
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 745 reviews with recorded playtime.
Reviews
Themes across 743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice gunplay, action packed, exploration, mega massacre against evil whiches. What do you want more?
The guns are all unique and have a satisfying feel to them, and I like that there is no 'wrong' way to approach combat. Just use the gear and style that suits you. Patience and headshots are rewarded annnnd I LOVE having a floaty double jump!
The atmosphere of this game is so good I started leaking. If you like Elden Ring and shooters - BUY IT
I like this game alot. Bloodborne mixed with DOOM. That is the best way I can describe this game.
Fantastique. Le jeu est prenant, le gampelay super au point, la progression est très bien gérée, toujours des trucs à faire ! Ce jeu est une bombe et mérite un grand succès.
Игра топ жаль нету коопа, Рекомендую игру
Amazing game , its like Doom + The Witcher
能不能做下路径引导,地图上标注的点,但实际上不知道在哪,有可能在城堡里,有可能在地下,还有可能在天上,到地方根本找不到啊,找一圈晃得脑子疼,还找不到地方
I am not into extraction shooters, so I can not compare Witchfire to other games in the genre, The main difference to me is that Witchfire is a 100% single player game and most extraction shooters are not. As I don't play online multiplayer this suits my taste very much. The gameplay loop is very satisfying, even dying the 10th time in a map does make me want to jump right in again not only to get my stuff back, but also to solve the task. The shooter mechanics are very polished and work very well in tandem with the upgrade mechanisms. But even when the game is a shooter first and foremost is also has tons of storytelling in the form of enviromental storytelling that give each map really a lot of depth and a lot of details to explore. I bought the game in the EA phase at version 0.96 and I am really looking forward to 1.0.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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