
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good game unlike the second one
this game is nice but the sequel is way better
I have been playing this game on and off for years. Since when it originally launched to the final update. Finally got all the achievements and I can definitely say I recommend this game. It's a fun rougelike you can hop into every once and a while to try a new run. There isn't really a storyline to follow outside of become a Wizard of Legend and try to get home. Gameplay is the big thing that matters. There are five different dungeons type to roam around with an elemental boss at the end. Rooms are randomized so you might have one that tricks you up a bit (that one fire room with the flames in the middle gets me) and there are a few enemy varieties to keep you on your toes. Spells are quick and snappy so spell chaining is a lot of fun. Add to all the relics and cursed relics to the mix and you have a lot of build variety in the game. I can highly recommend this game if you are a fan of roguelikes. The local co-op is a fun time to if someone is physically there or connecting to your computer.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | — | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This one took a while to click but I'm glad I stuck with it. The difficulty put me off at first but once you get some good synergies going and understand boss patters, it's a very enjoyable roguelite. Vast amount of spells to play with, many builds, many passives. Bosses are randomised to an extent, they get stronger if you encounter them later in the game. So the runs feels fresh for quite a long time. The levels however feel a kinda same layout wise but with everthing else the game offers, it can be easily overlooked. The spells actually feel different and are fun to use, makes you feel powerful. Like you're an avatar character. Definitely a cut above the regular rogulites, you actaully need to get good to progress rather than rely on metaprogression.
[h1]Тепер ти чаклун Гаррі[/h1] На огляді гра жанру rogue-like. Ви приймаєте на себе роль мага, який проходить турнір, а по суті будете аватаром, оскільки бойова система використовує різні стихії за принципом камінь-ножиці-папір: вода б’є вогонь, земля блискавку і тд. [b]Бойова система[/b] хоч і працює за простим принципом, але є цікавою через велику кількість заклять в асортименті. І звісно ж в грі є [b]предмети[/b] з ефектами в рамках забігу (після виграшу/програшу вони зникають) для підсилення персонажа персонажу, типу +кріт шанс -сила атаки і тд, деякі предмети можуть об’єднуватися для підсилення ефектів. Також є асортимент [b]мантій[/b] з пасивними ефектами, які не зникають після забігу. [h2]Забіг[/h2] Ігрова сесія розбита на 3 етапа та битву з головним магом(босом) в нормальному режимі, кожен етап складаєть з 2 під-етапів та бос файту. Ці етапи розділені по елементам як вороги на локаціях так і бос в кінці будуть відповідної стихії. [b]Гра не пробачає помилок[/b] тому програти тут легше легкого. Для любителів рогаликів буде цікаво, до того ж можна проходити випробування разом з другом на спільному екрані, або надати на горіхи одне одному в спеціальному режимі дуелі.
Still haven't beat the final boss, but am close. Lots of fun with friends or alone. Love the bright visuals and the many spell options.
best wizard game
The game is great i love how many options you have for spells bosses are fun (wind guy is the worst)
After spending 40 hours with this game, I must admit it has been a truly pleasant ride. Even though I did not get every single chaos arcana (I have other games to finish from my backlog lol), I had a big blast through and through. That being said, I must point out that the difficulty curve is quite a weird one, as for every chaos arcana you get, the game becomes way easier. In my case, my best build was the following: *All chaos arcana I unlocked (including for basic and dash). *Insignia of Legend. *Awe outfit (additional crit. chance and crit. damage). Compared to other Roguelites, this one feels on the easier side. Good one if you are looking to being in this genre or look for a more casual experience. Final score: 7.5/10
一款制作优秀的中上之作 游戏本身流程不算很长,随机事件比较少,因为主角本身就具有超高性能(冲刺无cd),所以游戏除了最后的苏拉其他战斗并不难,但是通关还是有难度的:最终boss苏拉,高机动高伤害高韧性带硬控,基本上是主角的究极加强版,可以说是非常棘手的对手。 游戏本身构筑一半交给了局外,开局的四个法术可以说奠定了本局游戏的基调,对于我来说如果中途把开局用了好久的法术突然换成新的法术,可能会因为原先的肌肉记忆被打破导致出现更多的失误,导数血量暴跌,这是得不偿失的。 游戏里道具有上限,又有合成,不禁让我想起了吸血鬼幸存者里的超武(。・ω・。)。但事实上这款游戏比吸血鬼幸存者早了4年,可惜道具大部分只是数值的单纯堆叠,这让我觉得有些遗憾。 游戏中各种法术的效果和搭配是我觉得最耀眼的闪光点,让每一把游戏着都有不同的乐趣,而且法术是真的多ヾ(≧▽≦*) 游戏的战斗手感也十分值得称赞,在敌人身旁闪转腾挪,不断释放花里胡哨的法术,丝滑无比的手感给了我极大的满足感。 然而本作除此之外的其余各个方面做的都很普通,本身构筑的深度比较浅,敌人的种类不算多,流程也相对短小,剧情敷衍而且文本巨少,但不会真的有人玩这游戏是冲着剧情来的吧ㄟ( ▔, ▔ )ㄏ。 个人评价⭐⭐⭐⭐⭐⭐⭐【7/10】
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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