
Welcome to Hunter Haven! Bounty Brawl is a fast-paced Action Roguelite for 1-4 players. Master your unique Lasso to zip through combat and hunt down criminals with friends. But remember: once the boss falls, the alliance ends. Who will claim the ultimate bounty?
Modeled estimate, not a reported figure. How we estimate →
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About
Bounty Brawl: Most Wanted supports 1–4 players in both online and local co-op.
A fast-paced action roguelite shooter where the galaxy’s most dangerous criminals have become “The Most Wanted,” triggering the biggest bounty hunt in history. Most call it a suicide mission — but for bounty hunters driven by greed and reckless courage, every target has a price.
Go solo or squad up, raid dangerous planets, survive chaotic environments, and hunt down “The Most Wanted” for rewards worth dying for.
Eight playable hunters, Eight deadly playstyle.
From Kyle’s trickshot gunplay, Diddo’s chaotic worm swarms, Rudy’s Plasma Burst, Dhala’s spirit spear, Xane’s lightning-fast claw attacks, Gorogozo’s brutal Mega Slash, Kingka’s minigun mayhem, to Jaz’s rhythm-powered rocket launcher — every hunter brings unique weapons, Specials, and combat styles to the hunt.
Coordinate with your team to take down the deadly Most Wanted. Each target is a ruthless killing machine, ready to wipe out any foolish bounty hunters reckless enough to enter the hunt unprepared.
Grapple across gaps, manipulate the environment, and deal massive damage to staggered enemies.
Every hunt is a new build. Spend earnings at Imen's Black Market for randomized perks, skills, and items — and push through Dimensional Rifts that warp the rules each run. No two hunts feel the same.
Boss goes down, friendships go out the window. One winner. No bonus loot. Just a stupid crown and the eternal right to call everyone else the clown. Because you're the crowned clown now.
Adrenaline-Fueled Action: Non-stop, fast-paced combat. No filler, just pure shooting satisfaction.
Hybrid-Art Style: A unique visual blend of pixel art and cyberpunk aesthetics. Explore the lawless beauty of the galaxy.
The Ultimate Party Game: Whether cooperating or competing, it’s a test of skill—and a test of your friendship.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game's slick and stylish presentation is held back by some poor design decisions and a core combat system that feels bland and repetitive despite a large roster of characters and weapons to choose from. The Good: - cool graphical style, tone, music, and general polish - nice variety of biomes, characters, and enemies - enemies have unique and interesting mechanics such as shields and teleports - combat zones are large and feature multiple vertical floors - the foundation of combat (moving, dashing, attacking) feels pretty solid - there's an interesting Mega Man-inspired level select system themed around bounties The Bad: - despite the variance provided by the level select system, almost all runs feel the same - most characters have incredibly weak attacks that fill up a special meter, which accounts for 80%+ of your damage. This leads to almost all characters' combat patterns feeling identical, and the weapon unlocks do almost nothing to change the formula - the dash doesn't phase through enemies, leading to frustrating situations where you get boxed into a corner and can't do anything about it - ability/stat upgrades are bland and uninspired, and almost never change how a character feels to play, or asks the player to think or strategize beyond M1 spamming. The pool is also quite small and you end up seeing more than half of it each run - a bland story, poor writing, and an almost nonexistent ending - a lot of non-combat activities take a long time to resolve or skip, and get repetitive - under-baked lasso mechanic that the game never really does much with beyond pulling levers and playing a canned jump animation between combat rooms
Game has some great bones with a lot of potential. Fun action, cool aesthetic, and fun boss arenas. Initial negatives are that the levels between the bosses are boring until you beat a boss or two when the basic enemies start kicking off. There are quiet a few janky hitboxes and collision boxes (Had two melee runs end because two miniboss enemies went to either side of my character and I could no longer move). And lastly there are game breaking bugs like the fact that if a conversation auto starts from an NPC while you are in multiplayer you have to quit out. Or while doing our second multiplayer run mid battle it teleported us to the store while we were areas away from the exit and then we were soft locked as grapples stopped working after that. Really all that's needed is for the devs to test their game and fix the bugs. Looking forward to where this goes though.
All in all, I greatly enjoy playing this game, and am continuing to try new characters and upgrade all of the gear. This game brings back mechanics, character controls and skills, map progression, upgrading progression, etc. that I haven't seen, nor enjoyed for a very long time. It reminds me of, some of the most enjoyable games I played in my life, from the 80s and 90s (beginning of the "game console/ gaming explosion"). It is a challenging game which I enjoy, I have to work for it. It is also great fun, with many hilarious and memorable instances, the more players (4 max) that are in the party and on the hunt. In my opinion, if you consider yourself a "gamer", this game is a MUST HAVE, and well worth the price for the full game =] Enjoy
I personally like the gameplay. The developers also seem receptive to feedback.
難度不能選擇 每過一關敵人就變強 然後場地又超小 技能玩法侷限在角色上 角色成長也低,平衡性也不足 另外組隊根本組不到人,永遠只能單機 這價格完全不推薦購買
Played it on my steam deck. The game is really good. It just needs more players and add bots for offline play. Highly recommend buying this game.
Nice, 8/10, buttons smashing, timming. Need to improve Local coop control setting and add Remote play together or something like that.
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 《赏金乱斗》在我看来是一款非常标准的独立肉鸽游戏,两遍玩下来只要你之前玩过肉鸽游戏这款游戏的玩法内容基本可以猜出个七七八八,但注意,虽然我这样的发言像是在否定这款游戏,但事实上,在如今能够做出一款各方面都中规中矩的肉鸽游戏完全不失为一种另类的成功。 游戏目前支持最多四位玩家组队挑战副本,虽然制作组开通了线上匹配模式,但真要联机主要还是得靠朋友约着玩,线上玩家还是太少了。 游戏目前共计推出了八位角色可供选择,需要玩家后续通关解锁才能玩到全部角色,每个角色的机制和特色都差异很大,游戏内虽然角色与角色之间仅仅有普通攻击、特攻不太一样,但制作组显然是擅长减法的,每个角色在经过层层强化之后差异真的越来越明显,比如五郎最开始的平A只是近距离的斩击,通过强化可以打出剑气,达赫拉在强化之后也可以拥有更多的小精灵,释放特攻时也可以产生更多的效果。 制作组很好的规避了一个很坑的问题,那就是所谓的强化项并没有单纯的只是强化数值,而是在改变角色操作机制的情况下去提升玩家数值,这样的设计看似简单,但实际确实比较高明的。 下面说几个我认为游戏内需要改进或者问题明显的点: 1. 在第三关开始数值膨胀的非常明显,一个精英BOSS往往也能比较轻松的送走玩家,一些额外区域的挑战特别难 2. 游戏内的地图设计非常简单,额外探索区域非常有限以及特殊/隐藏区域很少,玩家很容易就完成全探索
獎勵應該再多給個幾倍 包含石頭/鑽石/金錢 否則一把3.40分鐘 出來武器只能點個1.2下 想換別的角色/武器體驗都很痛苦 局內BD技能很少 打個幾把就基本上看完了 幾個關卡在多人情況非常難搞 點名蛇、冰 但遊戲本身手感不錯 期待後續更新 如果有優化再改好評 現階段不太推薦
The game is little treasure. The visuals, the music, the humor! Everything is just fun and cute. The only thing it needs is more players, for it was originally designed for co-op. So... Players, please, COME!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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