was ALL I got. The formats for the file exports don't seem to align with what other programs actually require - for example. a format called R32 seems to be what is intended for use with World Machine. Unfortunately, WorldMachine actually looks for .tmd and ONLY .tmd. That's only one example. I have really tried my best to make this work, but I am forced to give up. I cannot give a blanket recommendation to this software at all.
I bought this one not knowing they are working on a 2.0 standalone version, so for now you might want save your money and hold onto it for a bit longer. Yes this version is a bit clunky and dated, but it does the job just fine. Its able to spit out ridiculous large obj's, with textures of 4096 pixels. Downside is the limited amount of tutorials available, so you'll have to play around and figure out the possibilities since getting certain results comes down to alot of finetuning. But the basics are pretty simple to pick up. This program is both suited for game design, or creating assets for your movie productions. Best way to learn, is to pick a photo featuring the scenery you want to create, and simply try to recreate that environment within the program. And if you are lazy and not interesting in learning, there are plenty of presets to pick from wich you can edit to your own desire. Overall, its still a pretty impressive piece of software,
Not much to say, WorldCreator is simply the best tool out there for realistic landscape generation.
Если хотите обзавестись недорогой программой для ландшафтного дизайна,то милости просим,однако советую купить 2-ую ее версию,т.к эта уже просто напросто устарела,да и сильно режет глаз старое меню(как в программах 90-00 годов.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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