
Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Manage all aspects of your republic in this soviet-themed city builder game. A planned economy puts you in control of everything from mining resources to manufacturing goods and providing services – use this power to make decisions that impact your citizens’ day-to-day lives and their ultimate loyalty to the nation. Whether it’s construction, transportation, trade, healthcare, education, entertainment, tourism, or any of the countless other facets of a full-fledged city, it’s up to you to determine availability, accessibility, and quality. Contend with a deep simulation of global supply chains as you seek fertile soils, ore veins, and viable lands upon which to build your nation – let the radio stations sing your praises and the citizens rejoice in their glorious soviet republic.

Multiple complex simulations work together to bring your cities to life in Workers & Resources: Soviet Republic – whether it’s the price of goods in the global market, the proper distribution of electricity and water, or the increased supply of heat during the winter months, everything can be manipulated with the right actions. Adjust your game settings based on your appetite for complexity in particular areas – civil engineers, urban planners, economists, and simulation enthusiasts will all be able to experience the mechanics they love.
Run your nation with both rubles and dollars as you strike a balance between eastern and western markets, trading with nations from either side of the Iron Curtain to gain access to valuable currency, resources, and technology. Despite following a soviet-styled planned economy, you are a fledgling non-aligned nation – this sets you free to engage in trade with both the Western Bloc and the Soviet Bloc to your benefit. Loyalty to one side is always an option, but flooding one market with your goods might result in diminishing returns, and shunning the other side might see you cut off from useful technological advances.
Familiarize yourself with the intricacies of realistic supply-chain management with over 30 commodities to acquire, manufacture, and transport. Raw materials, processed goods, and waste material all have specific places where they can be stored, with specific vehicles needed for their transportation, and specific structures needed for loading and unloading. Liquids are stored in tanks and moved with the help of pipes and pumps, or loaded onto vehicles with tanks. Mined ores are stored in aggregate storage facilities, and moved with conveyor belts and flatbed trucks and train cars. Processed goods, meanwhile, are shipped around in covered trucks and train cars, and stored in warehouses. Organize forklifts for short distance hauling, build intricate conveyor belt networks to minimize your reliance on vehicles, or use trains to haul goods from one city to another – supply-chain management is an integral part of operating a nation, and you’ll use everything from cargo planes to freight trains to cargo helicopters to make sure everything is operating smoothly.
Every road, bridge, residential building, and factory is built from the ground up with resource costs reflecting the size of the project. Pay market rates for raw materials to execute quick builds with the help of foreign labor, or establish construction offices and provide employment to your population as they head to construction sites to build everything using locally acquired resources. Buildings can require anything from prefab panels, to steel beams, gravel, concrete, and more – produce and supply them locally, or import them to simplify the process. Will you be a self-reliant republic, or will you exploit the international market for rapid expansion?

A nation is nothing without its people – they work the fields, bake the bread, and operate the heavy machinery that keeps the wheels of industry turning. Ensuring the people remain happy and loyal is essential to your success.
Follow your citizens from childhood to the end of their lives, providing them with essential goods such as food and clothes (and alcohol) while simultaneously ensuring they have access to opportunities in the form of education and employment. Be wary of those that lack loyalty to the republic – they are prone to a life of crime, and their reduced efficiency can hurt throughput. Oftentimes, they are best left without access to opportunities where they can do more harm than good. Monitor your nation’s overall happiness and loyalty to ensure few are choosing to leave – provide them with better lives, or rely on propaganda to get the most out of your citizens.
Your peoples’ needs can be imported from neighboring countries, or they can be manufactured locally through complex production chains. Massive fields will harvest grains that can be turned into bread and booze at food factories and distilleries. Clothes factories will produce clothes as long as they have fabric, which in turn is produced at fabric factories with the help of crops, chemicals, and water. Manufacture or otherwise acquire all manner of goods, from the aforementioned necessities to the luxuries of radios and TVs, and transport them from factories to warehouses to local stores where your citizens can obtain them to fulfill their needs.
There are many essential services your citizens will want access to as well – electricity, water, and heat are necessary for survival, each with their own supply chains to maintain. Watch for demand to ebb and flow with the seasons, and prepare for harsh winters lest your population suffers a sudden tragic drop. Education is provided through schools and universities, with higher levels of education opening up additional employment opportunities for your people, unlocking access to new technologies and production capabilities in your nation. Entertainment comes from local parks and theaters as well as radio and TV stations, while physical fitness is provided by local pools and sports fields. Ensuring these services are available and within reach through an efficient transit system is essential for a healthy, prosperous populace.

From roads to railways, and from sea to sky, managing the transportation of goods and people is vital to the health of your republic. As your nation spreads and cities develop around resource hubs littered across massive maps, you’ll find yourself constantly expanding your transportation network to meet ever-growing needs.
Buses, trams, trains, subways, ships, and planes provide public transportation for people to move greater and greater distances, fulfilling needs at distant shops, or providing their expertise at far-flung factories and mines. Operate interconnected systems to facilitate the movement of people across these massive expanses, even using cable cars and winding dirt roads to provide access to the more remote parts of your republic.
Trucks, trains, cargo planes, and cargo ships are essential for moving resources long distances, with different subcategories of each vehicle determining exactly what type of goods it can move. Limited access to certain vehicles might force you to explore transit methods you would otherwise have left behind – or perhaps you’ll build connections at customs offices along your border to enable trade with foreign powers instead?
Build custom airports, plan the placement of train signals, and design intricate interchanges to truly customize your transit networks. Road signs will influence speed limits and vehicle access, runway length will determine accessibility for various kinds of airplanes, and train stations can be built for passengers or cargo, with access points for pumps, conveyor belts, and forklifts to integrate smoothly into your existing supply chains.
Allow your people to purchase cars for private transit, but consider limiting access to such vehicles based on education levels or party loyalty to prevent the plague of freedom of movement and congestion – with well planned infrastructure and transit networks, you can fully control the flow of workers and resources alike.

Workers & Resources: Soviet Republic has dedicated modding tools and a plethora of extensive player-created mods available in the Steam Workshop. Customize your experience with new buildings and vehicles to build the soviet republic of your dreams.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 172 reviews with recorded playtime.
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lubię mówić że moja ulubiona gra polega na rozwijani zsrr i lenin mnie chwali
Лучший градостроительный симулятор что я встречал! 10 снесённых церквушек из 10
. Start out on an empty map . Build a small town . spend hours managing the logistics of everything . attempt to make money . fail . figure out new ways to manage the logistics . start to make money . population suffers due to neglect because of logistics management . spend the rest of my money fixing minor things . go bankrupt . begin to lose the plot . take out loans . fix the city with more logistics management . population still dies out due to one small part of the logistics being overlooked . did I mention how much you need to manage the logistics? 11/10, would start over again for the 20th time
77hours on ts game simaralrly to hoi4 i still havent learned anything. only that now i look at a panel building and connect it to the exact one in the game.To those who are off to bed good dreams.
What's brilliant about Soviet Republic is that when something bugs out, you don't blame the developers, you blame the Eastern bloc.
Not sure what to call it, but I've never alt+F4 off of the game in such wtf moments of how is it I cant even get people load trains or busses. I've returned to re-try and figure what I'm doing wrong as I was expecting mashinky kind of operations at the very least, though honestly I was expecting way more than anything I've played in building strategies to day. Boy was I wrong, game looks great and only from what I've seen & red, integrates city building elements as well if optioned in, however even simple mechanics seem to be overcomplicated as theres issue with train leaving the station "loaded empty mind you" due to single track layout despite multiple diverters being placed and semaphored correctly, while stations harbors workers and students to bloating levels, no civilians whatsoever and The train almighty, across the fact settings are placed to load them all up - train just leaves empty. Same applies for bus lines. Game is so frustrating I'm hesitant to even keep it, tutorials solved nothing. And yes, I did note the amount of mods available, must be great game once you figure out actual issue but why should there be any right after couple of minutes from the get go? Mashinky is beating this techno type of the game by huge margin. Should of get city skylines 2 instead. Oh well. Can't recommend if you're used to older tycoon games and mechanics. This game doesnt even show separate windows of selected operating vehicles let alone managing 2 tabs simultaneously, it's a royal pain to even get used to, oh and pinning is a must in such case. Seriously... disappointed.
Лучшее что может быть, чем пройти компанию и узнать что для полного обучения нужно потратить часов 50
Пожалуй самая непродуманная игра, а так же вот вам интересный факт, bug с английского переводится как жук, так вот это клоповник, я пробовал посторить свой социализм 4 раза, и если 3 из 4х я мог понять почему неполучилось, ввиду того что 4 млн это слишком мало чтобы добывать хоть что то и уходить в плюс я последнюю 4 игру начал уже с 10, так вот даже это неполучилось, на карте я нашел огромный пласт залеж угля, построил 3 шахты, комбинат. 2 теплоэлектростанции которые берут ресурсы со склада а склад питается 3мя комбинатами, а так же я постоил котельню которую так же присоединил к складу, так вот самый был прикол что на ТЭЦ были запасы 100т+ угля, а на котельную почти не поступал, а самый прикол уголь копился на складе, тоисть проблема как миримум не в дифиците, рабочих я тоже поставил несколько домов рядом, дал им больницы, школы, развлечения, так вот самый прикол котелня даже после этого не заработала, по другому как баг я не назову и у меня в каждой из попыток всегда были проблемы с конвеерами, потому что работали через жопу, даже в 3 игре склад почемуто на вывод ресурсов стал из вдруг принимать у жд станции, откуда я хрен его знаю, ведь уголт копился на нем же, а не погрузку в поезда не шел, в общем игра может и быть неплохая но ее проблемы довольно критичны для полноценной игры, если играть чисто от электричетва то скучно и не реалистично, я покупал эту игру чтобы логически решать проблемы а не наедатся багами, почините их наконец то
так се игра, вообще не цепляет
Amigos nao consigo por em portugues me ajudem
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Italian, Japanese, Portuguese - Brazil, Hungarian, Korean +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dust: An Elysian Tail | $7.5M | 19K | 95% | $14.99 |
| This War of Mine | $7.5M | 97.3K | 94% | $2.99 |
| Overcooked | $7.6M | 13.4K | 90% | $16.99 |
| Ultimate Admiral: Dreadnoughts | $7.6M | 7.9K | 61% | $34.99 |
| Homefront®: The Revolution | $7.6M | 17.1K | 61% | $19.99 |
| Mouthwashing | $7.5M | 37.8K | 95% | $12.99 |