
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wizard of Legend é como dançar no meio de uma tempestade de feitiços ao seu comando! O jogo te joga direto na ação com magias que explodem, congelam, eletrocutam e pulverizam inimigos em segundos mas o mais divertido é a capacidade de criar seu próprio estilo de combate: Ser um ninja elemental que teleporta e lança rajadas de fogo, ou um tanque de gelo que congela tudo e resiste a pancadas. Cada run é uma nova chance de testar combinações absurdas que fazem você se sentir invencível. O jogo é puro caos mágico em alta velocidade e cada vitória parece um desafio empolgante! 8/10
Хоть я играл в многие рогалики, но этот мне не зашел. 21 час наигран только из за ачивок. Плюсы: 1) Визуал Минусы: 1) 3 единственных саунда, которые к тому же нудные 2) 70% заклинаний максимальное говно 3) У боссов есть атака, от которой с шансом 99% не увернуться 4) Скучные и унылые дизайны уровней, так еще и почти все уровни с долбаными ямами 5) Дэш здесь полное говно 6) Ну и если ты попал в толпу, то ты труп, потому что здесь нету никакой уязвимости. Тебе твои 500 хп эта толпа снесет за пару секунд Моя оценка 5 из 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | — | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It looks cool in the trailer, but I found it very frustrating. [list] [*] Healing is almost nonexistent, so every time you take damage it feels terrible because it shortens your run (roguelite). [*] Your defensive capabilities suck. You can dash, or you can hitstun enemies with your spells. Bad timing or bad aim will likely get you hit. [*] The ability restrictions feel terrible. You're primarily spamming your short-range basic ability because your other two abilities have a cooldown. [*] You're primarily fighting in small rooms or hallways, no room to breathe. [/list]
too hard, spells and stuff are cool but dont really scale with how hard everything gets
I see the appeal to this game, I played it with my partner and he enjoyed it. The combat is very fast and i am probably to slow. I feel like some attacks are a bit too punishing because they nail you down to a spot for to long and also the aiming input feels wonky at best, some i-frames would be nice but if some attacks have i-frames it feels like they are to short ( not sure if you really have i-frames tho). My partner also said he feels like the game is just a smidge too fast. the jazz music is a banger :). The design is lovely and easy to interpret. The loading screens are very choppy. Arcana's can be collected and are fun to experiment with. All in All a good game but i think you have to be a certain type of gamer to really enjoy it. The tutorial is funny and cute. The aiming of the attacks feels wonky (it is probably a skill issue on my side). + Good Music (Banger Jazz :3) + Nice and cute pixel look + Cool combat variety + Cute Tutorial - Combat too fast and a smidge to punishing - too short or no i-frames - Aiming feels wonky (direction can't be changed on certain attacks which is very punishing / Skill issue from my side probably)
"Desafie seu poder e domine a magia — a platina é para os verdadeiros mestres!" Wizard of Legend é um roguelike frenético que mistura ação rápida, magias insanas e muita estratégia. Cada run é diferente, cheia de perigos, inimigos que não perdoam e chefes que vão testar todos os seus reflexos. E a platina? Ah, essa aqui é para quem não se intimida. Você vai precisar: Dominar uma enorme variedade de magias e combinações Sobreviver a runs difíceis e recomeçar quantas vezes forem necessárias Encarar todos os desafios e conquistar todos os troféus que exigem precisão e habilidade de verdade Não espere algo fácil — Wizard of Legend exige dedicação, aprendizado e aquela vontade de vencer que só os verdadeiros magos têm. Se você curte desafios que testam suas habilidades e gosta de sentir a vitória depois de cada conquista, essa platina vai te deixar orgulhoso.
Just isn't fun. The only reliable way to play is hit and run, which is boring for a game that supposedly is about combos. Otherwise, you get stun locked and forced to take a ton of damage for no reason. You're better off playing something else.
Probably a great game. The grind isn't worth it, especially at early level. There was also no indication that you can't have more than one relic equipped at a time (so I wasted a ton of money thinking I was making a great build) and in some instances, cards have no description (so you go in blind when buying or trading). Great game. Devil's in the details.
小怪超雄,完全没有喘息机会,技能用完很容易被对面combo打残;部分技能手感较差,后摇比命长;部分地图阴间(说你呢天空地图),加上超雄小怪更是阴的没边;莫名其妙的战损和死亡导致负反馈多于正反馈,多人玩还能分担压力,不建议单人找罪受。
dashing thought enemies to avoid attacks dose not work because they lock on to you and just slap you after trying. the maps don't have much room to move so this happens a lot and just reminds me of games that don't do this, then i wounder why I'm not playing those games instead
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |