
WiZmans World Re;Try is HD remaster of legendary JRPG WiZmans World from Jaleco with enhanced 2D pixelated graphic and sound. Experience the vast world of Wizarest with 3 fairly like homunculis.
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About

As a wizard, use your magic powers, absorb the enemy, and evolve your 3 homunculi to win.
Experience a fantastic story that changes following your choices.

The city of Wizarest has been cut off from communication with the outside world.
Those who have awakened have forgotten who they are, who their neighbors are, and live without any memories of their past.
The only thing they know is the danger of the dungeons surrounding the city, the monsters that inhabit them, and the magic they need to counter them.
The citizens have been trying to navigate the dungeons for years but to no avail. And 100 years later, no exit has been found.
And now, a new wizard is heading into the dungeons to defy the monsters…

The battles in this game are simple yet deep, and each turn is curcial!
Make full use of the timeline above the screen to elaborate on your strategy. Read the enemy's HP, the attack order, everybody's status and aim for the most effective way to win the battle.
Water is stronger than Fire. Fire is stronger than Wind. Wind is stronger than Earth. Earth is stronger than Water. Keep this in mind and use the best attacks to counter the enemy. Use chain attacks to kill the enemy quickly.
Bonus effects increase damage and stats, strengthening your offensive capabilities.

The player and their 3 homunculi.
At first glance, they look like fairies. They have the power to ease the souls of defeated monsters and can fuse with them with "Anima Fusion".
Thanks to Anima Fusion, they can use the stats, status, skills, and appearance of a defeated monster.
Adopt stronger monster abilities, inherit skills, and create your own powerful guardian.
Jaleco, known for releasing games until 2000, released this RPG in 2009 on portable consoles.
The game features well-drawn dot graphics and a simple yet challenging difficulty level, earning high praise from RPG fans.
In this remaster, the graphics have been revisited,
the BGM has been rearranged, new BGM has been added (all BGM remade by soLi),
and the UI and playability have been optimized. Experience a new version of the game with the same charm as the original version.
While this game is best played with a controller, keyboard input is also supported.
The key assignments for controller buttons are as follows:
Controller (Xbox / PS) Keyboard
A / × X
B / 〇 Z
X / □ A
Y / △ S
LB / L1 Q
RB / R1 W
D-Pad Arrow Keys (↑←↓→)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
스토리가 몰입감있고 트왈리가 너무 귀엽다.. 턴제라서 지루할 줄 알았는데 속성 활용해서 전투하는 재미가 있는듯 몬스터 마주칠때마다 쫀득하게 도망가는 재미가 있음
Overall, the story holds up pretty well — honestly, better than I expected going in. I’ve played JRPGs like Dragon Quest VII or Monster Hunter Stories with less compelling starting points. Here, the game gets to the point. There aren’t endless walls of dialogue or scenes that overstay their welcome. The plot is easy to follow and flows naturally. It’s not groundbreaking or revolutionary, but the core premise feels refreshingly different. I genuinely can’t think of another game built around quite the same setup, and that alone makes me curious to see where it’s headed. When it comes to art direction, I’m genuinely fond of the character designs. They’re visually appealing and thoughtfully crafted (yes, especially the waifus). The main cast has a strong, cohesive visual identity that makes them stand out right away. As for the rest of the pixel art, you can definitely sense the budget constraints. This isn’t Octopath Traveler in terms of polish or visual ambition. Still, the level layouts, enemy sprites, and battle backgrounds are far from unattractive. They’re pleasant, sometimes even charming — they just don’t compete with higher-end or AAA productions, which is perfectly understandable given the scope. Gameplay was probably the biggest surprise for me. I really enjoy the Persona-inspired combat system. After battles, enemies have a chance to drop “souls.” These souls can be fused with the three homunculi who accompany you — the elf-like trio that forms your core party. Through this system, you can both power them up and transfer monster abilities to them. It creates a wide range of build possibilities and progression paths, and experimenting with different combinations is genuinely satisfying. There’s also a neat little detail I appreciated: your companions’ battle appearances change depending on which monster they’ve fused with. It’s a cool touch that adds personality, even if I do wish the fusion designs had a bit more visual variety and polish. Dungeons can shift their layout or type depending on in-game events, which keeps things from feeling too repetitive. You can further enhance fusions using catalysts, which makes the game particularly enjoyable for players who like grinding and fine-tuning their builds. The music is solid — especially when you consider the game’s price point. All in all, this was a very pleasant surprise. At €20, it’s absolutely worth it. Even at €30 or €40, I wouldn’t have felt ripped off.
클래식한 턴제 JRPG 구조를 기반으로 한 게임! 초반에는 시스템 설명과 기본 전투 위주로 진행되는데, 게임에 익숙하지 않은 분들께는 조금 어렵게 느껴질 수도 있을 것 같아요. 전체적으로는 차분하면서도 정통 판타지 감성이 잘 살아 있는 게임 같습니다. 전투는 단순히 공격만 반복하는 방식이 아니라, 속성 상성과 체인 연계를 고려해야 해서 생각보다 전략적인 요소가 중요한 것 같아요. 레벨을 올리는 것도 필요하지만, 어떤 조합으로 플레이하느냐가 더 중요한 것 같아요. 호문클루스 성장과 퓨전 시스템도 단순 강화라기보다는, 방향을 고민하면서 설계해 나가는 구조가 재미있는 것 같아요! 전반적으로 자극적인 연출보다는 시스템 완성도와 전략성에 집중한, 정통 턴제 RPG라는 느낌의 게임인 것 같습니다! 추천!
想了下,还是不推荐吧,玩法简单明了。唯一特色就是融合养成。怪物都是换肤色。偷工啊。最后地图的掉落率感人!看看人家挂一晚上才个位数的魂,这还融个鬼呀!都最后了扣着捏着干撒!而且游戏价格偏高了!整体体验不值这个价格,打折时可以考虑。
천천히 스토리를 보면서 플레이하니까 요즘 진격의 거인도 생각나고, 최초 발매 당시 해봤으면 스토리가 더더 재미있었을 것 같다는 생각도 듦. 옛 감성 게임 특성상 저장을 직접 하게되어, 여차하면 다시 이전 플레이로 돌아갈 수 있다는 게 나한테는 진짜 잘 맞는 것 같음. 도트 감성과 JRPG 스타일 좋아하면 무조건 추천. 그런데 도전과제를 아직 1개밖에 달성못해 아쉬움;;
己破關)還不錯玩,只是道具率真的很低,(用連發手把掛一天後期怪也沒幾個靈魂,但基本夠破關,只是想讓數值更高)然後素材過多,找很累,任務只有簡單文字,要自己去找,也不會標注,每一個任務都一個成就,一次最多只能接三個任,DLC就是金錢怪跟EXP怪沒另外多,另外就是普攻>魔法,主角就是補助,三個角色都普攻型王道,普攻 普攻 普攻,魔法太爛了........,同伴 技能(+HP +ATK "回復之心"<-回復變兩倍,200變400,只對自己有效,所以三個人都要,反擊,四招我覺得最有用)打王,主角補助 補血,三個普攻攻攻攻攻攻,魔法太爛,魔法太爛,魔法太爛,想玩魔法流也可以自己試試~^^
遊戲性就傳統RBG,故事中規中矩,立繪好看,遊戲像素風格但背景很多地方真的很細緻,有些場景角色一靠過去會互動,第一看會有點驚豔,而價格也實惠,個人覺得算小品
개인적으로는 진엔딩까지 다 보았지만 객관적으로는 추천하기 힘들다. 전투가 단조롭고 반복되는데 세번째부터 보스들이 강해지므로 왠만하면 다 해치우며 레벨업을 해야 무난하게 클리어 된다. 몬스터 종류가 175마리인데 200퓨전 정도로 달성과제를 끝내지 300퓨전이 있길래 의미없는 퓨전 반복해야 하므로 지긋지긋해서 포기했다. 초반에도 주인공이 무속성 마법을 사용할수록 던전이 재생쪽으로 가고 속성 마법을 사용할 수록 던전이 붕괴 쪽으로 가는 것 같다. 던전이 바뀜에 따라 상자 주변등이 조금 달라져 얻을 수 있는 상황이 달라지는 것 같은데 이걸 극후반에 알려주니 처음엔 지멋대로 바뀌는 던전과 위치리셋에 당황만 하게 되고 초반엔 기동석을 구하지 못해 워프포인트 활용이 난감하게 된다. 한글로 정화된 공간의 진엔딩 보스를 클리어하면 대사가 반복되고 넘어가지 않으므로 언어를 바꾸고 클리어 해야한다.
일단 그래픽이나 BGM부터 파이널 택틱스나 용기전승 느낌 찐하게 나서 좋음. 초반 스토리는 좀 뻔하고 늘어지는 감이 있는데 본격적으로 게임 시작하고 몬스터 영혼이랑 요정 합체시키는 시스템 열리니까 그때부터 재밌어짐. 나중에는 저 몹은 합치면 어떻게 변할까 궁금해서 몬스터만 찾게됨 ㅋㅋ 고전 RPG 감성 좋아하면 추천
JALECOっていう昔の日本のゲーム会社が作ったゲームらしくてさ。 だから、いかにもレトロゲーって感じの面白さはちゃんとあると思うんだよね。 まだ序盤しか触ってないんだけど、気づいたらもう3時間経ってて笑った(笑) 【微妙なところ】 コミュニティが無いのが正直つらいんだよね。 聞きたいことがあっても聞けないし。あるなら教えて。 誰かXに攻略まとめてくれないかな〜って思ってる。 というわけで、下に自分なりのちょっとしたコツ書いておくから、よかったら参考にしてほしい。 【ちょっとしたコツ】 まず、とにかくセーブは癖にしておいたほうがいい。 自分アナログ人間だからさ、もう完全に反射でセーブしてるんだよね。 次に、アニマフュージョンする時はスキル継承ちゃんと考えたほうがいいと思う。 今は色んな敵に対応できるように、複数属性+色んなスキルを継承させてるけど、 こういうゲームって結局、そのマップのラスボスに合わせてスキル組むことになる気がするんだよね。 1マップ目が森なら、ボスも多分それ系なんじゃないかなって。 あと、ラスボスだけじゃなくて中ボスを何回も倒して、クラウスとホムンクルスはできるだけレベル上げしておいたほうがいい。 強いアニマを集めるには後半マップでサクサク戦闘回す必要があるから、 先にレベル上げしとくと、後々かなり楽になると思うよ。
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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