
Step into the ultimate open-world witch adventure. Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.
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Prices
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Every market we collect.
About
Prepare to get lost in the hand-crafted world of Witchspire: a co-op open world witch adventure where you and your friends have been chosen to save corruption from spreading through the world. Grow your powers, explore a vast world and form bonds with the creatures around you.

Survival Made Magical
Call forth forests when you’re short on timber, spirit jump up ledges, blink out of the way of attacks, and send out magical pickaxes to harvest resources. You won’t starve, but resources can help you along the way to replenish and bolster your power.
Befriend Diverse Familiars
The wilderness is filled with fascinating creatures, defeat them in battle and collect their spirits. Build long-term bonds and guide their growth to support your play style and needs.
Conjure a New Home
Use astral projection to untether yourself from gravity, allowing for free movement as you build the perfect home to suit your coven’s needs.
The Ancients & Corruption
The Witchspire calls to you as its chosen one. Keep your wits about you, be wary of falling meteors, the ancient creatures of this world and the vile corruption that spreads beneath the surface.
Find Your Strength in Numbers
Dive into a cosmos of customization where a branching tech tree, player levelling, and varied crafting options give every witch a part to play in uncovering the mystery of the Witchspire. Start on your path with unique outfits and abilities by joining a coven, from the brave Cloudpiercers, to the mystical Foretellers.

Engagement
Reviews
Themes across 426 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Early Access - I plan to come back to update (as needed) once the game has it's full release. That said - couldn't recommend this game ENOUGH. Having the most amazing time playing this game. It feels like I'm playing BOTW for the very first time - that excitement of exploring the world, finding/being rewarded with treasure for daring to look behind a waterfall or parkouring up a mountain/cliff. Being able to unlock flying and the way you can gather resources - everything about this game, while familiar, felt refreshing. Plus, getting to play multiplayer has also been a lot of fun. I love collecting familiars, discovering what kind of fighting I prefer (tome/spell scrolls, spellblade, or wand) and not really being locked in to just one...and the lore! It's exciting finding a journal entry, learning more lore, discovering the world...I'm so completely enamored by this game and excited to see it's ongoing development to full release.
I LOVE this game! It feels so polished and full considering it's so early into early access. There are a few bugs here and there and there's some small QoL changes I'd love to see, but it already deserves to be waaaay more popular than it is. Some of my favourite features include: - Gathering (chopping wood/mining ore) feels like really exactly how you'd approach it if you were magical. I mean why would you bother lugging an axe around? You use magic to harvest resources and it's fun, effective and satisfying especially in the higher tiers. - Movement is great, the expanding double jump, the blink and later flight. The flight tower mechanic also means that you always have to navigate some areas initially on foot, which I love because while flight is convenient it also really changes how you interact with the map. - Combat feels pretty balanced between what I'm doing and what my familiar is doing, so I never feel superfluous. - Luck system makes vendors/loot/crafting more interesting - The RNG on the ranks and types of familiars you can get is fun (celestials are so pretty!!) - The environments are beautifully crafted and filled with little puzzles and treasures which really reward exploration - Build mode lets you astral project out of your body so you can fly around and enemies can't hit you, insane QoL right here for builders The biggest QoL change I'd love is already coming in the first big patch, salvaging. Right now I'm just dumping my excess gear in the ocean... not ideal. Other things I'd love to see added: - Add to nearby stacks button - Sort button for inventories - Map marking, especially for co-op - Skill tree resets - Ability to use consumable items from my inventory without the need to hotbar them first - More visual clues/data transparency about what damage/defence numbers are doing so we can make more informed choices about our types/gear Maybe a visual overhaul of the skill trees to make it more circular instead of just infinitely tall/scrolling - it can be hard to tell what unlocks what. In the future I really hope we get some expansion on existing gameplay elements, like farming and familiar-care!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 427 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good core and bones so far, still needs a lot of work but it just launched in early access so to be expected, but the familiar catching/working system and astral projection build mode is some of the best in the genre, story's a little corny but serviceable with an interesting twist towards the end of whats available right now, which seems like a small part of the whole picture. hud is clean and nice, some other ui things are a little rough but obviously kind of early. overall very excited to see where it goes!
La he pasado muy bien jugando witchspire, a pesar de que existen situaciones un tanto incomodo mientras juegas, el juego logra en algún punto atraparte y así he pasado horas explorando sin parar, me gusta la dinámica en modo batalla esta bien logrado, y volar en escoba te hace la vida mucho mas fácil cuando quieres acelerar las cosas. Ahora mis observaciones, seria genial que el modo cooperativo nos permita también explorar sin necesidad de que el creador del servidor este en linea, si no eres el host del mundo dependes de coincidir con el para poder jugar, seria ideal que puedas moverte de mundos x mundos de diferentes usuarios sin necesidad de crear un servidor con un personaje nuevo de 0 con cada amigo, seria mas amigable tener un personaje que sea capas de interactuar con varios mundos y amigos que desees. El modo construcción la verdad es cosa de acostumbrarse, me gusta la dinámica del modo, aunque si le agregaría la posibilidad de una ves creados ciertos objetos puedas moverlos o girarlos a medida que vayas modificando tu base. Otro punto, el modo historia, se me a hecho un tanto confuso, si bien por un lado es muy entretenido encontrar cosas nuevas y perderte en ello, al momento de querer realizar alguna misión o seguir la historia no tienes muchas herramientas para guiarte, el mapa solo sirve para ver donde estas, no puedes colorarle puntos estratégicos como para encontrarte con tu compañero o simplemente para marcar una ruta y no desviarte del camino. Espero pronto alguna actualización del juego para ver si vamos por buen camino, seguiré jugando por que hay mucho que explorar.
Love the gameplay and the story with it
有点创新
I enjoyed what I played but I would wait for a few more updates. Game looks nice. Sound design is nice. Combat is simple but not much depth right now. Hope they flesh it out more in the future. You can capture creatures by beating the crap out of them. I only captured four different types so I haven't really dived into the system. Crafting is pretty much your standard variety. Think Enshrouded with less headaches around it. I'm going to wait till it gets closer to 1.0 before I play more so I won't get bored with it but they have a solid foundation to work with.
Very fun and unique open world game, I like how the loop of night and day actually feels important for Familiar (monster) spawns. Overall a very fun game, only issue I had was I had to turn off Radeon Anti-Lag for the game to stop freezing, but other than that no complaints very fun and visually appealing game.
Graphic and companions+player fight system very bad and boring. no fun at all. Building system makes no sense. Create stuff mid air
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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