
Woodpunk is an exhilarating roguelike bullet hell retro pixel art shooter in a medieval Woodpunk universe, where the primary energy resource is WOOD.
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双手剑的攻击距离真的特别短,就比地方的长矛兵要长那么一点点,实用性太低。如果可以,我宁愿使用电锯。 锤子的攻击距离虽然不错,但是攻击频率太低,攻击伤害太低。如果只用来打盾牌兵那的确不错。 更多时候近战武器我选择电锯和长枪。 远程武器方面,弩箭真的对玩家体验特别不好,伤害低的要命,如果弹夹只有几发的情况下再加上分裂,那效果更是差劲。 所以更多情况下,炸弹 >极光>冰冻=火焰>弩箭=平常子弹武器。 最重要的一点上,每次通关下来的运输仓,总能感觉到你们制作组满满的恶意,存在被砸死的情况。 有些BOSS死亡时,在一定范围内还是会对玩家造成伤害。 游戏也有非常好的方面,随机武器方面上就做的不错,遇见一把非常好的武器我会有非常良好的体验。 期待游戏可以在武器平衡方面,武器种类,敌人种类,有更大的进步。 推荐给开发者一款不错的手机游戏:monster shooter。这个射击游戏很经典,不知道现在还可以不可以下载。 希望作者可以参考一下这个游戏。
武器手感稀烂 没啥吸引人的地方 买的key 退不掉了
这个游戏真不错
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
En vrai, jeu plus dur qu'il n'y parait, mais vrai partie de fun dessus. Trés bon passe-temps et jeu !
Competently made, but it crashes and freezes a lot, even just Quitting causing a freeze. But during gameplay, I found no obvious bugs. This game didn't hook me... the arenas are all the same, just a square space to run around in with random boxes and trees. Enemies spawn in and you kill them. Gets repetitive extremely quickly. I don't connect emotionally to the gameplay mechanism of the droid following you around and crafting things - feels like a gimmick that doesn't really satisfy the player. Get it on sale if you must, but you could pass this and really miss nothing in the landscape of twin-stick shooters or roguelites.
Me está gustando mucho, el pixel art es muy simpático y las animaciones muy fluidas. Los controles se me hacen sencillos y la verdad, me ha gustado mucho más de lo que esperaba. PD: El robotito es best boi protect but also atacs
I'm having a lot of fun with this game. It's simple but a fun top-down shooter. I like the randomness of the weapons a lot. The number of parts are quite limited but they all work in a fully different way with their own upsides and downsides. A lot of games have a system where the weapons you drop will have a couple of traits to make them unique but... A vast majority of these traits will slightly change the stats and only be useful to min-max your weapon. The won't change the gameplay at all. While it is on a much smaller scale, Woodpunk's system is a better execution of the same idea. Every combination you find will function differently and you have to choose which on works the best for you, not just which has the highest dps. I would love to see someone expand on a system like this. I would also have enjoyed something similar for the melee weapons. Anyway, the game is very entertaining if you embrace the randomness of the drops and enjoy shooting through waves of simple AIs.
Very nice game. It still lacks some polish, but is a very promising game. I'm writing this review after just one hour and I think I have enough for a shallow review, though I can give a solid recommendation. I'm a sucker for pixel art and roge-lites, so I was kinda sold into the game pretty much after watching the trailer (the "Enter the Gungeon" vibe was pretty strong there). The plot device is hilarious, and the tutorial is fast and straight-forward, with a very funny way to introduce every concept. It gets some trial and error to get into the right mindset to face the different challenges the story mode throws at you, but the progression system and perseveration make for it, and you get a strong feeling of satisfaction after clearing stages with clever use of the terrain and enemy pattern knowledge. If I have to sum it up, I'd say this is a really nice game whenever you are not in the mood for a lot of thinking, but still want something more than a pure no-brainer hack-and-slash. YET, I hope updates are on the way, as I'd say the lack of polish is only passable with the promise of future updgrading.
酣畅淋漓的战斗,我很喜欢的像素风,操作不复杂,很像我之前玩过的一款手机游戏。 套装推荐绿色,技能变粘液那款,非常实用,而且进去打一会儿就解锁了。 基本思路就是边跑边打,可以借助建筑绕着打,最忌讳停下来打容易被集火。 那个通关飞行器砸到能秒杀你的!!! 关卡 最难是拆建筑(神器),通关能选黑客建议选了,一般是拉着一堆小怪追你,再抽空输出建筑,有刀可以不断把建筑隔在你和怪物中间,然后狂砍几下顺便格挡攻击,不要贪,差不多就开技能溜了,再来一次。有刀或者好的远程就还行,不然几乎过不了。 值得一提还有守护机器,那个到后边不可能清所有怪物的,你只要继续拉着它们逛街,然后只打拆建筑的怪物(蓝色拿锄头那个和红色像蜡烛手里两个炸弹的),其他怪物带着逛街就好。倒数10秒一般就不管了,躲起来跑路,等时间到它们集体爆炸,收钱了, 无限骷髅那关,是拆坟墓,拆完就赶紧做飞行器走人,不要停留。 武器 由于武器随机刷出,所以通关的一大因素是运气。当然可以通过把握刷武器的频率来进行调控。 远程武器 体感打怪最好的是炸弹和激光,BOSS火很好用。最差是弓箭 其次是黄色子弹 近战武器 感觉最好的是刀。 BOSS 基本都是两条命,第二关法师是一条命 第三关坦克是三条。一律先清小怪,再打BOSS。 第一关BOSS 一堆小兵组成人墙保护自己 走位打,第一条命后,血多可以走到它身边,它会召唤第二波小兵围着它。你可以先清一下过来的兵,然后第二段血出来,直接攻击本体。不难。 第二关BOSS 法师 有大刀很好打。没有的话远程走位输出,借助建筑和技能躲大范围的攻击,小骷髅多了切近战。 第三关BOSS 坦克 只打上边的炮台,打爆了的炮台再打是不掉血的,要打其他炮台。三条命,输出还挺密集。 第四关BOSS 三个木头人(战射法) 第二条命三合一 先打法师,有刀直接撸它。然后射手,最后战士。第二条命,三合一,有点难。 第五关BOSS 前边的BOSS都来一遍,然后进城打最终战。 这里注意容易打到没武器,省着点换武器。打完前四个BOSS,进城,拆掉炮台,注意有个水晶球的那个也要拆不然没法继续前进。拆完继续前进。 这时空中两个堡垒,一个砸人一个放自爆机器人。砸人可以勾引它下来输出,注意砸人那个是直接秒人的。放机器人的,放的时候落地,这时输出它。 然后最后阶段,打掉墙上的炮台,然后慢慢打激光炮,放机器人就近战武器打掉,注意激光是能直接秒人。
Different but a solid approach to the genre.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.6K | 76 | 43% | $19.99 | |
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| $57.6K | 360 | 79% | $9.99 |