
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Рот болит и попе больно, играть очень тяжко ибо игра как будто сделана так что бы ты сосал и сосал врагам. Не говоря о Левл дизайне где один лишний рывок = -25хп, Да и вообще тебя могут просто по кругу пустить так что твои 500 здоровья как по маслу улетят на рестарт. скилы кал, враги очень сильные, я нищий, разрабы тронулись умом. Игра выглядит сырой, ну прям очень
Game good and super freaking high cortisol I spent 10 hours trying to get under 25 minutes and I was literally tweaking out after dying with the best loadout I ever had, EVER.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | 92% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽快さを求める人にはちょっと違うかも
solid game but full of stunlock hell. overall a decently challenging and rewarding game
看别人视频里和boss对打互相搓法术,感觉很帅就入手了,结果被精英怪一脚踢死,解锁几个好用的法术之后才好起来。 分享一个25min成就的逃课方法:找到主城里开挑战的那个NPC,找类似减少敌我血量(太久没玩忘了)之类的挑战,在挑战下通关也算完成成就
I bounced off this a few times, and every time I think I will like it when I come back to it. Its just not fun. Even down to having to dash across gaps, where its kinda easy to just fall into pits for no apparent reason. Dash doesnt offer invulnerability, which would be fine in the context of the game play, but it also means you have to just bait enemies together. You also just don't do enough damage, it takes so long to kill anything that its boring. I can totally understand people thinking its a skill issue, but I've completed a lot of this genre so its a skill issue and an enthusiasm issue.
Steuerung viel zu ungenau als das Spaß aufkommen könnte. Mit Controller vielleicht spielbar, für alle anderen: Finger weg.
I found this one really hard to get into. The game goes to great lengths to explain things that don't need it (you can swap in spells, buttons cast spells), but omits the things that really need explanation (unraveling the multiple categories of purchasable things, the kinds of currency, how progression through the map works, etc.). I feel like there's whole concepts I'm missing, and I'm just meandering, often teleporting back to the start after visiting a store (??). Combat is mediocre -- maybe it gets better if you progress? I tapped out.
The combat is fun, lots of magic mixes you can use. Plays great with a controller. But the grind is abhorrent. Even on successful runs you might get a menial amount of crystals.
ja
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $1.8M | 2.1K | 95% | $19.99 | |
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