
Woodle Tree Adventures is an old school platform game with a catchy and unique art style! Explore a total of 6 worlds and save the lands with the magical water drops you'll find through your journey, bringing back peace and balance and finally becoming the new hero!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 22 → 0.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.75−81% | 5.4Kreviews | 67% | — | $80.7K |
| $4.99 | 359ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like this game but there are one too many flaws with it. The platforming is not very tight. You can end up upside down in a glitch fest. The camera is fixed, but frustrating as hell. Sometimes it rotates with you, sometimes it does not. After I finished all the levels, the credits rolled. I waited and waited, pressed all my buttons to find I was stuck on the credits. No problem. I restarted the game, and while the game claims an autosave feature, none of my progress was saved, and was therefor unable to go to the extra level that requires 650 berries to unlock and ultimately clean up the rest of my achievements. Well, I closed the game to find that none of the achievements registered anyway.
I AM A TREE
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
From the aesthetics to the fixed camera control this is a big let down.
Game looks like you ordered a more children friendly version of marion64 on wish. and forgot about it for 20 years. Really, the music is terrible, it plays terrible, and is slow and clunky. The whole presentation is maybe okay for small children of the age of 4-6 but then? should they play anyway a pc game and not enjoy RL and world outside then wasting time on a bad game?
Берегите природу, МАТЬ ВАШУ!
O que tem de errado com a câmera desse jogo?
ㅤ
Вполне неплохая индюшка прошлых лет
Woodle Tree Adventures is a charming yet unpolished 3D platformer developed by Fabio Ferrara and published by Chubby Pixel that wears its inspirations proudly on its sleeve. At its core, it’s a lighthearted throwback to the collect-a-thon adventures of the late 1990s and early 2000s, evoking memories of games like Banjo-Kazooie and Super Mario 64. However, instead of aiming for complexity or innovation, it focuses on a stripped-down formula built around exploration, simple platforming, and bright, colorful aesthetics. Players take on the role of Woodle, a small wooden creature on a quest to restore balance to the world by collecting magical water drops that bring life back to nature. The setup is whimsical, almost storybook-like in tone, and it sets the stage for a laid-back journey through a series of stylized environments that rely on simplicity more than technical prowess. Visually, the game’s presentation is one of its most appealing aspects. Woodle Tree Adventures uses bold, pastel colors and simple geometric shapes to craft a playful world that feels accessible and inviting. Each level features a distinct environmental theme—from grassy hills and snowy mountains to floating islands—creating a sense of variety even within the game’s minimalist art direction. The soft shading and vibrant palette give the world a toy-like quality that complements its easygoing mood. The soundtrack, composed of gentle, upbeat tunes, enhances this charm. It’s not a particularly dynamic score, but it reinforces the game’s carefree tone, creating an atmosphere that is more relaxing than adventurous. The visual and audio design make the experience approachable, especially for younger players or those looking for a calm, non-demanding platformer. When it comes to gameplay, Woodle Tree Adventures keeps things as straightforward as possible. The main objective in each level is to collect three water drops scattered throughout the area, which unlock the next world once gathered. Along the way, players can also collect berries, which act as a form of currency to unlock new cosmetic items or upgrades. The level design is intentionally open, encouraging exploration rather than precision. There are no enemies to worry about in most stages, and when danger does appear, it’s rarely threatening. The result is a game that feels more like a leisurely stroll through a colorful playground than a test of skill. This simplicity can be enjoyable in short bursts, especially for players who appreciate relaxed pacing and gentle exploration, but it also limits the depth and longevity of the experience. Unfortunately, this simplicity extends to areas where the game would have benefited from refinement. The controls are serviceable but lack the responsiveness and precision needed for smooth platforming. Woodle’s movements can feel sluggish, and the jumping physics are inconsistent, sometimes resulting in missed landings even when the player’s timing seems right. The camera system, a crucial component in any 3D platformer, is often clumsy and difficult to manage. It tends to drift behind obstacles or clip through terrain, obscuring the player’s view at inopportune moments. These mechanical issues create moments of frustration that contrast sharply with the game’s otherwise easygoing tone. The lack of polish in movement and camera handling becomes especially apparent when navigating narrow platforms or attempting to grab items placed in precarious spots, where imprecision can lead to unnecessary restarts. Another noticeable limitation is the game’s length and structure. Woodle Tree Adventures can be completed in just over an hour, with minimal replay value once all the water drops and berries are collected. The absence of significant progression mechanics, hidden secrets, or meaningful variety in the gameplay loop makes it difficult to stay engaged beyond the initial curiosity. There are no boss fights or narrative twists to punctuate the journey, and while the environments are visually distinct, the objectives and mechanics remain largely unchanged from start to finish. This gives the impression of a proof of concept rather than a fully fleshed-out adventure. The developer’s passion for the genre is evident, but the execution feels more like an early experiment than a complete realization of that vision. Still, it’s important to view Woodle Tree Adventures in the right context. As a small-scale indie project, it clearly wasn’t designed to compete with large-budget platformers. Instead, it aims to deliver a nostalgic, family-friendly experience that anyone can enjoy without stress or steep difficulty. For players looking for a brief and colorful distraction, the game succeeds at providing a dose of old-school simplicity. It’s particularly well-suited for children or newcomers to gaming who might find more complex platformers intimidating. There’s an earnestness in its design—a sense that it was made with affection for the genre rather than commercial ambition—that gives it a certain charm despite its rough edges. In the end, Woodle Tree Adventures is a pleasant but flawed homage to classic 3D platformers. It offers moments of warmth and whimsy through its cheerful art style and relaxed tone but struggles to maintain momentum due to technical shortcomings and shallow gameplay. It’s the kind of game that works best when approached with modest expectations—enjoyable as a short, carefree journey through a colorful world, but not substantial enough to leave a lasting impression. For players seeking nostalgia, simplicity, or a gentle introduction to the genre, it can be a delightful little diversion. For those hoping for a polished, tightly designed platforming experience, however, Woodle Tree Adventures may feel like a charming sketch of an idea rather than a fully realized adventure. Rating: 6/10
This is the most amount of not fun I had in a platformer, and I played for 14 of the worst minutes of my life. 10/10 please send help.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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