
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 701 reviews with recorded playtime.
Reviews
Themes across 699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As someone who has never quite found a liking for the shooter games genre (be it looter shooters, extraction shooters, etc.), this game definitely made me more curious and keen. I found myself trying to look for games with possibly similar gameplay. Kudos to the devs. It's one thing to make someone fall in love with the game, but it's a whole different level of amazing to make someone become more curious about an already existing genre. If it wasn't clear from all this, the game is super good. Top tier. Though being an early access game, there is a lot of content here, both in terms of quantity and quality. The main progression is very well done. The game keeps throwing new things at you, which never lets the progression feel stale or boring. Maps, enemies, bosses, collectibles, etc. all have a lot of thought put into them and feel like more than just pieces of assets. The potential for build variety is also well cooked, so much so that almost every gun and trinket feels super viable and powerful. Surely, there are meta builds which will reign supreme, but the scope to experiment is huge. The Gnosis system, to me felt like a much more fleshed-out version of the Insight system from Bloodborne. The way it anchors the main progression is also very well executed. Lastly, the game is challenging. The way progression is designed, the game kinda eases you into the challenge one step at a time, but it sure does get difficult. Excited to see what the game looks like on full release. Overall, a very fun game (kinda addictive). If you are a fan of roguelikes, soulslikes, or extraction shooters, I'd suggest giving this game a try. You might actually like it.
Fantastic game. If you like dark fantasy+aesthetics, and enjoy PvE FPS games like DOOM, do yourself a favor and grab this gem. I personally didn't like the feel of the newest DOOM game, and I think it's cause I played this first.
很对我xp的一款单机刷子+轻肉鸽fps游戏 8/10未打完但是第一天8小时初评价,打完修改 优点:很好的美术,很好的枪械手感 缺点:有点烂的平衡,而且引导是没有的,开局三张图介绍完所有。我是打到第三个图才知道怎么升级大世界等级的...哈哈我不知道我有没有跳过任何东西啊但是我找不到指引。然后我觉得fps稍微玩了有几百个小时的玩家应该都能只考虑枪手感和xp来选,强度差距大但是我不允许任何人诋毁我的全视之眼呜呜、、、选错枪只能说变成魂游,但是好险怪的进攻手法算是单一,,, 等我玩久点我再看看((随时修改可能错误的言论
top game, alle negativen bewertungen wegen des schwierigkeitsgrades kann ich absolut nicht nachvollziehen. Man merkt das hier viel Liebe drin steckt.
Świetny gunplay, świetne prezentujące się mapy, bardzo fajny rozwój postaci. Chyba od czasu Titanfalla czy Bad Company 2 nie mialem takiej frajdy ze strzelania w singlu. Zapowiadaja sie dlugie godziny grania. Wielkie dzięki dla Astronautów za takie dzielo i Ryslawa za spolszczenie :)
The game so far seems good, but loosing suplies keys in death is really stupid mechanic. This is even worse when you died in a boss fight. In vermont, I kill and got killed for the boss and I couldn't retrieve in the next run because the collection animation is so slow and I got a hit that prevent me of get it. That don't seems difficult, just unfair. I don't even know if I will finish this game someday. Really regreat buying this, luck me.
好
如果只有战斗的话绝对的佳作,可惜它还有解谜,越往后解谜越多,解一次就知道什么叫瞬间下头
Tight action, great gun-play, and a solid single player run-and-gun experience!
Le jeu est vérolé par un problème de stuttering qui dure depuis sa sortie. Les devs ne font pas grand chose et ne placent pas le problème en haut de leur ToDoList. J'ai tout essayé. Ma config : 9800X3D et une RTX 5060. L'Unreal Engine est connu pour avoir un "transversal stuttering" inhérent à son moteur, mais normalement en codant proprement on peut virtuellement le faire disparaître. Rien n'est fait proprement ici, et le jeu est constamment en train de stutter ce qui rend injouable. Essayez, vous verrez. J'ai obtenu un refund après 3h de jeu environs, passées quasi uniquement à essayer de débuguer le truc à leur place. Ras le bol de claquer 1300 balles dans un PC, et 32 balles dans un jeu, pour jouer au technicien non payé.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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