
A bubble poppin' action word game. Pop massive blocks of words for big points but watch out for bombs and stops! Two game modes, daily challenges, 16 customizable presets with 1000's of variations.
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Clear out bad letters on a dynamic grid while rotating the board until you can form a set of words like making a big crossword. Once you're happy with the lit-up words, clear them with a satisfying “pop” that rewards you for bigger word combos.
As you play, Stops will often clog up your board. Include them in a word that matches the board rules so they light up, then pop them away!
Bombs will be your mini-bosses, always trying to end your game early. They’re like Stops that need to be dealt with within a certain number of pops before they explode!
You may want to spend some time setting up for a big pop or just to get rid of that annoying bomb. Sometimes it’s better to not score right away. When you’re patient, you can score big! And with Stars in the mix, you’ll be scoring more often for even more points!
Rave Mode is Timed. Test your speed and skill with a 3-minute timer as you race to form and pop words for the highest score. The clock is ticking, and the challenge escalates as you try to chain combos and avoid bombs that can end your run early. Can you rack up the highest score before your time is up?
Chill Mode is Endless. Take your time and play at your own pace in this relaxing yet strategically challenging mode. You’ll need to clear words such that you safely defuse bombs while the difficulty slowly ramps up. Failing to pop a bomb will lose you a heart, so try not to run out!
Daily Challenge. 6x6 Chill with 3 word length? 4x4 Rave with maximum Bombs? If you’re not sure what to try or you’re looking for new ideas, check in with the Daily Challenge to play the day’s random game layout!
There are thousands of possible custom variations. Make your own! You can edit any of the presets to dial in your favorite ways to play. Each unique game setting has it own monthly and all-time scoreboard, too!
Every unique game combination for all modes features high-score tracking so you can see how you stack up to your previous runes or share a screencap with your friends to see who’s the best word-popper for your favorite variations!
"I originally designed the game mechanics back in 2011. I set the project aside for a long while, but recently wanted to see it released. It's turned into a passion project the last 18 months to further develop, polish, and refine balance. I put a lot into it, and if you love word games like I do, I think you'll love it." -- Dave Balmer, developer
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Edit: I am fully willing to eat crow on this review. Thanks to the developer for the insight on how the word list was obtained. I'm only leaving the original text of the review for larger context. Knowing that the list was pulled from an actual list instead of some AI generated list pulled off some random website is extremely helpful, even if Google could not, for the life of it, figure out what I was trying to search for. I'll move my review from Not Recommended to Recommended, with that further information. My only caveat is that, as mentioned in my initial review, some of the words that may pop up are extremely uncommon, so when you're trying to combo specific words together. I like the look and the style, and I hope once the game makes it to 1.0, the dev has gotten the chance to expand on this nifty little concept. Recommend if you like word puzzles and if you can get around the little bit of weirdness with some of the words. -------------- I've had this on my wishlist for a bit, and I was really looking forward to having another word game on my Steam Deck. Played the demo a bit back during one of the Steam Next Fests. I didn't notice anything then, but I probably would have just written it off as the sort of jank you'd see in a demo. Not indicative of the final product, you know? I have no idea what dictionary they are pulling words from with this game. I've had words like "dub," "zzz," "byad," "ewt," "togt," and "hie." Now, a couple of them, you can understand. Dub, zzz, etc. But I cannot, for the life of me, understand where the "word" "togt" comes from. Initially, I suspected that maybe the devs were not stationed out of a native English language country, which would explain it. I mean, it would make it tough for me, as a person who speaks English almost exclusively, but I could at least get why that would happen. But once I started looking into the devs, I found a note that they're based out of the US. So what the heck happened here? I have a weird suspicion, and I want it abundantly clear, I have no concrete evidence to confirm this is what happened. It's a hunch and I do not endorse anyone buying or avoiding this purely on this hunch. Look into it, play the demo, and then make your mind up. But I have a hunch that the dictionary might be pulling from some kind of AI generated list of words. The reason is this: Looking into the developer, I see they've made a board game previously. Looking at the website for this board game (Runes of Zen,) and the card art is extremely AI generated looking. All of them have that kind of AI generated style (almost wispy, I could describe them as,) and buildings on the cards gave nonsensical windows and designs that wouldn't make sense if they were drawn by hand. The game does list only two developers, and as far as a game concept, I think it's really nifty. But I also would guess that the developers used some kind of an AI generated list of four letter words, after having seen their board game art. Again, I have no concrete evidence to support this, and I encourage people to play the demo and make their own decisions. However, if the words are nonsensical, it makes it nearly impossible to really plan out lining up certain words to make certain combinations of higher scoring words. Regardless if AI was involved or not, that is my main issue. It only took me one game to notice these nonexistent words. My genuine hope is that this issue, regardless of where it came from, gets resolved by the time 1.0 comes out. The game ran fine on my Steam Deck, and I do really enjoy the core idea here. If the issues get resolved, I'd be happy to check it out again, because these kinds of games excel on the Steam Deck.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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