
Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.
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Manage all aspects of your republic in this soviet-themed city builder game. A planned economy puts you in control of everything from mining resources to manufacturing goods and providing services – use this power to make decisions that impact your citizens’ day-to-day lives and their ultimate loyalty to the nation. Whether it’s construction, transportation, trade, healthcare, education, entertainment, tourism, or any of the countless other facets of a full-fledged city, it’s up to you to determine availability, accessibility, and quality. Contend with a deep simulation of global supply chains as you seek fertile soils, ore veins, and viable lands upon which to build your nation – let the radio stations sing your praises and the citizens rejoice in their glorious soviet republic.

Multiple complex simulations work together to bring your cities to life in Workers & Resources: Soviet Republic – whether it’s the price of goods in the global market, the proper distribution of electricity and water, or the increased supply of heat during the winter months, everything can be manipulated with the right actions. Adjust your game settings based on your appetite for complexity in particular areas – civil engineers, urban planners, economists, and simulation enthusiasts will all be able to experience the mechanics they love.
Run your nation with both rubles and dollars as you strike a balance between eastern and western markets, trading with nations from either side of the Iron Curtain to gain access to valuable currency, resources, and technology. Despite following a soviet-styled planned economy, you are a fledgling non-aligned nation – this sets you free to engage in trade with both the Western Bloc and the Soviet Bloc to your benefit. Loyalty to one side is always an option, but flooding one market with your goods might result in diminishing returns, and shunning the other side might see you cut off from useful technological advances.
Familiarize yourself with the intricacies of realistic supply-chain management with over 30 commodities to acquire, manufacture, and transport. Raw materials, processed goods, and waste material all have specific places where they can be stored, with specific vehicles needed for their transportation, and specific structures needed for loading and unloading. Liquids are stored in tanks and moved with the help of pipes and pumps, or loaded onto vehicles with tanks. Mined ores are stored in aggregate storage facilities, and moved with conveyor belts and flatbed trucks and train cars. Processed goods, meanwhile, are shipped around in covered trucks and train cars, and stored in warehouses. Organize forklifts for short distance hauling, build intricate conveyor belt networks to minimize your reliance on vehicles, or use trains to haul goods from one city to another – supply-chain management is an integral part of operating a nation, and you’ll use everything from cargo planes to freight trains to cargo helicopters to make sure everything is operating smoothly.
Every road, bridge, residential building, and factory is built from the ground up with resource costs reflecting the size of the project. Pay market rates for raw materials to execute quick builds with the help of foreign labor, or establish construction offices and provide employment to your population as they head to construction sites to build everything using locally acquired resources. Buildings can require anything from prefab panels, to steel beams, gravel, concrete, and more – produce and supply them locally, or import them to simplify the process. Will you be a self-reliant republic, or will you exploit the international market for rapid expansion?

A nation is nothing without its people – they work the fields, bake the bread, and operate the heavy machinery that keeps the wheels of industry turning. Ensuring the people remain happy and loyal is essential to your success.
Follow your citizens from childhood to the end of their lives, providing them with essential goods such as food and clothes (and alcohol) while simultaneously ensuring they have access to opportunities in the form of education and employment. Be wary of those that lack loyalty to the republic – they are prone to a life of crime, and their reduced efficiency can hurt throughput. Oftentimes, they are best left without access to opportunities where they can do more harm than good. Monitor your nation’s overall happiness and loyalty to ensure few are choosing to leave – provide them with better lives, or rely on propaganda to get the most out of your citizens.
Your peoples’ needs can be imported from neighboring countries, or they can be manufactured locally through complex production chains. Massive fields will harvest grains that can be turned into bread and booze at food factories and distilleries. Clothes factories will produce clothes as long as they have fabric, which in turn is produced at fabric factories with the help of crops, chemicals, and water. Manufacture or otherwise acquire all manner of goods, from the aforementioned necessities to the luxuries of radios and TVs, and transport them from factories to warehouses to local stores where your citizens can obtain them to fulfill their needs.
There are many essential services your citizens will want access to as well – electricity, water, and heat are necessary for survival, each with their own supply chains to maintain. Watch for demand to ebb and flow with the seasons, and prepare for harsh winters lest your population suffers a sudden tragic drop. Education is provided through schools and universities, with higher levels of education opening up additional employment opportunities for your people, unlocking access to new technologies and production capabilities in your nation. Entertainment comes from local parks and theaters as well as radio and TV stations, while physical fitness is provided by local pools and sports fields. Ensuring these services are available and within reach through an efficient transit system is essential for a healthy, prosperous populace.

From roads to railways, and from sea to sky, managing the transportation of goods and people is vital to the health of your republic. As your nation spreads and cities develop around resource hubs littered across massive maps, you’ll find yourself constantly expanding your transportation network to meet ever-growing needs.
Buses, trams, trains, subways, ships, and planes provide public transportation for people to move greater and greater distances, fulfilling needs at distant shops, or providing their expertise at far-flung factories and mines. Operate interconnected systems to facilitate the movement of people across these massive expanses, even using cable cars and winding dirt roads to provide access to the more remote parts of your republic.
Trucks, trains, cargo planes, and cargo ships are essential for moving resources long distances, with different subcategories of each vehicle determining exactly what type of goods it can move. Limited access to certain vehicles might force you to explore transit methods you would otherwise have left behind – or perhaps you’ll build connections at customs offices along your border to enable trade with foreign powers instead?
Build custom airports, plan the placement of train signals, and design intricate interchanges to truly customize your transit networks. Road signs will influence speed limits and vehicle access, runway length will determine accessibility for various kinds of airplanes, and train stations can be built for passengers or cargo, with access points for pumps, conveyor belts, and forklifts to integrate smoothly into your existing supply chains.
Allow your people to purchase cars for private transit, but consider limiting access to such vehicles based on education levels or party loyalty to prevent the plague of freedom of movement and congestion – with well planned infrastructure and transit networks, you can fully control the flow of workers and resources alike.

Workers & Resources: Soviet Republic has dedicated modding tools and a plethora of extensive player-created mods available in the Steam Workshop. Customize your experience with new buildings and vehicles to build the soviet republic of your dreams.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 172 reviews with recorded playtime.
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я стал причиной развала СССР
Hello, First of all, I truly want to express my heartfelt thanks and deepest gratitude to the courageous developers at 3Division for creating this gaming masterpiece, which can claim to be the ultimate in its genre. On its own, it proves that when you have passion and ambition, it’s possible to create something that offers so much more than most of what’s available on the market and that stands out wonderfully thanks to its original and well-thought-out theme, its design, and its incredibly comprehensive and satisfying mechanics—even for the most demanding players like myself. So, when it comes to the art and gameplay. There’s no denying it—it’s all about attention to detail. Everything is absolutely well-crafted and integrated; almost nothing is missing. It’s a stroke of genius, as well as a testament to hard work, for which we can only feel deep admiration. Especially since this is a small studio trying to do everything on its own—it’s remarkable! Now, let’s talk about the technical aspects. Graphically, it’s true that the visuals aren’t the most advanced, but once I was in the game, I didn’t find them that outdated; I was even pleasantly surprised, since there are quite a few well-crafted elements—such as the textures (especially on the vehicles)—as well as sufficient animations. As a result, the overall experience remains solid and cohesive. Now, as for the soundtrack, the music is superbly composed, as it truly captures and complements the theme of Soviet socialism through its military choir-style sounds and retro 1980s electronic music. As for the ambient sounds, they’re pretty good, though it would be nice if they were a bit more dynamic and varied, especially regarding vehicles and, above all, the various production buildings when you approach them. Finally, as for the game’s mechanics, I find them to be meticulously designed, since it’s worth noting that, given the modest graphics engine, the developers have still managed to pull off some feats that even larger studios struggle to implement properly. I’m thinking in particular of the AI governing vehicle behavior; here, it can assess the different speeds of each vehicle on the road and thus perform intelligent passing maneuvers when necessary. Still on the topic of vehicles, the game even simulates engine RPMs based on the selected gear. One last example for good measure: currently, most games in this genre feature a building wear-and-tear mechanic, but this one doesn’t stop there, it also incorporates a wear-and-tear factor for the machinery inside those buildings. I admit I was very impressed, and I wanted to highlight just these three elements to show you everything that awaits you if you decide to embark on this fabulous adventure that is Workers & Resources: Soviet Republic. The game offers many items to manufacture; however, it is missing a few that are clearly obvious—whether through new production lines or by being too generic regarding existing ones, such as in the chemical industry, which does not include the production of medications as a separate product, which creates an inconsistency with healthcare facilities such as hospitals and clinics that miraculously treat citizens without any medication—a scenario that is hardly relevant or logical for a game aimed at realism. As a result, I’ve given this some careful thought and would like to politely offer my suggestions for making this incredible game even better. Here they are: 1. Add more crucial resources that are currently missing, such as: copper, titanium, gold, sand, vegetable oils, rubber, and fish. These additional resources would not only help correct these inconsistencies but also further diversify the production chains I’ll list below. 2. Add the glass industry, which will require sand and will produce window glass and optical glass for both domestic use and export. - The furniture manufacturing industry, which will require wooden planks and will produce furniture for citizens as well as for export. - Paper, which will be produced from wood and will be needed for purposes such as mail delivery, administration, party headquarters, etc. - The manufacture of electrical cables, electric motors, and pipes, which can be used in construction as well as in automotive production facilities, etc., and for export. These cables and pipes will need to be manufactured using resources such as copper, aluminum, and rubber. - The manufacture of internal combustion engines, which will enable the production of various types of piston engines (small, medium, and large), turbo engines, as well as transmissions; all these components will contribute to the manufacture of various vehicles and may also be exported. This manufacturing facility will require the following resources to operate: steel, aluminum, and mechanical components. - The manufacturing of advanced electronic components: This facility will require resources such as electronic components and aluminum to manufacture microcontrollers, sensors, industrial robots, and satellites; these components can be exported. - The manufacturing of household appliances: these items will be produced using resources such as steel, copper, and electrical and electronic components, and may be used by citizens as well as exported. 3. There should be the possibility that some production buildings can produce two or three types of goods simultaneously; for example, an internal combustion engine factory (40% large piston engines, 20% turbo engines, and 40% small piston engines). 4. The technology tree should include the addition of mail technology, which then leads to telephony. This would unlock the following buildings: the National Telephone Exchange, which would connect several smaller exchanges, each with a specific coverage area; these smaller exchanges must be connected via dedicated cables. All of this will serve to meet a need among citizens. Inside the “National Switchboard” building, there will be a menu offering various actions related to this technology, such as issuing directives to a specific area of effect. Here are a few examples: - Productivity: Temporarily speed up or slow down production, with a risk of accidents if the duration is too long. - Transportation: Temporarily speed up or slow down vehicles within a specific area of effect. - Energy: Request a reduction in electricity consumption by a predetermined percentage; this may affect the happiness of the citizens concerned if it lasts too long. - Social: Request a 10% increase in research speed within the area of effect where a university is located, for a limited time. - Foreign Trade: Request price negotiations for a specific commodity over a predetermined period, or place a one-time order for imports or exports. - Organizing international events such as state visits, and the opportunity to undertake scientific projects like space exploration or the construction of a supercomputer, which will enable the creation of services such as launching satellites and performing mathematical calculations at the request of a neighboring country. 5. Add a bit more variety in animations, as well as effects for production buildings—for example: gantry cranes at the shipyard lifting sections of ships during construction—and, if possible, add a button at the top of the interface for a selected production building that would allow players to see the animated elements inside, such as a steel mill, etc. That would be absolutely awesome! 6. Add a bit more variety to the sound effects for production buildings when the camera zooms in. 7. Add one or two animations of birds in flight to make the environment more lively. In closing, I would like to thank you very warmly for taking the time to read this, and I highly recommend this unique and truly wonderful gem that I will never forget.
The most realistic complicated and technical city builder going
amazing game, I suck at planned economies!
this is the best game ever, like Tropico but more dictatorial, definitely recomend.
отличная игра. Может быть для кого то сложно в этой игре, но мне эта игра нравится, если начать строить свою республику с неограничеными деньгами.
Maybe because I insist on Linux, but this game has a lot of easily corrupted save files and crashes
Пока люди строят личную жизнь я строю коммунизм. 10 Ленинов из 10
Definitely one of the most underrated city games out there! I didn't know it existed until I stumbled upon another Hooded Horse games. This game can be time consuming in a good way and leave you wondering what you'll build or how you'll improve your next play session. I'm enjoying learning the mechanics and I feel after 85 hours, I'm just getting the hang of it. That said, the game can be easy to learn yet difficult to master all the workings of it if you so choose. You can toggle the need for heat/electivity for example and dont have to collect all your resources needed to "build" buildings with the buy with foreign materials options so it tailers to your build style/time desires. Highly recommend this for seasoned city builders that got turned off by some of the main stream games that seemed to have gotten more interested in DLC and cartoonish add ons. Graphics are simple yet good enough to set the mood and a great mod community to boot. No crashes/glitches for me. Thanks for creating this.
Хочу вірити, що те, як у мене за сорок годин ігрового процесу не вийшло жодного разу побудувати успішне місто з процвітаючою економікою та задоволеним населенням — це метакоментар, який через геймдизайн говорить про провал комуністичної системи планової економіки. Але, скоріш за все, то просто я криворукий.
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Italian, Japanese, Portuguese - Brazil, Hungarian, Korean +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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