
Woodpunk is an exhilarating roguelike bullet hell retro pixel art shooter in a medieval Woodpunk universe, where the primary energy resource is WOOD.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
太肝了,主要是玩到后面内容重复了。 能不能过看主要看运气,其次看技术。 打到后面没有新内容了,后面就一直BOSS RUSH了。 等更新吧。 PS:我掉闪卡了,直接白嫖,哈哈哈哈哈哈哈。
I'm having a lot of fun with this game. It's simple but a fun top-down shooter. I like the randomness of the weapons a lot. The number of parts are quite limited but they all work in a fully different way with their own upsides and downsides. A lot of games have a system where the weapons you drop will have a couple of traits to make them unique but... A vast majority of these traits will slightly change the stats and only be useful to min-max your weapon. The won't change the gameplay at all. While it is on a much smaller scale, Woodpunk's system is a better execution of the same idea. Every combination you find will function differently and you have to choose which on works the best for you, not just which has the highest dps. I would love to see someone expand on a system like this. I would also have enjoyed something similar for the melee weapons. Anyway, the game is very entertaining if you embrace the randomness of the drops and enjoy shooting through waves of simple AIs.
Мне не понравилась эта игра, потому что: * Слишком не рандомные карты. * Может быть оружий и много, но их оборот в игре очень медленный. * Наличие некоторых недочётов.
Competently made, but it crashes and freezes a lot, even just Quitting causing a freeze. But during gameplay, I found no obvious bugs. This game didn't hook me... the arenas are all the same, just a square space to run around in with random boxes and trees. Enemies spawn in and you kill them. Gets repetitive extremely quickly. I don't connect emotionally to the gameplay mechanism of the droid following you around and crafting things - feels like a gimmick that doesn't really satisfy the player. Get it on sale if you must, but you could pass this and really miss nothing in the landscape of twin-stick shooters or roguelites.
Simply put, it's a combination of enter the gungeon and nuclear throne, except with a more in depth unlock system, and jankier play. Overall though, still a really fun time for roguelike shooter fans!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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