
Study hard, keep your atelier tidy and cast magical spells.
Modeled estimate, not a reported figure. How we estimate →
About
In Witchworker you play as a cleaner who has been hired to tidy a Witch's atelier. You will soon find that your employer is conspicuously absent so it is up to you how to tidy and decorate the atelier.
While tidying you'll come across a variety of textbooks covering magical history, magical theory and practical magic. You have little else to do so you may as well start studying.
Perhaps if you study the books long enough you might be able to piece together a magical spell. Use your knowledge from the books to cast magical spells.
The atelier holds many secrets. Perhaps the magical spells you learn will help you uncover and explore the ateliers many mysteries.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Whimsy. Took a bit to figure out how to cast spells, but once I got it, pure whimsy, bc I wasnt expexting it. There is no player collision which is both good bc you cant get stuck, but bad bc you cant get higher then the tiny jump and it isnt high enough even with the extra jump. I also got the wand stuck by the pink book well trying to get the pink book. It would be nice if there was a reset button that reset the room incase stuff gets stuck or lost, and an option to have the pixel words be replaces with normal text bc it can be hard to read would also be appreciated. All in all, super promising and very cute, little expencive for where its at right now, but I see great potential and am excited to see where it goes
A very fun system for magic casting with a lot of promise, excited to see where the journey leads!
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Hours played at review time, across 20 reviews with recorded playtime.
This game has sooo much potential, the mechanics are new and refreshing but easy to understand. It is really well optimized. There is a bug with the camera where if looking at ither the North/South most pov and wiggling the mouse a bit you can flip the camera upside down BUT that is the ONLY bug i found. Other then missing like every home, pause, settings, and save game screen/menu ever, (or im just dumb) i cant, and you shouldn't expect more from an early access game bc what this game has is so and i mean SO much potential.
SIGA MINHA PÁGINA DE CURADORIA AQUI DA STEAM: https://store.steampowered.com/curator/38350841/ VEJA MINHA ANÁLISE COMPLETA NO YOUTUBE: https://youtu.be/I2-giwIv10s Eu não sei por qual motivo isso já está sendo comercializado. O "jogo" não tem menu, opções, save, nada. Você entra direito no jogo e, quando aperta ESC, sai direto e nada é salvo. Mas, de fato, não tem nada que possa ser salvo. Temos apenas 12 livros, sendo que 2 destes não são referentes ao jogo (um de agradecimentos do desenvolvedor e outro falando sobre a atualização do jogo), e 3 feitiços. Com 15 minutos eu fiz tudo que eu poderia fazer (e olha que eu demorei um pouco para entender como fazer os feitiços). Do jeito que está, malemal dá para entender qual é a visão do desenvolvedor, acaba sendo um demonstrativo de mecânicas que ele criou. Fora isso, é importante notar que o desenvolvedor prometeu tanto uma atualização no dia seguinte ao dia que foi lançado o jogo, adicionando opção de sensibilidade do mouse e talvez um feitiço novo, como atualizações semanais. Já faz pouco mais de 2 semanas desde o lançamento, e nada foi adicionado, assim como não foi feito nenhum anúncio aqui na Steam dando algum motivo para isso. Pode ser que no futuro isso acabe se tornando um jogo de verdade, mas no momento não chega nem a ser uma demo, mas já está sendo cobrado dinheiro por isso.
This is very much a super Early Access game, so I highly recommend you only buy after checking the patch notes or if you're happy to support an indie title even if there's not much yet. Like, the screenshots include content that's not in the game, and the whole game took around 10 minutes to explore, but I'm excited to see where this goes! It's a fun and cute system.
Right now, this is just short paid teaser/demo, but I like the direction the author is going and would very much like to see more. The feeling of it very much reminds me of [i]The Witness[/i], the way the player is dropped directly into an immersive puzzle environment without any exposition or fanfare. The mechanic for casting the spells feels satisfying. It hits something visceral, where "pushing the button" just feels good.
This game has an awesome concept but like other people said, it is not ready to be played at all. Even with the stuff you can do, it is difficult and very picky/specific with what works. Theres no direct goal and barely any books to actual sort. That being said, I understand where the developer is going with this game and would love it play it when it has real gameplay. If the dev wanted feedback from people by putting the game up for sale, I would suggest lowering the price/making it free.
Has lots of potential and excited to see future updates
very fun to figure out the 3 spells i am excited to see more and see what is in the future for this game hopefully we get can more systems and stuff!
though very small, the vison i see is beautiful, i cant wait to see more, but for now, I'm practicing how fast i can cast jump
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Players by region
Where this game's players are, estimated from review languages.
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