
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spyware, wants to track keystrokes of other applications when its not running.
[h2]THE Wizard of Legend - Avatar The Last Mind-F*cker[/h2] [b]Verdict:[/b] Extra Recommended [b]Playtime at review:[/b] 67 hours (Ongoing) [b]Platform:[/b] Windows 11 PC [b]Version/Build:[/b] v1.23.4a+ | 2021+ [h2]NOTICE[/h2] I PURCHASED THIS GAME WITH MY OWN D4MN MONEY!! [i](did you notice? okay thanks)[/i] [h2]TL;DR[/h2] This game is so fricken awesome it's basically like a roguelite avatar the last airbender you can play with your friends. There are loads of spells / powers to pick from and create your loadout and it is endless, obsessive fun / a great challenge. Definitely buy this game. No caveats. [i]TL;IS READING[/i] [h2]What Stands Out[/h2] [b]Pros (3-5) - :)[/b] [ 1 ] 4 move types is the optimal range / variety of powers with bonus slots becoming available within the rounds, but it mostly sticking to 4 simple types of moves throughout. [ 2 ] The Elements are more accurately portrayed to create gameplay generation variety but also unique pixel art aesthetics that set this game apart. [ 3 ] When I play this with friends genuine hours fly by and we always have so much fun even just picking our wizard's loadout and that's BEFORE we jump into a round. [ 4 ] The gameplay loop, which teaches the painful lesson of focus and, "each round counts," mechanics allows the players to iterate endlessly with their loadout and the loss of progress is quickly rewarded with opportunities for new relics or moves or combos. [ 5 ] I think this game can bring two friends together by allowing for the perfect balance of intermittent conversation mixed in with strategizing and collaborating together, while every dash counts as you weave between enemy attacks. [b]Cons (2-4) - >:/[/b] [ 1 ] Tragically joins the list of Original Indie games whose higher production sequels fail to capture the magic of their predecessor. [ 2 ] Need more... just more, need more need more more please give me now. Please. [h2]Core Experience: Utter Obsession, round after round flies by[/h2] [b]Gameplay & Loop:[/b] Dodge a variety of enemies and fill out maps; challenging; endless variety of runs. [b]Level/Pacing:[/b] Each match has two basic rounds and a boss round, the difficulty gets easier as you collect items but remains new and exciting with each run. [b]Story & Writing:[/b] The fantasy backdrop is perfectly infused with odd characters with signature offerings, money and shards are sparse and saving becomes a skill. [b]Audio & Music:[/b] I just want to note that the spatial cues and combat sfx are immaculate. [b]Art & Visuals:[/b] Although it takes awhile to get used to the readability of this game, the payoff of the art style and direction is unprecedented and more than covers the visual learning curb. [b]Controls & UX:[/b] The menus are decent menus, they were honestly most visually creative in the home room you spawn in, they "do the trick" when in a match. [h2]Performance & Tech[/h2] [b]Rig Components:[/b] CPU [ Intel Core i5 13600K ] | GPU [ 4034MB NVIDIA GeForce RTX 5070 ] | RAM [ 64.0GB @ 2400MHz ] Resolution [ 1920x1080 ] Avg FPS [ 120 ] | Crashes [ 0 ] [h2]Accessibility (check what you tried)[/h2] [x] Remappable controls [x] Subtitles/size [x] Screen shake toggle [x] Motion blur toggle [h2]Content & Value[/h2] [b]Length:[/b] Main 67h+ | Side tbd+ [b]Replayability:[/b] A seemingly endless combination of variable runs to attempt [b]Monetization:[/b] NONE / No in-game purchases available. [b]Fair value at:[/b] $39.99 but its actually like $15 I mean COME ON. [h2]Multiplayer/Co-op[/h2] [b]Co-op features:[/b] you cannot drop-in/out, progress is not shared WITHIN the rounds nor health, but is shared AFTER / OUTSIDE of the rounds. [h2]Who Will Like This / Who Won't[/h2] [b]Great for:[/b] Fans of rogue-likes and pixel art fantasy actiony goodness [b]Probably not for:[/b] Deal-breakers: grind, difficulty, repetition, focused not casual [h2]Final Word[/h2] "PREPOSTEROUS" Not sure why, I just like the word, I think it makes a good final word to come before the other last words, after the final word. [h2]Suggested Store Tags[/h2] Roguelite • Fantasy • Magic • Loadout-Building • Procedural • PvE Co-op
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | — | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗很爽,画风清新,可惜没有联机玩法,远程同乐会导致很容易找不到自己在哪。
i love this game, it is very fun
Pas mal sah
如果官方能开放创意工坊就更好了。
This game had several significant pain points for me, and I didn't find anything to particularly make it stand out from other games of the same genre. - There are large sections of each map which have nothing in them, just passageways that are completely empty (apart from breakable objects which usually contain nothing but which you have to break anyway because they occasionally contain things that are very valuable). - There are pits which you can dash over, but if you dash just a very short distance before the edge of the pit, you'll fall in and take damage. I fell in a LOT of pits before I realized that for some reason, although the game doesn't protect you from *dashing* into pits, it does protect you from *walking* into pits. - Cooldowns for your abilities are in the lower-left corner of the screen, and the charge you need in order to use your strongest ability is in the upper-left corner of the screen. I found it impossible to stay aware of either of those things while still keeping track of the enemies and projectiles near my character in the middle of the screen, but this is the kind of game where it's very important to know, in real time, both what's happening near your character and what abilities you have available. There's an icon that briefly shows up above your head when an ability recharges, but it's very easy to miss in the middle of everything else that's happening on the screen during a fight. - There's a general failure to provide useful information about a number of things: The game doesn't explain the different types of abilities very well, and I didn't see any explanation at all of why some spells can be put in either your ultimate slot or your regular spell slots but others can only be regular spells. There's a character that will buy things from you, but he doesn't say how much he'll pay for anything, just that it will be "according to his appraisal". In my first run, I picked up a "cursed" relic which had a downside that I certainly wouldn't have accepted if I had known what it is, but you don't get told the function of random relic drops until you pick them up, and once a cursed relic is in your inventory you apparently can't drop it. There was a little bit of enjoyment to be had in trying to manage a set of spells in such a way as to be able to attack without getting hurt in return, but for me, even that was only a *little* bit of enjoyment, and would probably not have been enough to hold my interest for as long as other games in the genre even if all the annoyances I mentioned above could be fixed.
One of the best rougelikes out there even next to games like the binding of isaac or hades.
Jogando solo esse jogo tem um nível de dificuldade bem nas alturas, pois os inimigos comuns demoram pra morrer até com uma build boa, e vida você só vai conseguir encontrando a loja e custando relativamente caro, isso se você conseguir chegar vivo na próxima sala que você vai ter de procurar a loja pra comprá-la. Mas é um excelente rogue like/lite com uma mecânica de hack slash muito boa! Mas recomendo ainda mais jogar com amigos pra conseguir ir mais longe. Tem tradução disponível procurando por aqui pela comunidade
I don't know what happened to this game but I used to love it. I 100% it on Xbox about 5 years ago. I came back on PC and the game just doesn't play well at all. The enemies are too durable they take like 15 hits each to kill and they attack way too fast so instead of getting a combo in and retreating I'm pot shotting everything hoping it dies. The progression is ultra slow and I don't know if they nerfed it or what but I don't remember it being like this at all. This game was highly recommended by my and now I can barely play it, it just sucks ass so badly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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