
Woodpunk is an exhilarating roguelike bullet hell retro pixel art shooter in a medieval Woodpunk universe, where the primary energy resource is WOOD.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is genuinely agonizing, and not in the good way. I am sorry. I never liked it's smile.
Different but a solid approach to the genre.
先打分 7/10 3.5h游戏时间 打通世界4(不知道这个水平怎么样) 游戏有点类似挺近地牢,但我感觉比地牢更难,因为游戏里的主动道具有点少。 感觉游戏没有完成的亚子,多的就不多说了。 有丶小难受
Very nice game. It still lacks some polish, but is a very promising game. I'm writing this review after just one hour and I think I have enough for a shallow review, though I can give a solid recommendation. I'm a sucker for pixel art and roge-lites, so I was kinda sold into the game pretty much after watching the trailer (the "Enter the Gungeon" vibe was pretty strong there). The plot device is hilarious, and the tutorial is fast and straight-forward, with a very funny way to introduce every concept. It gets some trial and error to get into the right mindset to face the different challenges the story mode throws at you, but the progression system and perseveration make for it, and you get a strong feeling of satisfaction after clearing stages with clever use of the terrain and enemy pattern knowledge. If I have to sum it up, I'd say this is a really nice game whenever you are not in the mood for a lot of thinking, but still want something more than a pure no-brainer hack-and-slash. YET, I hope updates are on the way, as I'd say the lack of polish is only passable with the promise of future updgrading.
Joguinho bom!
프레임 떨어진다..
超好玩,很上瘾
酣畅淋漓的战斗,我很喜欢的像素风,操作不复杂,很像我之前玩过的一款手机游戏。 套装推荐绿色,技能变粘液那款,非常实用,而且进去打一会儿就解锁了。 基本思路就是边跑边打,可以借助建筑绕着打,最忌讳停下来打容易被集火。 那个通关飞行器砸到能秒杀你的!!! 关卡 最难是拆建筑(神器),通关能选黑客建议选了,一般是拉着一堆小怪追你,再抽空输出建筑,有刀可以不断把建筑隔在你和怪物中间,然后狂砍几下顺便格挡攻击,不要贪,差不多就开技能溜了,再来一次。有刀或者好的远程就还行,不然几乎过不了。 值得一提还有守护机器,那个到后边不可能清所有怪物的,你只要继续拉着它们逛街,然后只打拆建筑的怪物(蓝色拿锄头那个和红色像蜡烛手里两个炸弹的),其他怪物带着逛街就好。倒数10秒一般就不管了,躲起来跑路,等时间到它们集体爆炸,收钱了, 无限骷髅那关,是拆坟墓,拆完就赶紧做飞行器走人,不要停留。 武器 由于武器随机刷出,所以通关的一大因素是运气。当然可以通过把握刷武器的频率来进行调控。 远程武器 体感打怪最好的是炸弹和激光,BOSS火很好用。最差是弓箭 其次是黄色子弹 近战武器 感觉最好的是刀。 BOSS 基本都是两条命,第二关法师是一条命 第三关坦克是三条。一律先清小怪,再打BOSS。 第一关BOSS 一堆小兵组成人墙保护自己 走位打,第一条命后,血多可以走到它身边,它会召唤第二波小兵围着它。你可以先清一下过来的兵,然后第二段血出来,直接攻击本体。不难。 第二关BOSS 法师 有大刀很好打。没有的话远程走位输出,借助建筑和技能躲大范围的攻击,小骷髅多了切近战。 第三关BOSS 坦克 只打上边的炮台,打爆了的炮台再打是不掉血的,要打其他炮台。三条命,输出还挺密集。 第四关BOSS 三个木头人(战射法) 第二条命三合一 先打法师,有刀直接撸它。然后射手,最后战士。第二条命,三合一,有点难。 第五关BOSS 前边的BOSS都来一遍,然后进城打最终战。 这里注意容易打到没武器,省着点换武器。打完前四个BOSS,进城,拆掉炮台,注意有个水晶球的那个也要拆不然没法继续前进。拆完继续前进。 这时空中两个堡垒,一个砸人一个放自爆机器人。砸人可以勾引它下来输出,注意砸人那个是直接秒人的。放机器人的,放的时候落地,这时输出它。 然后最后阶段,打掉墙上的炮台,然后慢慢打激光炮,放机器人就近战武器打掉,注意激光是能直接秒人。
En vrai, jeu plus dur qu'il n'y parait, mais vrai partie de fun dessus. Trés bon passe-temps et jeu !
7/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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