
The fantasy pixel art survivors-like game. Fight endless waves of monsters as you learn powerful new spells, buff yourself with magical items and gain skill points. What powerful builds will you create?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
was a ton of fun would recommend lots of repeatability cant wait to try it again in future updates ;) cya later playuhs -edit just wanted to say some cool features you could consider adding After dying it'd be cool to see the amount of damage you dealt that run and what types of damage did the most. Slight changes in scenery after a boss is defeated, for example burnt trees and discolouration in the grass. peace out gang 🫡
I had a fun time playing this game. [b]Pros[/b] [list] [*]shooting magic at enemies is great [*]the experience runes look cool [*]most skills feel very tactically different from each other [/list] [b]Opportunities for Improvement:[/b] [list] [*]The character hitbox feels a little large, there was several times I felt like I dodged a monster but took damage anyways. I'd recommend making it a little smaller than the character model so it feels more "fair" for players. [*]it was unclear to me how to fire without autofire being toggled on, would recommend either instructions and/or default to having autofire being on [*]the game feels like the camera is a bit too close, I think it could be pulled out 20-50%. This would also let more enemies be on screen, which would make it easier to not have all the enemies end up in a clump. [*]It was unclear to me that skill gems spent on a class did not detract from skill gems I could spend on the global tree. I was then surprised that only the class that collected the skill gems was able to use them on their skill tree (though this makes sense in retrospect). Maybe the global tree could use Global Skill Gems (=total number of Skill Gems collected) to make it clearer that its a different resource? [*]The Black Hole effect sometimes (unintentionally?) ends up pulling enemies closer, and enemies with larger hitboxes then end up hitting the character. I think this happens when some enemies get too close, maybe the black hole should have a minimum travel distance to avoid that? [*]I was able to unlock all the classes within an hour. I hope you add more items/spells/classes to the game. I would like to explore the full skill tree lists, but I found my motivation dipping to farm skill gems without new classes to unlock. [/list] [b]Bugs:[/b] [list] [*]when the popup about skill gems appeared the first time I collected one, it didn't go away and I had to play for about a minute of the run before I could figure out how to get the popup to close. [*]I also did not receive my skill gems from my first run. [/list]
Video: https://youtu.be/OBRVUdgt1gw I've played more games in this genre than most people I know. Granted, I don't know many people.. But still, it's been a lot. Anyway, this is just an okay title. It does exactly what you'd expect for a game like this. You're a wizard, you use magic, you kill hundreds if not thousands of enemies, upgrade, and repeat. It does a decent job at doing all of this. But that's kind of where it stops. The game just does okay. There's nothing about it that makes it stand out against the hundreds of similar titles, and after an hour of play I don't imagine I'll find myself sinking any more time into it. It lacks the lasting appeal I've come to expect from this genre. If you like the genre I'm sure you'll be able to enjoy this title. But if you weren't already a fan I doubt it'll convince you otherwise. I picked this up on sale at the $3 price and thought I paid $4, but whatever. I personally feel like this would have been more like a $2 purchase at best, but your money is your money. Do what feels right for you.
The Good: It costs less than 2$, so it's probably cheaper than a McDonald's nuggets (depending on taxes and Big Mac index wherever you are). It's cheaper than most games in the genre which are in early success. The Bad: It feels about as much fun as a McDonald's nuggets, at the moment at least. I don't remember any real bugs, but the entire vibe feels extremely EA/ game-jam-like and a bit clunky. To be fair it has decent abilities, enemies, meta progression et al, but it definitely needs some iteration and polish: 1. The game needs window settings/ windowed mode (right now "settings" is only volume). The pixel graphics can seem a bit too large and in-your face even on small monitors. But hey some folks might like it. 2. The arena (I could see only 1, but I honestly didn't play for long) feels way too cluttered. The style is 2D sprites but with an angled rather than top-down camera view, and the world is stuffed with trees, buildings et al, which irritatingly limit visibility and are a pain to navigate around. I don't know if that's supposed to be the metagame, but trying to get your character to sorta blindly move around isn't fun (for me at least) in a VS-like game. 3. The boss-fights are interesting, but the constrained arena, make it a complete RNG machine. If you were lucky enough to be in a good location when the boss shows up you win. Otherwise you're in for a tough time. Also the boss mechanics might use a bit of work as well, to make it more skill, rather than luck based. I wanted to play the game for longer, but right now the graphics + the attention required to navigate the arena just gave me a headache. I would recommend giving it a try if you're crazy about VS-like games. Or give it a few months in case you don't like the first cut. The dev (solo I think), is committed to improving and adding more content to the game.
Great little game. -Controller works -Cloud Save enabled
It's fun, but more variety in characters needed, and it glitched out at level 95....
good game pls keep updating
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