
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's a bit of a learning curve for this game's mechanics which makes it really fun. It doesn't have slow progress at all. You just have all the game's content available to unlock as u get better and clear more runs. It's really well-done and there's a sheer amount of different builds that you can pick based on your play style. 10/10.
po compra é bon 👍
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | 92% | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
challenging but rewarding magic rouge lite game. A lil difficult to start fresh on as you miss the spells you used to have.
The movement in this game feels perplexingly poorly designed, but maybe I'm just trash. When you continually move for a short uninterrupted period, your character starts to run. This is fine for backtracking or exploring a level, but it's so detrimental for more advanced traversal or combat. When you have to dash over a gap, you'll walk towards the gap and press spacebar on the precipice of the gap. If, however, your character starts running, you might just walk off as it completely messes with your timing. In combat, it's also super annoying, as the run animation has a truly disgusting number of lag frames if you stop moving (skidding to a halt). So far as I am aware, you cannot do anything during these frames. This is obviously problematic for combat, but it makes general movement feel awful too. The game has a dash (as mentioned previously), which is fine some of the time and absolutely worthless ~25%-33% of the time. Similar to the shade cloak in Hollow Knight (if you're familiar), every fourth or so dash (on a cooldown) gets a special attack associated with it. If it just did damage, it would be fine. Instead, it acts as a strong wind attack, meaning it moves enemies. With you. When you dash. So if you decide to try to dash away from an enemy (you know, to dodge their attacks), the enemy just gets pulled along with you! So you don't even dodge the attack! If it was something that happened on every dash, I'd just have to accept that it's part of the games intended challenge - but I don't think it's supposed to be, which makes it all the more frustrating. These two issues are preventing me from really being able to enjoy this game, so if you've read this far and are a big fan or otherwise have any advice for me, please comment! I'd like to know if I'm doing it all wrong or if this is just the way it is.
yeag dont play second game tho
반짝 재밌게 했던 게임. 16500원 짜리는 아님 솔플로만 할거면 완전 비추 멀티로 하면 3/5
A truly underrated gem, and a game I love showing to people who have never heard of it. This is a modern classic. It's the best ATLA game ever made, and the short-range martial arts magic system is one I have yet to find anywhere else.
Highly reccomend this if you want short low story games, quick, clean combos, and pixel art animation always gets me.
Legendary game, great mechanics, great magic system, and art. Terrible sequel game, just play this one.
This game is a good game, i found myself enjoying the mechanics and just how difficult it was to beat the various enemies and bosses, i also enjoyed the feeling of triggering a combo that made me have extreme dopamine. all things considered, i would not buy this game if you are used to invincibility on dashes and stuff, the combat is very stun or be stunned type of combat, which will probably need some getting used to if you are to try this game. would not recommend this to somebody as their first roguelike/lite, as they may never want to pick up this genre ever again. overall its just cast big funny spells, and make crazy dopamine-inducing combos, all while raging that that one attack shouldn't have stunned you, peak game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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