
Wonderia's an open-world, manga-art adventure just waiting to be explored. It's got sci-fi sim elements, deep dungeons, and you can even morph into alien form! Grab up to 7 friends to mine, craft, battle, and level—or farm and fish the day away, if that's more your tempo. There's so much to do!
Modeled estimate, not a reported figure. How we estimate →
About
Explore 'Wonderia', a unique open-world game set on an alien planet. Your journey combines survival, creativity, and exploration in a dynamic, procedurally generated environment.
Discover a vast, ever-changing sandbox world. Uncover resources and secrets hidden across diverse landscapes, each offering unique challenges and opportunities.
Build and customize homes for space travelers, influencing them to make this world their new home. Your constructions directly affect the planet's landscape and ecosystem.

Delve into mysterious dungeons scattered across the planet. Navigate through complex labyrinths and uncover hidden treasures in these subterranean realms.
Cultivate an alien garden, planting seeds collected on your travels. Delve into the art of fishing, capturing exotic aquatic species in hidden nooks of the planet.
Experiment with your harvests and catches in the kitchen, concocting culinary creations that offer surprising benefits.
Enjoy 'Wonderia' solo or with up to 7 others in multiplayer mode. Work together or compete in constructing, exploring, and surviving on this alien planet.
'Wonderia' offers a blend of adventure and creativity, where your decisions shape the world and your experience in this alien landscape.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Edit: I have now come across some bugs. When falling into critical health, the game forgets that you have the spring or roll ability. Not sure why. The woman from the TV appears on a boat in the desert. For some reason she lags the players game in both multiplayer and single player. Once killed, this resolves. I have decided to change my review to positive. I will leave the previous one below so the Dev's response makes sense to others as transparency is best. I appreciate the Dev's response and that they are listening to their community as a whole. Many players have become frustrated about some balance aspects like food and materials cost. (It is strange to have to eat 4 whole steaks to fill me up. Can't do that IRL) While I also find it hard, knowing that the Devs wanted it to be challenging and not just making it this way due to a lack of playtesting changes how I look at it. I can appreciate a challenge; most of the time anyway. Quick tip: The hoe is your friend as it not only tills the land but harvests your crops on a larger scale than 1x1 Its stated that the Devs plan to release world adjusters later this year which will resolve all concerns I have had however that is not going to stop me from playing. Rather I am going to endeavor to play my way while taking their difficulty head on and I encourage you to do the same. At 14hrs, all multiplayer, I still have not encountered any bugs or crashes. The dialogue is cryptic but sometimes funny, Especially Lin. I also really enjoy that there are some many different Points of Interest. The game feels handcrafted which I also love. ______________________________________________________________________ Original Review There are two major concerns with the game that are still present from the demo a year ago. Food and material costs. You will drain all of your hunger just walking 5mins to your destination. No hunger = no health = No good. Material costs are unfair and unfun. You will scarcely scrounge up ores (which are a finite resource, hardly enough for yourself, nevermind multiple players) to make a pickaxe and gear but every time you turn around everything is broken and it takes HALF the cost to repair them. This creates a loop of constantly searching for materials to repair your stuff or wearing a tier down just so you can enjoy 1hr of current tier gear. Why? I am currently on the Tin tier (which is tier 5, sort of?) and even the sword can only swing 200 times before its busted. Repairing the sword and the tin gear costs 20 ingots! 20. Dude. What? Why? Another issue is that even in the tier-respective gear, enemies 1-3 shot you. Did I put this game on nightmare and not realize? I have to sit and wonder if itwas meant to be this hard, I am not good at it, or the devs want you to be punished for playing by disrespecting your time. On the positive sides, Multiplayer is stable, I haven't had any FPS drops and I have not encountered any bugs. This is good. The game wasn't built by amateurs and I appreciate that. I just wish they tested the costs of materials and food before releasing it. I think 30% less mat cost and 50% less food reduction would be perfect. I am hoping this gets patched. I want to like this game. I really do. I will adjust my review if it does.
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Languages: English, Simplified Chinese, Japanese, Traditional Chinese, French, German, Russian, Portuguese - Brazil, Spanish - Latin America, Korean
Hours played at review time, across 309 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以说是缝的饥荒,泰拉瑞亚,星露谷,环世界等多个游戏的元素了,但又有什么所谓呢,缝的好啊,必须支持新的联机建造游戏
感谢拯救我无聊的假期!!玩过很多种地休闲游戏了,但《怪奇漫游指南》总能在新奇的地方给我相当新奇的体验……超赞! 游戏画面:画风有点像小时候在杂志上看的连载漫画(思考)各类生物&物品特色鲜明,音效和动效蛮有感觉的!推荐用手柄~交互的体验会更舒服 剧情&玩法:第一感受就是…这个地图好大大大,不同地区生物群及地表特征区别很明显,你甚至能看到史莱姆和乌鸦的部落xx。工具和装备的建造链相当连贯,不会出现剧情推进到后期还在用原始人装备的情况,爽啊!!! 变身器的设定让游戏视角更加多样,谁不想变成史莱姆来一场酣畅淋漓的战斗…… 剧情偏科幻意识流向,是阅读体验很舒适的“有迹可循的莫名其妙”,相当放松有趣~ 如果你喜欢我的世界&星露谷等养成,家园建设类游戏,请千万不要错过怪奇!!单机玩法益智丰富,与好友联机也非常开心~强推给到qwq
写给开发者的沙漠地形: 我想请问你们自己玩过沙漠有多恶心吗? 1:炎热天气清凉饮如果不带在快捷栏,那么你死了只能去买清凉饮再去捡尸体,不然根本不可能活着捡到 2:机械类怪是人打的?个个伤害高的离谱还带超大范围的AOE和锁定,翼龙跟导弹有什么区别?追踪判定?震地机器人又是什么东西?超大AOE加追踪,好不容易磨死了,捡东西还留了两个子母怪把人一下电死,很有趣是吗? 3:据点是怎么设计出来的?铺满了油,拐角种满仙人掌,一不小心就弹弹循环到死,里面还有无敌的锁头炮台,还有上面提到的粪怪,这些东西!全都塞在一个极其狭窄的地方!0容错!拍两下就见马文! 这是个沙盒种田探险游戏不是黑魂游戏!搞清楚你们在做什么吗?我要在据点里跟你们设计的粪怪A滚A滚?我在玩黑魂吗???我真的是第一次从一个沙盒冒险里感受到制作人极其阴险的恶意,不想让人玩可以直说的,没必要这样恶心人
好玩 但有些部分還得改 比如單機角色和地圖居然是綁定的 部分道具找不到還不能去其他世界找 天賦技能點難以取得還不能重製 其他方面都有待加強 還好製作組有在更新 期望之後更好
銅前期有礦堆,中期錫沒礦堆,後期赤鐵礦又有礦堆了,使中期技能點獲取跟耐久回復的吃不到。 電鑽太后期了吧,中期雖然有手搖鑽但效率嘛,挺坐牢的 最後大礦用電鑽挖會挖到沒喔,好像只有500左右。 赤鐵礦跟黃金都只找到一個大礦,沒了是不是就要從開檔再找==。 ps:先去洞穴地圖找小林再去沙漠,小林會賣製藥台。 進沙漠再去找據點有個飾品的製作書可以免疫沙漠的效果。
A unique fusion of Castle Crashers' comedic charm and Core Keeper's exploration-driven gameplay
两眼一闭一睁,不知不觉就从晚上8点玩到凌晨3点了—— 第一次看到这款游戏是在六月底深圳核聚变的IndieArk展台。起初我只是想把它当作一个打卡盖章的任务,随便试玩几款就敷衍了事。 结果“不小心”正好安排到了《怪奇漫游指南》的试玩区,我一回头就立刻把这款游戏加入了愿望单。 吸引我的理由很简单:不仅因为画风独特,带有鸟山明的风格,更因为它扎实的生存、建造、种田系统,以及类似“塞尔达”般的地牢和解谜玩法。 不拖泥带水,画面和操作都干净利落。直到现在EA版发售后,我的体验依然与当初在展会上试玩时的感受一致:好玩。 单人都如此玩的上头,那最多能承载8人体量的联机模式,想必会更加欢乐,难以想象其乐趣有多大。 变兔钻洞、变龟游泳....新颖的变身玩法与解谜元素相结合,为原本已经相当扎实的生存建造玩法增添了许多有趣的小巧思。 “怪奇”这一概念贯穿于游戏的各个设定层面:例如,这个庞大的外星世界本身就充满了“怪奇”色彩。而“怪奇”的不仅仅是盘踞在这里的各种奇特外星生物,还有扎根于此的人类与外星NPC们。他们的存在为故事和生存氛围增添了许多幽默诙谐的元素。 比如,一个名叫“萨鲁”的猴子会泡澡24小时,还有在外星世界当商人的人类等……当他们的好感度达到一定程度时,你就可以邀请他们入住你的居所,为你的家园增加人口,提升繁荣度,同时为家园带来更多新功能。 接下来,这个世界的生存方式确实倾向于“饥荒”式的随机生成。地形布局完全随机,玩家无法一览全图。自然地图的探索需要玩家自己揭开迷雾来发现,因此不可避免地会遭遇战斗和路上的精英怪袭击。从根本上来说,《怪奇漫游指南》的生存玩法核心依然是战斗,因为许多材料仍需通过击败怪物掉落来获取,用于制作各种物品。 当然,虽然《怪奇漫游指南》本身具有不错的基础,但现阶段EA版本仍存在诸多问题,尤其体现在多人联机方面。例如,游戏中的金钱和房屋权限并非所有玩家共享,很多人仿佛各自为战,互动点也仅限于单次使用。一个人完成交互后,其他玩家便无法体验,缺乏共同经营的感觉,导致许多玩家感觉自己像是在为房主打工。 ——最致命的问题是:储物箱不互通。 怪物数值平衡较差,加之装备耐久度消耗极快,导致前期很快就将一些低品质武器耗尽,而所需资源数量又较多,玩法较为繁琐——这两点问题直接影响游戏体验。 基本上什么都有,但有些方面不够全面,尤其是联机体验还不够完善。如果后续能够持续改进这个问题,那么《怪奇漫游指南》或许会成为我今年最喜欢的多人联机游戏之一。毕竟从底子来看的话我和小伙伴玩的还是挺开心的。 [quote] 欢迎关注[url=https://store.steampowered.com/curator/44917227/]游戏猫咖[/url],带给你最全面、最专业的游戏评测。 [/quote]
玩过demo,很难想象抢先体验还是这样的,只能说目前不是很推荐,后续更新后如果不错再改评价 1. 主要缺点是各种方面的设置都不太合理,近战在野外探索没什么设计图,远程在工作台制作的装备又很拉甚至技能点都没有特别合适的,为什么不能均衡点?打到沙漠近战玩不了一点吧,而且修复赤铁剑材料还不好拿 2. 手感很奇怪,发射类武器站在狭窄过道里瞄准正前方为什么会碰墙?走路还很慢,交互也不是很准,对着格子挖石头能歪到旁边去 3. 变身器很鸡肋,创意是不错,但是很鸡肋; 4. 探索的正反馈不足 总而言之被护核纪元全方面完爆;相似的地形分布设计,别人还有子生态群,这游戏就是单纯的沙漠和洞穴,没了
坠机外星生存指南,刚上星球搜了一圈,各种外星生物和建筑物还挺有意思的,要是UI交互再完善一下感觉会流畅很多。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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