
A physics-based puzzle-platformer about the importance of friendship! Gather your friends in a conga line and help them save their endangered planet, but beware: the longer the chain, the harder to control! On the other hand (haha!), journeys are better with friends on your side.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Bought this game to play co-op with my partner. Unfortunately the behaviour of the camera and sluggish spongy controls make this very difficult to play. Additionally, in co-op the 2nd player has much less agency than the 1st. While the first player is highlighted in yellow, the second player has no highlight; the camera moves around wildly but generally only follows the first player, and the 2nd player mostly just gets dragged along in the conga line for the ride. That's a great shame because the game is very pretty, well-animated with nice storytelling and great user interface polish. Other notes: there are no checkpoints so you can't save during a level. Drop-out for co-op does not work correctly. The game will still assume there is two players even when the 2nd controller is completely disconnected. You need to restart the game to fix this. As a dev I can clearly see the labour of love poured into this game, but it's just way too frustrating to be enjoyable in either solo or co-op, so I can't recommend it at this time :(
Cute game. It works perfectly when played on split screen co-op. Until now I liked all about this game. Specially playing with 2 persons it could lead to funny moments. Here is my video where I play this game together with my son: https://youtu.be/G5yYQA41TaM
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Dutch
Hours played at review time, across 35 reviews with recorded playtime.
Pro: Amazing Character Design puzzles look easy, but the real challenge lies in handling longer "congas", making them harder and funnier looks really fun with other people (either in coop or by passing around the controller) - have yet to try it like that at home (but enjoyed this vibe while first playing it at a gamecom) Cons: the same reasons that make it fun at pro point number 2 can bite back and make it frustrating at times can't save mid level - even if the levels are not that long would have been nice I first saw it at a game-con, liked the demo and had a lovely chat with the devs. Overall I enjoy it as I think it lives up to expectations.
Cute little physics puzzler with a charming artstyle and a plot that gives "Don't Look Up" a run for its money. It should be a great fit for playing with younger siblings or couch-cooping with silver gamers.
The developers have hit home with the cleverly made puzzles that are both challenging yet achievable without needing to bash your head against a wall Derpy Conga is one of the best games I've ever played! Near perfect in design, every part of the terrain was well thought out and perfectly designed. What makes this game worth playing is the puzzles and exploration. They are consistently creative and satisfying to complete. Some of the puzzles remarkably managed to captivate my attention for hours without feeling the slightest bit frustrating. Sometimes I found solutions that the devs clearly didn’t intend people to discover which felt merited rather than cheated due to how meticulously crafted each of the puzzles are. Really recommned this game !! <3
Derpy Conga is a cheerful, physics-driven puzzle platformer developed and published by Giant Door that builds its entire identity around one wonderfully silly idea: saving a planet by holding hands. You control a small alien explorer whose mission is to rescue scattered companions and guide them safely through a series of imaginative environments, all while forming an ever-growing conga line of friends. What begins as a simple act of movement quickly evolves into a balancing act between momentum, spacing, and patience, as each new character adds weight, swing, and unpredictability to the chain behind you. The game wears its humor proudly, but beneath the playful presentation lies a thoughtful exploration of cooperation, responsibility, and the chaos that naturally arises when many individuals try to move as one. The central conga mechanic defines nearly every aspect of gameplay. Each rescued alien automatically joins the line, trailing behind you and responding to physics in a way that feels both endearing and unruly. Turning corners too sharply can cause the line to whip outward, mistimed jumps can leave friends dangling over ledges, and narrow pathways demand careful pacing to avoid snagging characters on the environment. Rather than treating this as a gimmick, Derpy Conga fully commits to the idea, designing its puzzles and obstacles around the growing complexity of movement. Success comes not from precision platforming alone, but from learning how your group behaves as a single, flexible organism. As the game progresses, puzzles become more layered and expressive. Some companions introduce unique traits that subtly influence how the group interacts with the world, encouraging experimentation and situational problem-solving. Levels are built to test your understanding of momentum and spatial awareness, often asking you to plan several steps ahead before committing to a jump or maneuver. This design philosophy makes each successful solution feel earned, especially when you manage to guide a long, unwieldy line through a tricky sequence without losing anyone along the way. At the same time, the game is generous with checkpoints, acknowledging that trial and error is an essential part of learning how to master its physics. Visually, Derpy Conga is bursting with charm. Its bright color palette, soft shapes, and expressive character designs give the world a welcoming, almost toy-like quality. Each alien feels distinct despite the simple art style, and their exaggerated animations sell both the comedy and the emotional stakes of keeping everyone together. The environments themselves are lively and imaginative, filled with playful hazards and visual details that reinforce the sense of exploring a friendly but fragile planet. Complementing this is a dynamic musical score that grows richer as your conga line expands, subtly reinforcing the theme of unity by layering additional instruments as more friends join your journey. The physics-based nature of the game is both its greatest strength and its most divisive element. When everything clicks, guiding a long chain of characters through a level feels deeply satisfying, like conducting a strange, wobbly dance. However, the same physics can occasionally feel unpredictable, especially in tighter platforming sections where small misalignments can send part of the line astray. These moments can lead to frustration, particularly for players who prefer tight, deterministic controls. Still, the game’s forgiving structure and lighthearted tone soften these rough edges, encouraging persistence rather than punishing mistakes. Derpy Conga also shines as a shared experience through its local co-op mode. Playing alongside another person transforms the chaos into collaborative problem-solving, where communication and shared laughter become part of the challenge. Navigating the puzzles together reinforces the game’s themes in a very literal way, as success depends on coordination and mutual understanding. While the lack of online co-op limits accessibility for some, couch play feels like a natural fit for the game’s personality and design goals. In the end, Derpy Conga is a game that thrives on personality and intent rather than mechanical perfection. It is playful, sincere, and unafraid to let its core idea dictate every design choice, even when that leads to occasional awkwardness. For players who enjoy physics-based puzzles, colorful worlds, and games that emphasize cooperation over competition, it offers a memorable and heartfelt adventure. It may stumble at times under the weight of its own ambition, but much like its conga line of friends, it succeeds by embracing the joy of moving forward together—even if that movement is a little derpy. Rating: 6/10
Управление в игре просто не слушается,чего то в ней явно не доработали разработчики!!!
Complete bugfest from minute one. When the game starts, you have no option between single player / co-op. When you have two controllers connected, you are playing co-op. Period. Don't argue. So in co-op, the camera starts in split screen. While the right character is fine, the left one is rendered in the center of the whole screen, being cut in half by the split screen so you only see its left side. What a mess. This is luckily fixed once you grab hands for the first time and the camera merges. After the first cutscene, we somehow ended up completely derped inside of a texture, could not see anything, could not move anywhere and the camera was derping around madly. This is how the game got its name I assume. So after restarting the game and being forced to see the unskippable intro again, we were (un)lucky to explore further. This time after the cutscene, the camera just completely forgot that there is a second player as if trying to tell you that they are dragging you down and who needs the other creature anyway. But I value my friends so we grabbed hands and all was well for about a minute or so. We grabbed some more creatures, blew up some cannon, fell into the water, agreed that the controls suck ass, good stuff. After that, we tried to open the door. Nothing. Even when we were standing on both those glowy platforms, nothing. So we gathered more creatures, still nothing. So we gathered ALL of those creatures we could find and the door finally opened. No indication that you need all of them. At all. Great stuff. Love it. We continued further, formed a circle as the game told us, jumped on a building, fell down due to bad controls and the game just crashed. Could not even finish the first tutorial level. I was too annoyed to watch the unskippable intro yet again so we watched a movie instead. Amazing. 10/10 would refund again.
I got it as a Valentiens gift but the "Physiks" and the movemend of the Characters are so bad that its unplayable. The game needs a lot of work to be worth 15€. The charaters are cute tho.
[quote] 关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/quote] [h1]前言[/h1] 手拉手排排站,围城一个大圆圈,这样简单的玩法在《Derpy Conga》里有了不一样的体现,《Derpy Conga》作为基于物理学的解谜类平台游戏,支持单人和本地分屏合作游玩,而玩家控制的角色将和其他人一起手拉手排排站,在悠扬的音乐声中围成圈进行跳跃,队列越长控制越难,完成关卡式的平台谜题。 [h1]初见[/h1] 本作的画风采用了卡通3D的模式,比较悠扬且休闲的音乐,场景中设计了弹射植物,可以射出果实的花,还有可移动的平台,底部像是个螃蟹等等和场景结合的解谜部分。而主人公外形有点像充气气球,可爱的小怪兽样子,有着不同的颜色,个人感觉像是卡通外星人的感觉,采用关卡形式的玩法,星球表示大关,同时以星球上的陆地来进行小关卡的游玩,每一关都需要找到一定数量的朋友,一起手拉手乘坐飞船离开。 [h1]体验[/h1] 本作的玩法很简单,就是我一开始说的,找到同伴,排成一排或者围成一个圈进行跳跃,不同的是,游戏中黄色的生物我们可以随时进行切换控制,紫色的不可控制,感觉需要注意面朝的朝向,以及轻重,紫色的我感觉是比较轻的,当然如果没有黄色的在那边压制重心,跳跃到对面平台上的圆紫色在上面,就会太轻滑落到水里。 而随着不同星球关卡的出现,也会出现不同的机关平台和可以拉手的其他生物,比如第二个星球的火柴人,真的是靠近火焰点亮自己啊!机关有一定难度,比如围成圆圈控制球在沙地上画图,利用燧石点燃火柴人等等。 [h1]总结[/h1] 本作是一款基于物理的解谜平台游戏,可爱的人物形象加上3D卡通的场景趣味多多,游戏的玩法也很独特,采用了找朋友,手拉手的方式,让人感觉很新奇,而游戏中的平台解密也需要利用围成圆圈或者一横排的方式来解决,不同颜色的生物有着不同的作用,随着关卡的进行会出现新的机关,非常有意思,同时也有一定难度,喜欢平台解密的小伙伴可以试试了! [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
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