
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TREMENDOUS!
开枪掉体力,闪避掉体力,被怪打掉体力还喜欢堆怪。小镇图三个精英怪一进图就有两个来找你,一堆近战怪贴脸进图就交代。弹药固定刷新,有的图进去了就知道这把出不来,就得去别的图刷等级把这个图的资源点刷了。 这个游戏就是搜打撤缝肉鸽,搜几乎没有,肉鸽对局势的影响也很小,打的手感很好但是中期很坐牢,撤的话就完全随缘。这里还是吐槽一下传送门刷怪的机制。这里传送门是会出怪并且追捕玩家的,如果是远程怪还好,看到标识闪避一下基本就躲过了,近战的怪比如刽子手被走脸基本就完了。 被传送门出来的怪阴一下掉血还好,灾厄等级上来触发灾厄整个人血压就上来了。想玩更多的图还得提升整个游戏的难度,不玩轮椅不选冰球啥的法术我都不知道这个游戏咋玩。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.2M | 17.6K | 53% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.9K | 562 | 81% | $10.99 | |
| $28.9K | 76 | 83% | $16.99 | |
| $18.3K | 51 | 92% | $13.99 | |
| $14.9K | 57 | 70% | $13.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I put 40 hours (and counting ) in Early access game. that will tell you something that this game is more complete and fun than any AAA game you can buy these days!
需要出些适配短武器的位移秘术,例如传送或者翻滚时缓装填这种的。短枪可玩性太低了,平衡很差,枪械强度全在中远距离枪械/全自动武器,手枪射程伤害和出伤效率均被完爆,后期完全没有手枪的出场,硬着头皮玩则只能是带着各种圣物保姆。希望能特化一下短枪的优势找到一个优势区间。
Roguelite painkiller
非常优秀的枪械手感,射击体验也是一流 但非常可惜的是游戏主打的输出手段反而是元素反应 绝大部分武器的升级效果都是既不加伤害也不加操控性,而是增强给敌人上元素效果的手段。因此玩家手里那玩意在前期是枪械,在后期说白了就是根魔杖。射出去给怪上debuff,然后一堆不同的debuff互相叠加强化噼里啪啦把敌人全部炸死。 有些时候甚至你不开枪都行,大法术小法术召唤物也能搞定场面。反正核心就是上一堆debuff造成混合的元素反应进行输出 可惜了这么好的枪械设计,属实是把射击游戏爱好者骗进来杀
还挺好玩的,优化太差了。打一局快到结束两个球一起爆炸给我搞崩了,还有面具碎片已经集齐了非说我差一个。想了想大概就是因为最后一个我跑掉的太快了?反正优化下再说吧。
Bitchfire is very good
AWSOME GAME!!!
The games runs well as is very fun, if not a bit repetitive. Devs, if you're reading this, I'd love some more maps, a multiplayer mode, and some free and paid cosmetics for said multiplayer mode. I feel multiplayer would be a natural fit for this game considering it's souls and rogue like nature.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.